Ich versuche ein Spiel zu bauen, das ein Schiff mit den Pfeiltasten nach links und rechts bewegt und Kugeln abfeuert, wenn die Leertaste gedrückt wird. Wenn ich die LEER mein Spiel stürzt ab, drücken und dieser Fehler angezeigt wird: Traceback (jüngste Aufforderung zuletzt):add() Argument nach * muss eine Sequenz sein, nicht Einstellungen
TypeError: add() argument after * must be a sequence, not Settings
Hier ist mein Code:
class Settings():
"""A class to store all settings for Alien Invasion."""
def __init__(self):
"""Initialize the game's settings."""
# Screen settings
self.screen_width = 800
self.screen_height = 480
self.bg_color = (230, 230, 230)
# Ship settings
self.ship_speed_factor = 1.5
# Bullet settings
self.bullet_speed_factor = 1
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = 60, 60, 60
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""A class to manage bullets fired from the ship"""
def _init__(self, ai_settings, screen, ship):
"""Create a bullet object at the ship's current position."""
super(Bullet, self).__init__()
self.screen = screen
# Create a bullet rect at (0, 0) and then set correct position.
self.rect = pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
# Store the bullet's position as a decimal value.
self.y = float(self.rect.y)
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self):
"""Move the bullet up the screen"""
# Update the decimal position of the bullet.
self.y -= self.speed_factor
# Update the rect position.
self.rect.y = self.y
def draw_bullet(self):
"""Draw the bullet to the screen."""
pygame.draw.rect(self.screen, self.color, self.rect)
import sys
import pygame
from bullet import Bullet
def check_keydown_events(event, ai_settings, screen, ship, bullets):
"""Respond to keypresses."""
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_SPACE:
# Create a new bullet and add it to the bullets group.
new_bullet = Bullet(ai_settings, screen, ship)
bullets.add(new_bullet)
def check_keyup_events(event, ship):
"""Respind to key releases."""
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
def check_events(ai_settings, screen, ship, bullets):
"""Respond to keypresses and mouse events."""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, ai_settings, screen, ship, bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event, ship)
Und schließlich die Hauptdatei:
import pygame
from pygame.sprite import Group
from settings import Settings
from ship import Ship
import game_functions as gf
def run_game():
# Initialize pygame, settings, and screen object.
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# Make a ship.
ship = Ship(ai_settings, screen)
# Make a group to store bullets in.
bullets = Group()
# Start the main loop for the game.
while True:
# Watch the keyboard and mouse events.
gf.check_events(ai_settings, screen, ship, bullets)
ship.update()
bullets.update()
gf.update_screen(ai_settings, screen, ship, bullets)
run_game()
Die Spur:
Traceback (most recent call last):
File "C:\Users\martin\Desktop\python_work\alien_invasion\alien_invasion.py", line 30, in <module>
run_game()
File "C:\Users\martin\Desktop\python_work\alien_invasion\alien_invasion.py", line 25, in run_game
gf.check_events(ai_settings, screen, ship, bullets)
File "C:\Users\martin\Desktop\python_work\alien_invasion\game_functions.py", line 33, in check_events
check_keydown_events(event, ai_settings, screen, ship, bullets)
File "C:\Users\martin\Desktop\python_work\alien_invasion\game_functions.py", line 15, in check_keydown_events
new_bullet = Bullet(ai_settings, screen, ship)
File "C:\Users\martin\Anaconda3\lib\site-packages\pygame\sprite.py", line 124, in __init__
self.add(*groups)
File "C:\Users\martin\Anaconda3\lib\site-packages\pygame\sprite.py", line 142, in add
self.add(*group)
TypeError: add() argument after * must be a sequence, not Settings
Das war's! Vielen Dank! –
@MartinDimitrov Erwägen Sie, diese Antwort zu akzeptieren, wenn es Ihnen geholfen hat. :) – Jokab