2013-05-17 9 views
8

Mein Dojo Anwendung bricht nach dem Bau, während die App laden, 'multipleDefine' werfen und geben diesen Fehler:Dojo 1.9 build 'multipleDefine' Fehler beim Laden der locale

Error {src: "dojoLoader", info: Object}

Nachricht: multipleDefine

info: Object {pid: "dojo", mid: "dojo/nls/dojo_en-us", pack: Object, url: "dojo/nls/dojo_en-us.js", executed: 5…}

Hier ist mein Profil:

var profile = { 
// `basePath` is relative to the directory containing this profile file; in this case, it is being set to the 
// src/ directory, which is the same place as the `baseUrl` directory in the loader configuration. (If you change 
// this, you will also need to update run.js.) 
basePath: '../src/', 

// This is the directory within the release directory where built packages will be placed. The release directory 
// itself is defined by `build.sh`. You should probably not use this; it is a legacy option dating back to Dojo 
// 0.4. 
// If you do use this, you will need to update build.sh, too. 
// releaseName: '', 

// Builds a new release. 
action: 'release', 

// Strips all comments and whitespace from CSS files and inlines @imports where possible. 
//cssOptimize: 'comments', 

// Excludes tests, demos, and original template files from being included in the built version. 
mini: true, 

// Uses Closure Compiler as the JavaScript minifier. This can also be set to "shrinksafe" to use ShrinkSafe, 
// though ShrinkSafe is deprecated and not recommended. 
// This option defaults to "" (no compression) if not provided. 
optimize: '', 

// We're building layers, so we need to set the minifier to use for those, too. 
// This defaults to "shrinksafe" if not provided. 
//layerOptimize: 'closure', 
layerOptimize: '', 

// Strips all calls to console functions within the code. You can also set this to "warn" to strip everything 
// but console.error, and any other truthy value to strip everything but console.warn and console.error. 
// This defaults to "normal" (strip all but warn and error) if not provided. 
stripConsole: 'all', 

// The default selector engine is not included by default in a dojo.js build in order to make mobile builds 
// smaller. We add it back here to avoid that extra HTTP request. There is also a "lite" selector available; if 
// you use that, you will need to set the `selectorEngine` property in `app/run.js`, too. (The "lite" engine is 
// only suitable if you are not supporting IE7 and earlier.) 
selectorEngine: 'acme', 


//localeList:"en-gb,en-us,de-de,es-es,fr-fr,it-it,pt-br,ko-kr,zh-tw,zh-cn,ja-jp", 

// Builds can be split into multiple different JavaScript files called "layers". This allows applications to 
// defer loading large sections of code until they are actually required while still allowing multiple modules to 
// be compiled into a single file. 
layers: { 
    // This is the main loader module. It is a little special because it is treated like an AMD module even though 
    // it is actually just plain JavaScript. There is some extra magic in the build system specifically for this 
    // module ID. 
    'dojo/dojo': { 
     // In addition to the loader `dojo/dojo` and the loader configuration file `app/run`, we are also including 
     // the main application `app/main` and the `dojo/i18n` and `dojo/domReady` modules because, while they are 
     // all conditional dependencies in `app/main`, we do not want to have to make extra HTTP requests for such 
     // tiny files. 
     include: [ 'dojo/i18n', 'dojo/domReady', 'app/main', 'app/run' ], 

     // By default, the build system will try to include `dojo/main` in the built `dojo/dojo` layer, which adds 
     // a bunch of stuff we do not want or need. We want the initial script load to be as small and quick to 
     // load as possible, so we configure it as a custom, bootable base. 
     boot: true, 
     customBase: true 
    }, 
}, 

// Providing hints to the build system allows code to be conditionally removed on a more granular level than 
// simple module dependencies can allow. This is especially useful for creating tiny mobile builds. 
// Keep in mind that dead code removal only happens in minifiers that support it! Currently, only Closure Compiler 
// to the Dojo build system with dead code removal. 
// A documented list of has-flags in use within the toolkit can be found at 
// <http://dojotoolkit.org/reference-guide/dojo/has.html>. 
staticHasFeatures: { 
    // The trace & log APIs are used for debugging the loader, so we do not need them in the build. 
    'dojo-trace-api': 0, 
    'dojo-log-api': 0, 

    // This causes normally private loader data to be exposed for debugging. In a release build, we do not need 
    // that either. 
    'dojo-publish-privates': 0, 

    // This application is pure AMD, so get rid of the legacy loader. 
    'dojo-sync-loader': 0, 

    // `dojo-xhr-factory` relies on `dojo-sync-loader`, which we have removed. 
    'dojo-xhr-factory': 0, 

    // We are not loading tests in production, so we can get rid of some test sniffing code. 
    'dojo-test-sniff': 0 
} 

}

und hier ist die index.html innerhalb src/

NOTE: build.sh is responsible for removing the "isDebug" flag when deploying to production. If you modify this flag at all, you will break the build!

