Aktuelle Version: Android Studio 2.2.3AnimationDrawable OutOfMemoryError
ich mit der Frage, wie schaffen Sie eine Animation-Liste starten? Wenn Sie auf den Ordner res/drawable klicken neu -> Drawable Ressource-Datei haben Sie nicht die Option, das Root-Element von Selektor zu Animation-Liste zu ändern. Also ändere ich es manuell.
Nevermind, ich folgte der instructions here von developers.android.
Hier ist der Code:
res/ziehbar/anim.xml
<animation-list xmlns:android="http://schemas.android.com/apk/res/android"
android:oneshot="true">
<item android:drawable="@drawable/frame13" android:duration="200" />
<item android:drawable="@drawable/frame14" android:duration="200" />
<item android:drawable="@drawable/frame15" android:duration="200" />
<item android:drawable="@drawable/frame16" android:duration="200" />
<item android:drawable="@drawable/frame17" android:duration="200" />
<item android:drawable="@drawable/frame18" android:duration="200" />
<item android:drawable="@drawable/frame19" android:duration="200" />
<item android:drawable="@drawable/frame20" android:duration="200" />
<item android:drawable="@drawable/frame21" android:duration="200" />
<item android:drawable="@drawable/frame22" android:duration="200" />
<item android:drawable="@drawable/frame23" android:duration="200" />
</animation-list>
activity_main.xml
<ImageView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_centerVertical="true"
android:layout_centerHorizontal="true"
android:id="@+id/imageView"
android:src="@drawable/anim"/>
MainActivity.java
public class MainActivity extends AppCompatActivity {
ImageView imageView;
AnimationDrawable a;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imageView = (ImageView) findViewById(R.id.imageView);
imageView.setBackgroundResource(R.drawable.anim);
a = (AnimationDrawable) imageView.getBackground();
}
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
a.start();
return true;
}
return super.onTouchEvent(event);
}
}
Sie sehen etwas falsch?
ich nicht zumindest, und wenn ich es laufen, diese Fehlermeldung erscheint:
E/AndroidRuntime: FATAL EXCEPTION: main
Process: animation.aggelonias.gr.animation, PID: 1146
java.lang.OutOfMemoryError
at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:683)
at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:513)
at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:889)
at android.content.res.Resources.loadDrawable(Resources.java:3077)
at android.content.res.Resources.getDrawable(Resources.java:1624)
at android.graphics.drawable.AnimationDrawable.inflate(AnimationDrawable.java:282)
at android.graphics.drawable.Drawable.createFromXmlInner(Drawable.java:990)
at android.graphics.drawable.Drawable.createFromXml(Drawable.java:930)
at android.content.res.Resources.loadDrawable(Resources.java:3059)
at android.content.res.TypedArray.getDrawable(TypedArray.java:602)
at android.widget.ImageView.<init>(ImageView.java:133)
at android.support.v7.widget.AppCompatImageView.<init>(AppCompatImageView.java:60)
at android.support.v7.widget.AppCompatImageView.<init>(AppCompatImageView.java:56)
at android.support.v7.app.AppCompatViewInflater.createView(AppCompatViewInflater.java:106)
at android.support.v7.app.AppCompatDelegateImplV9.createView(AppCompatDelegateImplV9.java:1017)
at android.support.v7.app.AppCompatDelegateImplV9.onCreateView(AppCompatDelegateImplV9.java:1076)
at android.support.v4.view.LayoutInflaterCompatHC$FactoryWrapperHC.onCreateView(LayoutInflaterCompatHC.java:44)
at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:690)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:761)
at android.view.LayoutInflater.inflate(LayoutInflater.java:498)
at android.view.LayoutInflater.inflate(LayoutInflater.java:398)
at android.view.LayoutInflater.inflate(LayoutInflater.java:354)
at android.support.v7.app.AppCompatDelegateImplV9.setContentView(AppCompatDelegateImplV9.java:284)
at android.support.v7.app.AppCompatActivity.setContentView(AppCompatActivity.java:143)
at animation.aggelonias.gr.animation.MainActivity.onCreate(MainActivity.java:17)
at android.app.Activity.performCreate(Activity.java:5451)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1093)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2292)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2386)
at android.app.ActivityThread.access$900(ActivityThread.java:169)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1277)
at android.os.Handler.dispatchMessage(Handler.java:102)
at android.os.Looper.loop(Looper.java:136)
at android.app.ActivityThread.main(ActivityThread.java:5476)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:515)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1283)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1099)
at dalvik.system.NativeStart.main(Native Method)
Irgendwo in diesem Chaos sagt MainActivity.java:17: die setContentView(R.layout.activity_main);
Dank ist !
Sind Sie in der Lage, nur 2 oder 3 Frames zu laden? Bitmaps essen Speicher, und das ist der Fehler –
Und wie reparieren Sie es? –
Es gibt viele Themen zu diesem Thema. Ich weiß jedoch nicht über Animationen. https://developer.android.com/training/building-graphics.html –