2017-11-20 3 views
0

mein Code gibt immer noch einen Fehler in Zeile 324 mit Fehler C2065: 'WndProc': nicht deklarierte Kennung. Ich beginne gerade mit Visual Studio zu lernen, aber ich habe keine Ahnung, wie das zu beheben ... irgendeine Idee? Ich benutze dieses Tutorial http://nehe.gamedev.net/tutorial/creating_an_opengl_window_(win32)/13001/nicht deklarierte Kennung in Visual Studio 2015 C++

hier ist mein Code mit Fehlerzeile:

 BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag) 
{ 
    GLuint  PixelFormat;   // Holds The Results After Searching For A Match 
    WNDCLASS wc;      // Windows Class Structure 
    DWORD  dwExStyle;    // Window Extended Style 
    DWORD  dwStyle;    // Window Style 
    RECT  WindowRect;    // Grabs Rectangle Upper Left/Lower Right Values 
    WindowRect.left = (long)0;   // Set Left Value To 0 
    WindowRect.right = (long)width;  // Set Right Value To Requested Width 
    WindowRect.top = (long)0;    // Set Top Value To 0 
    WindowRect.bottom = (long)height;  // Set Bottom Value To Requested Height 

    fullscreen = fullscreenflag;   // Set The Global Fullscreen Flag 

    hInstance = GetModuleHandle(NULL);    // Grab An Instance For Our Window 
    wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Size, And Own DC For Window. 
    wc.lpfnWndProc = (WNDPROC)WndProc; //ERROR LINE 
    wc.cbClsExtra = 0;         // No Extra Window Data 
    wc.cbWndExtra = 0;         // No Extra Window Data 
    wc.hInstance = hInstance;       // Set The Instance 
    wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);   // Load The Default Icon 
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);   // Load The Arrow Pointer 
    wc.hbrBackground = NULL;         // No Background Required For GL 
    wc.lpszMenuName = NULL;         // We Don't Want A Menu 
    wc.lpszClassName = "OpenGL"; 
         // Set The Class Name 

    if (!RegisterClass(&wc))         // Attempt To Register The Window Class 
    { 
     MessageBox(NULL, "Failed To Register The Window Class.", "ERROR", MB_OK | MB_ICONEXCLAMATION); 
     return FALSE;           // Return FALSE 
    } 

    if (fullscreen)            // Attempt Fullscreen Mode? 
    { 
     DEVMODE dmScreenSettings;        // Device Mode 
     memset(&dmScreenSettings, 0, sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared 
     dmScreenSettings.dmSize = sizeof(dmScreenSettings);  // Size Of The Devmode Structure 
     dmScreenSettings.dmPelsWidth = width;    // Selected Screen Width 
     dmScreenSettings.dmPelsHeight = height;    // Selected Screen Height 
     dmScreenSettings.dmBitsPerPel = bits;     // Selected Bits Per Pixel 
     dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; 

     // Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar. 
     if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) 
     { 
      // If The Mode Fails, Offer Two Options. Quit Or Use Windowed Mode. 
      if (MessageBox(NULL, "The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?", "NeHe GL", MB_YESNO | MB_ICONEXCLAMATION) == IDYES) 
      { 
       fullscreen = FALSE;  // Windowed Mode Selected. Fullscreen = FALSE 
      } 
      else 
      { 
       // Pop Up A Message Box Letting User Know The Program Is Closing. 
       MessageBox(NULL, "Program Will Now Close.", "ERROR", MB_OK | MB_ICONSTOP); 
       return FALSE;         // Return FALSE 
      } 
     } 
    } 

    if (fullscreen)            // Are We Still In Fullscreen Mode? 
    { 
     dwExStyle = WS_EX_APPWINDOW;        // Window Extended Style 
     dwStyle = WS_POPUP;          // Windows Style 
     ShowCursor(FALSE);          // Hide Mouse Pointer 
    } 
    else 
    { 
     dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;   // Window Extended Style 
     dwStyle = WS_CAPTION;       // Windows Style 
    } 

    AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);  // Adjust Window To True Requested Size 