<script data-dojo-config="async: 1, tlmSiblingOfDojo: 0, locale:'en_US', isDebug: 1" src="dojo/dojo.js"></script> 

<!-- Load the loader configuration script. Note that this module ID is hard-coded in build.sh in order to provide 
    an optimised build that loads as few as one script for the entire application. If you change the name or 
    location of this module, you will need to update build.sh too. --> 
<script src="app/run.js"></script> 

dies die index.html in dist generiert/

<!DOCTYPE html> 
<html> 
    <head> 
     <meta charset="utf-8"> 
     <link rel="stylesheet" href="app/resources/app.css"> 
    </head> 
    <body class="claro"> 
     <script data-dojo-config= 
      "async: 1, tlmSiblingOfDojo: 0, locale:'en_US', deps:['app/run']" 
      src="dojo/dojo.js"></script> 
    </body> 
</html> 

ich sicher, dass Dojo machen geprüft/nls/dojo_en-us.js existiert und es ist in Ordnung. Ich stecke an diesem Punkt fest und habe keine Ahnung!

Jede Hilfe, um dieses Problem zu beheben, wird geschätzt.

+0

Nicht sicher, ob Sie dies beheben konnten, aber die multipleDefine kann durch die Bezeichner des Builder-Einfügemoduls verursacht werden. Siehe: http://stackoverflow.com/questions/10897480/dojo-build-1-7-built-packages-does-not-work/13136546#13136546 –

Antwort

0

Können Sie Ihre Anforderungen in run.js posten? Benötigen Sie "dojo/_base/config" dort?

[habe gerade bemerkt, den gleichen Fehler, weil ich es vergessen;)]

aus der Dokumentation:

It is important to note the distinction between dojoConfig and dojo/_base/config. dojoConfig is purely for input purposes—this is how we communicate configuration parameters to the loader and modules. During the bootstrap process, dojo/_base/config is populated from these parameters for later lookup by module code.

0

ich mit Fehler

multipleDefine

ein ähnliches Problem hatte bei dem Versuch, die Greensock-Bibliothek in mein Dojo-Projekt aufzunehmen.

Das Problem tritt auf, wenn eine andere Bibliothek außerhalb von Dojo eine eigene -Funktion deklarierte (in meinem Fall war es TweenMax), da sie mit Dojo Loader kollidieren.

Eine Lösung ist, dass Dojo Loader aufgerufen wird, nachdem Ihre Bibliothek oder Skript, die eine Funktion geladen haben. auch

<head> 
    <script src="yourLibrary.js"></script> 
    <script src="dojo/dojo.js"></script> 
</head> 

Dieses Problem ist sichtbar jQuery UI und andere Bibliotheken

mit:

So Dojo sollte die neueste in Ihrem Skript seine head in dem HTML-Code zu laden.

0

Es gibt einen Hinweis in der Loader-Dokumentation (zum Zeitpunkt dieser Antwort sowieso).

multipleDefine
AMD define was called referencing a module that has already been defined. The most common cause of this problem is loading modules via elements in the HTML document. Use the loader; don't use elements. The second most common cause is passing explicit module identifiers to define; don't do this either.

https://dojotoolkit.org/reference-guide/1.10/loader/amd.html

Viele Bibliotheken jetzt UMD implementieren, die im Grunde versuchen wird automatisch erkennen, die Existenz eines AMD-Loader. Zum Beispiel, Bootstrap - das beliebte Front-End-Framework - implementiert UMD.

So wird das folgende Beispiel funktioniert (das Bootstrap beachten lädt global):

<script src="path/to/bootstrap.js"></script><!--UMD packaged library--> 
<script src="path/to/dojo/dojo.js"></script><!--then dojo loader--> 

aber das zweite Beispiel unten wird nicht funktionieren, da der Code UMD die AMD-Loader erkennen und dass sich registrieren verwenden . Dies löst den multipleDefine-Fehler gemäß der Dokumentation aus.

Wenn Sie die Bibliothek global laden möchten, verwenden Sie das erste Beispiel oben und laden Sie es vor dem Dojo-Loader. Wenn Sie die Bibliothek als AMD-Modul laden möchten, verwenden Sie den Loader.

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