2017-03-02 5 views
5

Ich beginne eine neue iOS Swift-Anwendung und möchte FirebaseUI Auth verwenden. Hier ist der Link zu den Dokumenten, wo es unter Drop-in authentication solutionFirebase Auth darüber spricht. Die FirebaseUI Auth für Android war sehr einfach und einfach. Es scheint, dass die iOS-Beispiele veraltet sind, da sich die API zwischen den Versionen drastisch geändert zu haben scheint. Es sieht so aus, als wären sie auf Version 3.1.Firebase UI Auth Provider iOS Swift Beispiel

Die Richtungen sind auch ein wenig kahl: https://github.com/firebase/FirebaseUI-iOS

Kann mir bitte jemand helfen und ein Beispiel AppDelegate und Viewcontroller für Facebook bieten und anmelden google?

ich Xcode bin mit 8,3, Swift 3.

Podfile:

# Uncomment the next line to define a global platform for your project 
platform :ios, '9.0' 

target 'Project' do 
    # Comment the next line if you're not using Swift and don't want to use dynamic frameworks 
    use_frameworks! 

    pod 'FirebaseUI', '~> 3.1' 
    pod 'Firebase/Core' 
    pod 'Firebase/Database' 
    pod 'Firebase/Crash' 
    pod 'Firebase/Auth' 
    pod 'Firebase/Storage' 
    pod 'GoogleSignIn' 
    pod 'FBSDKLoginKit' 


    target 'ProjectTests' do 
    inherit! :search_paths 
    # Pods for testing 
    end 

    target 'ProjectUITests' do 
    inherit! :search_paths 
    # Pods for testing 
    end 

end 

Hier ist meine AppDelegate

import UIKit 
import CoreData 
import Firebase 
import FirebaseAuthUI 
import FirebaseAuth 
import GoogleSignIn 
import FBSDKLoginKit 

@UIApplicationMain 
class AppDelegate: UIResponder, UIApplicationDelegate { 

    var window: UIWindow? 

func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool { 
    // Override point for customization after application launch. 
    FIRApp.configure() 
    return true 
} 

func applicationWillResignActive(_ application: UIApplication) { 
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. 
    // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game. 
} 

func applicationDidEnterBackground(_ application: UIApplication) { 
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. 
} 

func applicationWillEnterForeground(_ application: UIApplication) { 
    // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background. 
} 

func applicationDidBecomeActive(_ application: UIApplication) { 
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. 
} 

} 

Hier ist meine Viewcontroller

import UIKit 
import Firebase 
import FirebaseAuth 
import FirebaseAuthUI 
import FirebaseDatabaseUI 
import FirebaseGoogleAuthUI 
import FirebaseFacebookAuthUI 
import FBSDKCoreKit 
import FBSDKLoginKit 

class ViewController: UIViewController, FUIAuthDelegate { 

    var kFacebookAppID = "111111111111111" 
override func viewDidLoad() { 
    super.viewDidLoad() 

    //FIRApp.configure() 
    checkLoggedIn() 
} 

func checkLoggedIn() { 
    FIRAuth.auth()?.addStateDidChangeListener { auth, user in 
     if user != nil { 
      // User is signed in. 
     } else { 
      // No user is signed in. 
      self.login() 
     } 
    } 
} 

func login() { 
    let authUI = FUIAuth.defaultAuthUI() 
    let facebookProvider = FUIGoogleAuth() 
    let googleProvider = FUIFacebookAuth() 
    authUI?.delegate = self 
    authUI?.providers = [googleProvider, facebookProvider] 
    let authViewController = authUI?.authViewController() 
    self.present(authViewController!, animated: true, completion: nil) 
} 

@IBAction func logoutUser(_ sender: AnyObject) { 
    try! FIRAuth.auth()!.signOut() 
} 

func authUI(_ authUI: FUIAuth, didSignInWith user: FIRUser?, error: Error?) { 
    if error != nil { 
     //Problem signing in 
     login() 
    }else { 
     //User is in! Here is where we code after signing in 

    } 
} 
} 

Antwort

0

Ihr Code scheint fi ne! Um mit Google/Facebook/Twitter Auth zu kommunizieren, müssen Sie Unterstützung für eine URL Scheme zu Ihrer App hinzufügen. CHECK THIS OUT!

func configureAuth() { 
    // TODO: configure firebase authentication 
    let provider: [FUIAuthProvider] = [FUIGoogleAuth(), FUIFaceBookAuth()] 
    FUIAuth.defaultAuthUI()?.providers = provider 

    // listen for changes in the authorization state 
    _authHandle = FIRAuth.auth()?.addStateDidChangeListener { (auth: FIRAuth, user: FIRUser?) in 

     // check if there is a current user 
     if let activeUser = user { 
      // check if current app user is the current FIRUser 
      if self.user != activeUser { 
       // sign in 
      } 
     } else { 
      // user must sign in 
      self.loginSession() 
     } 
    } 


} 

func loginSession() { 
    let authViewController = FUIAuth.defaultAuthUI()!.authViewController() 
    self.present(authViewController, animated: true, completion: nil) 
} 
0

Sie sind sehr nah dran! Wei Jay hatte recht damit, dass Sie Ihre URL-Schemas in Ihrer Info.plist-Datei Ihrer Apps definieren und den Rückruf in Ihrem App-Delegaten hinzufügen müssen.

Im Wesentlichen müssen Sie das Folgende zur Wurzel des Plist hinzufügen.

<key>CFBundleURLTypes</key> 
<array> 
    <dict> 
     <key>CFBundleURLSchemes</key> 
     <array> 
      <string>com.googleusercontent.apps.{app-id-here}</string> 
     </array> 
    </dict> 
    <dict> 
     <key>CFBundleURLSchemes</key> 
     <array> 
      <string>fb{app-id-here}</string> 
     </array> 
    </dict> 
</array> 
<key>FacebookAppID</key> 
<string>{app-id-here}</string> 
<key>FacebookDisplayName</key> 
<string>{name-here}</string> 
<key>LSApplicationQueriesSchemes</key> 
<array> 
    <string>fbauth2</string> 
</array> 

Sie können Ihre Google App-ID aus dem RESERVED_CLIENT_ID Eintrag in Ihrer GoogleService-Info.plist-Datei.

Als nächstes meine AppDelegate Datei implementiert nur die openURL Delegatmethode:

func application(_ app: UIApplication, open url: URL, options: [UIApplicationOpenURLOptionsKey : Any] = [:]) -> Bool { 

    let googleSignIn = GIDSignIn.sharedInstance().handle(url, sourceApplication: options[UIApplicationOpenURLOptionsKey.sourceApplication] as? String, annotation: options[UIApplicationOpenURLOptionsKey.annotation]) 

    let facebookSignIn = FBSDKApplicationDelegate.sharedInstance().application(app, open: url, sourceApplication: options[UIApplicationOpenURLOptionsKey.sourceApplication] as? String, annotation: options[UIApplicationOpenURLOptionsKey.annotation]) 

    return googleSignIn || facebookSignIn 
} 

Explaination here für, wie die Einstellungen zur Einrichtung für Facebook

Dieser Geck here ein schönes Beispiel für seine Umsetzung von Firebase zur Verfügung gestellt hat Auth UI

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