Bei der Entwicklung von MVVP-Programm kollidiere ich mit einem Problem basierend auf Unsensibilität der Klasse, wenn es Eigenschaften geändert.Rückruf von DependencyProperty bei geänderten Untereigenschaften
Zum Beispiel haben wir Basisklasse Brick, die Eigenschaften haben Anzahl der Löcher und Risse darin indizieren.
class Class_Brick : DependencyObject
{
public Class_Brick()
{
}
#region DependencyProperties
public static DependencyProperty NumberOfHoles_Property = DependencyProperty.Register("NumberOfHoles", typeof(int), typeof(Class_Brick),
new FrameworkPropertyMetadata()
{
DefaultValue = 0,
BindsTwoWayByDefault = true,
DefaultUpdateSourceTrigger = System.Windows.Data.UpdateSourceTrigger.PropertyChanged
});
public static DependencyProperty NumberOfCracks_Property = DependencyProperty.Register("NumberOfCracks", typeof(int), typeof(Class_Brick),
new FrameworkPropertyMetadata()
{
DefaultValue = 0,
BindsTwoWayByDefault = true,
DefaultUpdateSourceTrigger = System.Windows.Data.UpdateSourceTrigger.PropertyChanged
});
#endregion
#region Properties
public int NumberOfHoles
{
get { return (int)GetValue(NumberOfHoles_Property); }
set { SetValue(NumberOfHoles_Property, value); }
}
public int NumberOfCracks
{
get { return (int)GetValue(NumberOfCracks_Property); }
set { SetValue(NumberOfCracks_Property, value); }
}
#endregion
}
Klasse Wand hat Sammlung von Bricks und Standard Brick (setzen beide in DependencyProperty ist nicht zwingend - nur benötigt Rückruf zu demonstrieren).
Auch Wand hat gleiche Eigenschaften wie Brick, die Anzahl der Risse und Löcher in Sammlung von Bricks und Standard Brick berechnen. Tey muss jedes Mal berechnen, wenn die Parameter im Standard Brick geändert oder die Kollektion geändert wurde (Artikel hinzufügen, Artikel entfernen oder Parameter im Artikel ändern).
class Class_Wall : DependencyObject
{
public Class_Wall()
{
SetValue(Standard_Brick_Property, new Class_Brick());
SetValue(Bricks_Property, new ObservableCollection<Class_Brick>());
}
#region DependencyProperties
public static DependencyProperty NumberOfHoles_Property = DependencyProperty.Register("NumberOfHoles", typeof(int), typeof(Class_Wall),
new FrameworkPropertyMetadata()
{
DefaultValue = 0,
BindsTwoWayByDefault = true,
DefaultUpdateSourceTrigger = System.Windows.Data.UpdateSourceTrigger.PropertyChanged
});
public static DependencyProperty NumberOfCracks_Property = DependencyProperty.Register("NumberOfCracks", typeof(int), typeof(Class_Wall),
new FrameworkPropertyMetadata()
{
DefaultValue = 0,
BindsTwoWayByDefault = true,
DefaultUpdateSourceTrigger = System.Windows.Data.UpdateSourceTrigger.PropertyChanged
});
public static DependencyProperty Standard_Brick_Property = DependencyProperty.Register("Standard_Brick", typeof(Class_Brick), typeof(Class_Wall),
new FrameworkPropertyMetadata()
{
BindsTwoWayByDefault = true,
DefaultUpdateSourceTrigger = System.Windows.Data.UpdateSourceTrigger.PropertyChanged,
PropertyChangedCallback = new System.Windows.PropertyChangedCallback(On_Property_Change)
});
public static DependencyProperty Bricks_Property = DependencyProperty.Register("Bricks", typeof(ObservableCollection<Class_Brick>), typeof(Class_Wall),
new FrameworkPropertyMetadata()
{
BindsTwoWayByDefault = true,
DefaultUpdateSourceTrigger = System.Windows.Data.UpdateSourceTrigger.PropertyChanged,
PropertyChangedCallback = new System.Windows.PropertyChangedCallback(On_Property_Change)
});
#endregion
#region Inner Methods
public static void On_Property_Change(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
ObservableCollection<Class_Brick> inWall;
int wallCracks = 0;
int wallHoles = 0;
if (e.Property == Bricks_Property)
{
inWall = e.NewValue as ObservableCollection<Class_Brick>;
Class_Brick mainItem = (Class_Brick)d.GetValue(Standard_Brick_Property);
wallCracks = mainItem.NumberOfCracks;
wallHoles = mainItem.NumberOfHoles;
}
else //if (e.Property == Standard_Brick_Property)
{
inWall = (ObservableCollection<Class_Brick>)d.GetValue(Bricks_Property);
