Ich fand this library, die SoundTouch-Android heißt.Android NDK - Fehler beim Kompilieren der Bibliothek
Ich kopierte die jni
und die armeabi-v7a
Ordner in mein Projekt.
nach im Terminal zum jni
Ordner gehen Ich tippte:
export ANDROID_NDK=~/daniele/Android/Sdk/ndk-bundle
export NDK_ROOT=$ANDROID_NDK
export PATH=${PATH}:${ANDROID_NDK}
ndk-build
Das ist, was ich habe:
Android NDK: APP_PLATFORM not set. Defaulting to minimum supported version android-14.
Android NDK: WARNING:/home/daniele/AndroidStudioProjects/Chords2/app/jni/Android.mk:soundtouch: non-system libraries in linker flags: -lgcc
Android NDK: This is likely to result in incorrect builds. Try using LOCAL_STATIC_LIBRARIES
Android NDK: or LOCAL_SHARED_LIBRARIES instead to list the library dependencies of the
Android NDK: current module
Android NDK: WARNING:/home/daniele/AndroidStudioProjects/Chords2/app/jni/Android.mk:soundtouch: non-system libraries in linker flags: -lgcc
Android NDK: This is likely to result in incorrect builds. Try using LOCAL_STATIC_LIBRARIES
Android NDK: or LOCAL_SHARED_LIBRARIES instead to list the library dependencies of the
Android NDK: current module
[armeabi-v7a] Compile++ thumb: soundtouch <= soundtouch-jni.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= AAFilter.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= FIFOSampleBuffer.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= FIRFilter.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= cpu_detect_x86.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= RateTransposer.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= SoundTouch.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= TDStretch.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= BPMDetect.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= PeakFinder.cpp
[armeabi-v7a] SharedLibrary : libsoundtouch.so
[armeabi-v7a] Install : libsoundtouch.so => libs/armeabi-v7a/libsoundtouch.so
[armeabi] Compile++ thumb: soundtouch <= soundtouch-jni.cpp
/home/daniele/AndroidStudioProjects/Chords2/app/jni/soundtouch-jni.cpp:133:2: error:
no matching function for call to 'convertInput16'
convertInput16(ar, fBufferIn, BUFF_SIZE);
^~~~~~~~~~~~~~
/home/daniele/AndroidStudioProjects/Chords2/app/jni/soundtouch-jni.cpp:58:13: note:
candidate function not viable: no known conversion from
'soundtouch::SAMPLETYPE *' (aka 'short *') to 'float *' for 2nd argument
static void convertInput16(jbyte*, float*, int);
^
/home/daniele/AndroidStudioProjects/Chords2/app/jni/soundtouch-jni.cpp:210:16: error:
no matching function for call to 'write'
processed += write(fBufferIn, fBufferOut, nSamples * cha...
^~~~~
/home/daniele/AndroidStudioProjects/Chords2/app/jni/soundtouch-jni.cpp:56:12: note:
candidate function not viable: no known conversion from
'soundtouch::SAMPLETYPE *' (aka 'short *') to 'const float *' for 1st
argument
static int write(const float*, queue<signed char>*, int, int);
^
2 errors generated.
Wie kann ich es beheben?
UPDATE:
ich es versucht, den Wiederaufbau nach meinem Application.mk
modifizieren, wie in Dan Alberts Antwort vorgeschlagen. Jetzt habe ich ein anderes Protokoll, aber immer noch einen Fehler, den ich nicht beheben kann.
Android NDK: APP_PLATFORM not set. Defaulting to minimum supported version android-14.
Android NDK: WARNING:/home/daniele/AndroidStudioProjects/Chords2/app/jni/Android.mk:soundtouch: non-system libraries in linker flags: -lgcc
Android NDK: This is likely to result in incorrect builds. Try using LOCAL_STATIC_LIBRARIES
Android NDK: or LOCAL_SHARED_LIBRARIES instead to list the library dependencies of the
Android NDK: current module
[armeabi-v7a] Compile++ thumb: soundtouch <= soundtouch-jni.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= AAFilter.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= FIFOSampleBuffer.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= FIRFilter.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= cpu_detect_x86.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= RateTransposer.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= SoundTouch.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= TDStretch.cpp
/home/daniele/AndroidStudioProjects/Chords2/app/jni/soundtouch/source/SoundTouch/TDStretch.cpp:72:13: warning:
unused variable '_scanOffsets' [-Wunused-const-variable]
const short _scanOffsets[5][24]={
^
1 warning generated.
[armeabi-v7a] Compile++ thumb: soundtouch <= BPMDetect.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= PeakFinder.cpp
[armeabi-v7a] SharedLibrary : libsoundtouch.so
/home/daniele/AndroidStudioProjects/Chords2/app/jni/soundtouch/source/SoundTouch/RateTransposer.cpp:296: error: undefined reference to 'soundtouch::InterpolateLinearFloat::InterpolateLinearFloat()'
/home/daniele/AndroidStudioProjects/Chords2/app/jni/soundtouch/source/SoundTouch/RateTransposer.cpp:302: error: undefined reference to 'soundtouch::InterpolateShannon::InterpolateShannon()'
/home/daniele/AndroidStudioProjects/Chords2/app/jni/soundtouch/source/SoundTouch/RateTransposer.cpp:299: error: undefined reference to 'soundtouch::InterpolateCubic::InterpolateCubic()'
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [/home/daniele/AndroidStudioProjects/Chords2/app/obj/local/armeabi-v7a/libsoundtouch.so] Error 1
Ich weiß nicht recht, ob es sinnvoll ist, aber ich werde mein Android.mk
unten Post für Sie heraus zu überprüfen:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# *** Remember: Change -O0 into -O2 in add-applications.mk ***
LOCAL_MODULE := soundtouch
LOCAL_SRC_FILES := soundtouch-jni.cpp soundtouch/source/SoundTouch/AAFilter.cpp soundtouch/source/SoundTouch/FIFOSampleBuffer.cpp \
soundtouch/source/SoundTouch/FIRFilter.cpp soundtouch/source/SoundTouch/cpu_detect_x86.cpp \
soundtouch/source/SoundTouch/RateTransposer.cpp soundtouch/source/SoundTouch/SoundTouch.cpp \
soundtouch/source/SoundTouch/TDStretch.cpp soundtouch/source/SoundTouch/BPMDetect.cpp soundtouch/source/SoundTouch/PeakFinder.cpp
# for native audio
LOCAL_LDLIBS += -lgcc
LOCAL_C_INCLUDES += $(LOCAL_PATH)/soundtouch/include
# --whole-archive -lgcc
# for logging
LOCAL_LDLIBS += -llog
# for native asset manager
#LOCAL_LDLIBS += -landroid
# don't export all symbols
# added "-marm" switch to use arm instruction set instead of thumb for improved calculation performance.
LOCAL_CFLAGS += -Wall -fvisibility=hidden -I soundtouch/source/../include -D ST_NO_EXCEPTION_HANDLING -fdata-sections -ffunction-sections -marm
include $(BUILD_SHARED_LIBRARY)
Haben Sie Ihre eigene 'write' Funktion definieren? Wahrscheinlich eine schlechte Idee, Funktionen zu definieren, die dieselben Namen wie Funktionen in der Standardbibliothek haben ... –
Nein, ich habe es nicht selbst definiert. Ich habe gerade versucht, die Bibliothek zu erstellen, als ich sie von dem Link heruntergeladen habe, den ich in der Frage angegeben habe. Ich nehme an, es hat etwas mit dem android.mk zu tun, obwohl ich es jetzt nicht posten kann. Ich werde die Frage später aktualisieren. – Daniele