                    // Create The Window 
    if (!(hWnd = CreateWindowEx(dwExStyle,       // Extended Style For The Window 
     "OpenGL",       // Class Name 
     title,        // Window Title 
     dwStyle |       // Defined Window Style 
     WS_CLIPSIBLINGS |     // Required Window Style 
     WS_CLIPCHILDREN,     // Required Window Style 
     0, 0,        // Window Position 
     WindowRect.right - WindowRect.left, // Calculate Window Width 
     WindowRect.bottom - WindowRect.top, // Calculate Window Height 
     NULL,        // No Parent Window 
     NULL,        // No Menu 
     hInstance,       // Instance 
     NULL)))        // Dont Pass Anything To WM_CREATE 
    { 
     KillGLWindow();        // Reset The Display 
     MessageBox(NULL, "Window Creation Error.", "ERROR", MB_OK | MB_ICONEXCLAMATION); 
     return FALSE;        // Return FALSE 
    } 


    static PIXELFORMATDESCRIPTOR pfd =    // pfd Tells Windows How We Want Things To Be 
    { 
     sizeof(PIXELFORMATDESCRIPTOR),    // Size Of This Pixel Format Descriptor 
     1,           // Version Number 
     PFD_DRAW_TO_WINDOW |      // Format Must Support Window 
     PFD_SUPPORT_OPENGL |      // Format Must Support OpenGL 
     PFD_DOUBLEBUFFER,       // Must Support Double Buffering 
     PFD_TYPE_RGBA,        // Request An RGBA Format 
     24,     // Select Our Color Depth 
     0, 0, 0, 0, 0, 0,       // Color Bits Ignored 
     0,           // No Alpha Buffer 
     0,           // Shift Bit Ignored 
     0,           // No Accumulation Buffer 
     0, 0, 0, 0,         // Accumulation Bits Ignored 
     16,           // 16Bit Z-Buffer (Depth Buffer) 
     0,           // No Stencil Buffer 
     0,           // No Auxiliary Buffer 
     PFD_MAIN_PLANE,        // Main Drawing Layer 
     0,           // Reserved 
     0, 0, 0          // Layer Masks Ignored 
    }; 
    //pfd.cColorBits = bits; // Select Our Color Depth 

    if (!(hDC = GetDC(hWnd)))       // Did We Get A Device Context? 
    { 
     KillGLWindow();        // Reset The Display 
     MessageBox(NULL, "Can't Create A GL Device Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION); 
     return FALSE;        // Return FALSE 
    } 

    if (!(PixelFormat = ChoosePixelFormat(hDC, &pfd))) // Did Windows Find A Matching Pixel Format? 
    { 
     KillGLWindow();        // Reset The Display 
     MessageBox(NULL, "Can't Find A Suitable PixelFormat.", "ERROR", MB_OK | MB_ICONEXCLAMATION); 
     return FALSE;        // Return FALSE 
    } 

    if (!SetPixelFormat(hDC, PixelFormat, &pfd))  // Are We Able To Set The Pixel Format? 
    { 
     KillGLWindow();        // Reset The Display 
     MessageBox(NULL, "Can't Set The PixelFormat.", "ERROR", MB_OK | MB_ICONEXCLAMATION); 
     return FALSE;        // Return FALSE 
    } 

    if (!(hRC = wglCreateContext(hDC)))    // Are We Able To Get A Rendering Context? 
    { 
     KillGLWindow();        // Reset The Display 
     MessageBox(NULL, "Can't Create A GL Rendering Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION); 
     return FALSE;        // Return FALSE 
    } 

    if (!wglMakeCurrent(hDC, hRC))     // Try To Activate The Rendering Context 
    { 
     KillGLWindow();        // Reset The Display 
     MessageBox(NULL, "Can't Activate The GL Rendering Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION); 
     return FALSE;        // Return FALSE 
    } 