Class_Brick newItem = e.NewValue as Class_Brick;
wallCracks = newItem.NumberOfCracks;
wallHoles = newItem.NumberOfHoles;
}
if (inWall != null)
{
foreach (Class_Brick brick in inWall)
{
wallCracks += brick.NumberOfCracks;
wallHoles += brick.NumberOfHoles;
}
d.SetValue(Home_Quest.Class_Wall.NumberOfCracks_Property, wallCracks);
d.SetValue(Home_Quest.Class_Wall.NumberOfHoles_Property, wallHoles);
}
}
#endregion
#region Properties
public int NumberOfHoles
{
get { return (int)GetValue(NumberOfHoles_Property); }
}
public int NumberOfCracks
{
get { return (int)GetValue(NumberOfCracks_Property); }
}
public Class_Brick Standard_Brick
{
get { return (Class_Brick)GetValue(Standard_Brick_Property); }
set { SetValue(Standard_Brick_Property, value); }
}
public ObservableCollection<Class_Brick> Bricks
{
get { return (ObservableCollection<Class_Brick>)GetValue(Bricks_Property); }
set { SetValue(Bricks_Property, value); }
}
#endregion
}
ich verwendet, um dieses XAML für das Testfeld:
<DockPanel LastChildFill="True">
<TextBlock Text="Wall"
DockPanel.Dock="Top"
HorizontalAlignment="Center"/>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<DockPanel Grid.Column="0"
Grid.Row="0" Grid.RowSpan="2"
LastChildFill="True">
<TextBlock Text="Bricks"
DockPanel.Dock="Top" />
<Button Content="-" DockPanel.Dock="Bottom"
Click="btn_Remove" />
<Button Content="+" DockPanel.Dock="Bottom"
Click="btn_Add" />
<ListBox x:Name="lB_Bricks"
ItemsSource="{Binding Path=Bricks}"
HorizontalContentAlignment="Stretch">
<ListBox.ItemTemplate>
<DataTemplate>
<Border Margin="2"
BorderBrush="Azure"
BorderThickness="1">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<TextBlock Text="Holes"
Grid.Column="0" Grid.Row="0"/>
<TextBox Text="{Binding Path=NumberOfHoles, Mode=TwoWay}"
Grid.Column="1" Grid.Row="0"
TextAlignment="Center"/>
<TextBlock Text="Cracks"
Grid.Column="0" Grid.Row="1"/>
<TextBox Text="{Binding Path=NumberOfCracks, Mode=TwoWay}"
Grid.Column="1" Grid.Row="1"
TextAlignment="Center"/>
</Grid>
</Border>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</DockPanel>
<DockPanel Grid.Column="1"
Grid.Row="0"
LastChildFill="True"
DataContext="{Binding Path=Standard_Brick}">
<TextBlock Text="Standard Brick"
DockPanel.Dock="Top" />
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<TextBlock Text="Holes"
Grid.Column="0" Grid.Row="0"/>
<TextBox Text="{Binding Path=NumberOfHoles, Mode=TwoWay}"
Grid.Column="1" Grid.Row="0"
TextAlignment="Center"/>
<TextBlock Text="Cracks"
Grid.Column="0" Grid.Row="1"/>
<TextBox Text="{Binding Path=NumberOfCracks, Mode=TwoWay}"
Grid.Column="1" Grid.Row="1"
TextAlignment="Center"/>
</Grid>
</DockPanel>
<DockPanel Grid.Column="1"
Grid.Row="1"
LastChildFill="True">
<TextBlock Text="Resulted Cracks and Holes"
DockPanel.Dock="Top" />
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<TextBlock Text="Holes"
Grid.Column="0" Grid.Row="0"/>
<TextBox Text="{Binding Path=NumberOfHoles}"
Grid.Column="1" Grid.Row="0"
IsReadOnly="True"
TextAlignment="Center"/>
<TextBlock Text="Cracks"
Grid.Column="0" Grid.Row="1"/>
<TextBox Text="{Binding Path=NumberOfCracks}"
Grid.Column="1" Grid.Row="1"
IsReadOnly="True"
TextAlignment="Center"/>
</Grid>
</DockPanel>
</Grid>
</DockPanel>
und Code für MainWindow.cs:
public MainWindow()
{
InitializeComponent();
this.DataContext = currentWall;
}
Class_Wall currentWall = new Class_Wall();
private void btn_Add(object sender, RoutedEventArgs e)
{
currentWall.Bricks.Add(new Class_Brick());
}
private void btn_Remove(object sender, RoutedEventArgs e)
{
Class_Brick selectedBrick = this.lB_Bricks.SelectedItem as Class_Brick;
if (selectedBrick != null)
{
currentWall.Bricks.Remove(selectedBrick);
}
}
Bis heute habe ich nie die Lösung für dieses Problem finden mit DependencyProperties.
Hoffnung für Ihre Hilfe und Unterstützung.
Was ist das Problem? Außerdem sieht es so aus, als wären Class_Wall und Class_Brick im Wesentlichen Viewmodel-Klassen. Es wäre eher üblich, INotifyPropertyChanged zu implementieren, anstatt DependencyProperties zu verwenden. –