Ich habe eine App, die gut funktioniert, aber manchmal habe ich keine Touch-Antwort, egal wo (Button, Registerkarten ...). Dies geschieht in anderen Android, die ich getestet habe, verschiedene Versionen und verschiedene Handys. Manchmal berühre ich einmal und die Antwort ist in Ordnung, manchmal muss ich zwei oder drei Mal berühren. Nicht nur ich, andere Leute, die gleiche App in anderen Handys verwenden, hatten das gleiche Problem. Ich habe mit buildozer gebaut und habe keine Ahnung, warum ich dieses Verhalten habe. Ich habe einen Touch-Tracer (diese Demo-App) gebaut und installiert, und alle Berührungen wurden erkannt, also nehme ich an, das Problem ist nicht mit buildozer, sondern nur caseo, das ist meine buildozer.spec (für meine App, nicht für Touch-Tracer) :Kivy - Touch nicht jedes Mal beantworten auf Android
[app]
# (str) Title of your application
title = DAP
# (str) Package name
package.name = DAP
# (str) Package domain (needed for android/ios packaging)
package.domain = com.doatlanticoaopacifico
# (str) Source code where the main.py live
source.dir = .
# (list) Source files to include (let empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas,ttf,db
# (list) Source files to exclude (let empty to not exclude anything)
#source.exclude_exts = spec
# (list) List of directory to exclude (let empty to not exclude anything)
#source.exclude_dirs = tests, bin
# (list) List of exclusions using pattern matching
#source.exclude_patterns = license,images/*/*.jpg
# (str) Application versioning (method 1)
version = 0.1
# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py
# (list) Application requirements
# comma seperated e.g. requirements = sqlite3,kivy
requirements = sqlite3,kivy,datetime,plyer,ecdsa,paramiko
# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy
# (list) Garden requirements
#garden_requirements =
# (str) Presplash of the application
presplash.filename = %(source.dir)s/data/figura.png
# (str) Icon of the application
icon.filename = %(source.dir)s/data/logo.png
# (str) Supported orientation (one of landscape, portrait or all)
orientation = portrait
# (list) List of service to declare
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
#
# OSX Specific
#
#
# author = © Copyright Info
#
# Android specific
#
# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0
# (list) Permissions
android.permissions = INTERNET,ACCESS_NETWORK_STATE,CAMERA
# (int) Android API to use
#android.api = 19
# (int) Minimum API required
#android.minapi = 9
# (int) Android SDK version to use
#android.sdk = 20
# (str) Android NDK version to use
#android.ndk = 9c
# (bool) Use --private data storage (True) or --dir public storage (False)
android.private_storage = False
# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =
# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =
# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =
# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
#android.p4a_dir =
# (list) python-for-android whitelist
#android.p4a_whitelist =
# (bool) If True, then skip trying to update the Android sdk
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False
# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.renpy.android.PythonActivity
# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =
# (str) python-for-android branch to use, if not master, useful to try
# not yet merged features.
#android.branch = master
# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME
# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =
# (list) Android additionnal libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so
# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False
# (list) Android application meta-data to set (key=value format)
#android.meta_data =
# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =
# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D
# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1
#
# iOS specific
#
# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s
[buildozer]
# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2
# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1
# -----------------------------------------------------------------------------
# List as sections
#
# You can define all the "list" as [section:key].
# Each line will be considered as a option to the list.
# Let's take [app]/source.exclude_patterns.
# Instead of doing:
#
#[app]
#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
#
# This can be translated into:
#
#[app:source.exclude_patterns]
#license
#data/audio/*.wav
#data/images/original/*
#
# -----------------------------------------------------------------------------
# Profiles
#
# You can extend section/key with a profile
# For example, you want to deploy a demo version of your application without
# HD content. You could first change the title to add "(demo)" in the name
# and extend the excluded directories to remove the HD content.
#
#[[email protected]]
#title = My Application (demo)
#
#[app:[email protected]]
#images/hd/*
#
# Then, invoke the command line with the "demo" profile:
#
#buildozer --profile demo android debug
Ich kann den ganzen Code und apk für Test zur Verfügung stellen, wenn notwendig. Ich habe ähnliche Probleme in anderen Foren (Stackoverflow) gefunden, aber in allen funktioniert die Berührung einfach nicht - in meinem Fall funktioniert das nicht oft, aber anscheinend nicht mit einem Muster.
EDIT
Dies ist ein kurzes Beispiel für einen Code, der das gleiche Problem hat:
import kivy
kivy.require('1.0.5')
from kivy.uix.floatlayout import FloatLayout
from kivy.app import App
from kivy.properties import ObjectProperty, StringProperty
from kivy.uix.tabbedpanel import TabbedPanel
from kivy.core.window import Window
Window.clearcolor = (1, 1, 1, 1)
import kivy.metrics as conv
class Dap(FloatLayout):
telal,telaa = Window.size
class DapApp(App):
def build(self):
return Dap()
if __name__ == '__main__':
DapApp().run()
kv-Datei:
#:kivy 1.0
#:import conv kivy.metrics
<Dap>:
TabbedPanel:
do_default_tab: False
background_color: (1, 1, 1, 0)
background_normal: ''
background_disabled_normal:''
background_down: ''
background_disabled_down: ''
tab_width:root.telal/4
tab_height:conv.cm(1.25)
TabbedPanelItem:
background_color: (0, 0, 1, 0.7)
background_normal: ''
background_disabled_normal:''
background_down: ''
background_disabled_down: ''
font_size: 18
color: (1,1,1,1)
text: 'Login'
Label:
text: 'Login tab content area'
background_color: (1, 1, 1, 1)
background_normal: ''
size:(root.telal,conv.cm(3))
color:(0, 0, 1, 1)
TabbedPanelItem:
background_color: (0, 0, 1, 0.7)
background_normal: ''
background_disabled_normal:''
background_down: ''
background_disabled_down: ''
font_size: 18
color: (1,1,1,1)
text: 'Home'
Label:
text: 'Home tab content area'
TabbedPanelItem:
background_color: (0, 0, 1, 0.7)
background_normal: ''
background_disabled_normal:''
background_down: ''
background_disabled_down: ''
font_size: 18
color: (1,1,1,1)
text: 'Pass'
Label:
text: 'Pass tab content area'
TabbedPanelItem:
background_color: (0, 0, 1, 0.7)
background_normal: ''
background_disabled_normal:''
background_down: ''
background_disabled_down: ''
font_size: 18
color: (1,1,1,1)
text: 'Fotos'
Label:
text: 'Fotos tab content area'
Keine Notwendigkeit, alle Ihre Sachen zu ändern, nur ein minimales Beispiel, das Ihr Problem reproduzieren kann. Wenn der Touchtracer funktioniert, dann gibt es vielleicht Kämpfe in deinem Code oder du machst zu viele Sachen auf einmal (vielleicht hast du ein 'for' /' while', das die Benutzeroberfläche einfriert)? Indem Sie den Code so weit wie möglich schneiden, sollten Sie das Problem richtig isolieren und sogar einen Weg finden, wie Sie es beheben können. – KeyWeeUsr
Ich glaube nicht, ist ein Problem, denn ich habe das gleiche Problem in einem anderen einfacheren Beispiel (ich füge in Edition jetzt). Vielleicht ist etwas mit Tabbed Panel, meiner App und diesem Beispiel Tabbed Panel. Der Touch-Tracer zum Beispiel nutzt das nicht. – awulll
Und natürlich ist das Problem nicht nur auf Schaltflächen in Tabbed Header, sondern auch im Inhalt. – awulll