    ShowWindow(hWnd, SW_SHOW);      // Show The Window 
    SetForegroundWindow(hWnd);      // Slightly Higher Priority 
    SetFocus(hWnd);         // Sets Keyboard Focus To The Window 
    ReSizeGLScene(width, height);     // Set Up Our Perspective GL Screen 

    if (!InitGL())         // Initialize Our Newly Created GL Window 
    { 
     KillGLWindow();        // Reset The Display 
     MessageBox(NULL, "Initialization Failed.", "ERROR", MB_OK | MB_ICONEXCLAMATION); 
     return FALSE;        // Return FALSE 
    } 

    return TRUE;         // Success 
} 

LRESULT CALLBACK WndProc(HWND hWnd,   
    UINT uMsg,   
    WPARAM wParam,   
    LPARAM lParam)   
{ 
    switch (uMsg)         // Check For Windows Messages 
    { 
    case WM_ACTIVATE:       // Watch For Window Activate Message 
    { 
     if (!HIWORD(wParam))     // Check Minimization State 
     { 
      active = TRUE;      // Program Is Active 
     } 
     else         // Otherwise 
     { 
      active = FALSE;      // Program Is No Longer Active 
     } 

     return 0;        // Return To The Message Loop 
    } 

    case WM_SYSCOMMAND:       // Intercept System Commands 
    { 
     switch (wParam)       // Check System Calls 
     { 
     case SC_SCREENSAVE:     // Screensaver Trying To Start? 
     case SC_MONITORPOWER:    // Monitor Trying To Enter Powersave? 
      return 0;       // Prevent From Happening 
     } 
     break;         // Exit 
    } 

    case WM_CLOSE:        // Did We Receive A Close Message? 
    { 
     PostQuitMessage(0);      // Send A Quit Message 
     return 0;        // Jump Back 
    } 

    case WM_KEYDOWN:       // Is A Key Being Held Down? 
    { 
     keys[wParam] = TRUE;     // If So, Mark It As TRUE 
     return 0;        // Jump Back 
    } 

    case WM_KEYUP:        // Has A Key Been Released? 
    { 
     keys[wParam] = FALSE;     // If So, Mark It As FALSE 
     return 0;        // Jump Back 
    } 
    case WM_MOUSEMOVE: 
    { 
     float mx, my; 
     //int fwkey; 
     float x, y; 

     mx = LOWORD(lParam); 
     my = HIWORD(lParam); 

     if (wParam == MK_LBUTTON) 
     { 
      x = mx/320; 
      y = my/240; 
      x = x*FIREX; 
      y = y*FIREY; 
      Bfire[(int)x][(int)y] = 255; 
     } 

     if (wParam == MK_RBUTTON) 
     { 
      x = mx/320; 
      y = my/240; 
      x = x*FIREX; 
      y = y*FIREY; 
      Bfire[(int)x][(int)y] = 0; 
     } 

     return 0; 
    } 
    case WM_SIZE:        // Resize The OpenGL Window 
    { 
     ReSizeGLScene(LOWORD(lParam), HIWORD(lParam)); // LoWord=Width, HiWord=Height 
     return 0;        // Jump Back 
    } 
    } 

    // Pass All Unhandled Messages To DefWindowProc 
    return DefWindowProc(hWnd, uMsg, wParam, lParam); 
} 

und wenn das Programm Irún es tun, um diese enter image description here

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haben Sie 'WndProc' deklariert? basierend auf dem Snippet kann ich nicht wirklich sagen –

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@AlexanderHolman ja ichhave .. Deklaration für WndProc ich benutze 'LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);' –

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Erklärung ist nicht genug, Sie brauchen die gesamte Definition der Funktion –

Antwort

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Sie müssen die WndProc, bevor Sie es erklären, in CreateGLWindow wie folgt:

LRESULT CALLBACK WndProc(HWND hWnd,   
UINT uMsg,   
WPARAM wParam,   
LPARAM lParam); 

OLD ANTWORT: Sie brauchen eine Schließung} nach der Zeile endet mit "OpenGL" gibt es auch somo mehr Code fehlt. Sie müssen bei der Rückkehr zurückkommen. Schau nochmal in dein Tutorial.

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Ich glaube nicht, dass das ein Schließen ist} nachdem die Zeile mit "OpenGL" endet .. schau dir den Code an –

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Ich sehe du hast in der Zwischenzeit einen fehlenden Code eingefügt –

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als du jetzt funktioniert es hervorragend :) –