2016-06-07 2 views
0

Ich versuche, D3 Diagrammkomponente in meinem Angular-Projekt zu verwenden. Standardmäßig benötigt das von D3 verwendete SVG-Tag eine ID, aber ich möchte das Element selbst anstelle der ID verwenden. hier ist mein Winkel Richtlinie Code:Verwenden von D3 Javascript-Diagramm ohne Senden der ID des Elements

'use strict'; 

angular.module('mbCharts').directive('mbHumidity', [ 
    'mbWebMetricsService', '$window', '$timeout', 'd3Service', 
    function (mbWebMetricsService ,$window, $timeout, d3Service) { 
     return { 
      //We restrict its use to an element 
      //as usually <bars-chart> is semantically 
      //more understandable 
      restrict: 'E', 
      //this is important, 
      //we don't want to overwrite our directive declaration 
      //in the HTML mark-up 
      replace: false, 
      //our data source would be an array 
      //passed thru chart-data attribute 
      template: "<svg width='97%' height='250' onclick='gauge1.update(NewValue());'></svg>", 
      link: function (scope, elem, attrs) {    

       var gauge1 = loadLiquidFillGauge(elem[0], 0); 
       var config1 = liquidFillGaugeDefaultSettings(); 
       config1.circleColor = "#FF7777"; 
       config1.textColor = "#FF4444"; 
       config1.waveTextColor = "#FFAAAA"; 
       config1.waveColor = "#FFDDDD"; 
       config1.circleThickness = 0.2; 
       config1.textVertPosition = 0.2; 
       config1.waveAnimateTime = 1800; 

       scope.$on('mbWebMetricsService-received-data-event', function (evt, data) { 
        var val = Math.round(data[scope.metric]); 
        gauge1.update(val); 

       }); 
      } 

     } 
    } 
]); 

und hier ist der Code für loadLiquidFillGauge Methode:

function liquidFillGaugeDefaultSettings(){ 
    return { 
     minValue: 0, // The gauge minimum value. 
     maxValue: 100, // The gauge maximum value. 
     circleThickness: 0.05, // The outer circle thickness as a percentage of it's radius. 
     circleFillGap: 0.05, // The size of the gap between the outer circle and wave circle as a percentage of the outer circles radius. 
     circleColor: "#178BCA", // The color of the outer circle. 
     waveHeight: 0.05, // The wave height as a percentage of the radius of the wave circle. 
     waveCount: 1, // The number of full waves per width of the wave circle. 
     waveRiseTime: 1000, // The amount of time in milliseconds for the wave to rise from 0 to it's final height. 
     waveAnimateTime: 18000, // The amount of time in milliseconds for a full wave to enter the wave circle. 
     waveRise: true, // Control if the wave should rise from 0 to it's full height, or start at it's full height. 
     waveHeightScaling: true, // Controls wave size scaling at low and high fill percentages. When true, wave height reaches it's maximum at 50% fill, and minimum at 0% and 100% fill. This helps to prevent the wave from making the wave circle from appear totally full or empty when near it's minimum or maximum fill. 
     waveAnimate: true, // Controls if the wave scrolls or is static. 
     waveColor: "#178BCA", // The color of the fill wave. 
     waveOffset: 0, // The amount to initially offset the wave. 0 = no offset. 1 = offset of one full wave. 
     textVertPosition: .5, // The height at which to display the percentage text withing the wave circle. 0 = bottom, 1 = top. 
     textSize: 1, // The relative height of the text to display in the wave circle. 1 = 50% 
     valueCountUp: true, // If true, the displayed value counts up from 0 to it's final value upon loading. If false, the final value is displayed. 
     displayPercent: true, // If true, a % symbol is displayed after the value. 
     textColor: "#045681", // The color of the value text when the wave does not overlap it. 
     waveTextColor: "#A4DBf8" // The color of the value text when the wave overlaps it. 
    }; 
} 

function loadLiquidFillGauge(element, value, config) { 
    if(config == null) config = liquidFillGaugeDefaultSettings(); 

    var gauge = d3.select(element); 
    var radius = Math.min(parseInt(gauge.style("width")), parseInt(gauge.style("height")))/2; 
    var locationX = parseInt(gauge.style("width"))/2 - radius; 
    var locationY = parseInt(gauge.style("height"))/2 - radius; 
    var fillPercent = Math.max(config.minValue, Math.min(config.maxValue, value))/config.maxValue; 

    var waveHeightScale; 
    if(config.waveHeightScaling){ 
     waveHeightScale = d3.scale.linear() 
      .range([0,config.waveHeight,0]) 
      .domain([0,50,100]); 
    } else { 
     waveHeightScale = d3.scale.linear() 
      .range([config.waveHeight,config.waveHeight]) 
      .domain([0,100]); 
    } 

    var textPixels = (config.textSize*radius/2); 
    var textFinalValue = parseFloat(value).toFixed(2); 
    var textStartValue = config.valueCountUp?config.minValue:textFinalValue; 
    var percentText = config.displayPercent?"%":""; 
    var circleThickness = config.circleThickness * radius; 
    var circleFillGap = config.circleFillGap * radius; 
    var fillCircleMargin = circleThickness + circleFillGap; 
    var fillCircleRadius = radius - fillCircleMargin; 
    var waveHeight = fillCircleRadius*waveHeightScale(fillPercent*100); 

    var waveLength = fillCircleRadius*2/config.waveCount; 
    var waveClipCount = 1+config.waveCount; 
    var waveClipWidth = waveLength*waveClipCount; 

    // Rounding functions so that the correct number of decimal places is always displayed as the value counts up. 
    var textRounder = function(value){ return Math.round(value); }; 
    if(parseFloat(textFinalValue) != parseFloat(textRounder(textFinalValue))){ 
     textRounder = function(value){ return parseFloat(value).toFixed(1); }; 
    } 
    if(parseFloat(textFinalValue) != parseFloat(textRounder(textFinalValue))){ 
     textRounder = function(value){ return parseFloat(value).toFixed(2); }; 
    } 

    // Data for building the clip wave area. 
    var data = []; 
    for(var i = 0; i <= 40*waveClipCount; i++){ 
     data.push({x: i/(40*waveClipCount), y: (i/(40))}); 
    } 

    // Scales for drawing the outer circle. 
    var gaugeCircleX = d3.scale.linear().range([0,2*Math.PI]).domain([0,1]); 
    var gaugeCircleY = d3.scale.linear().range([0,radius]).domain([0,radius]); 

    // Scales for controlling the size of the clipping path. 
    var waveScaleX = d3.scale.linear().range([0,waveClipWidth]).domain([0,1]); 
    var waveScaleY = d3.scale.linear().range([0,waveHeight]).domain([0,1]); 

    // Scales for controlling the position of the clipping path. 
    var waveRiseScale = d3.scale.linear() 
     // The clipping area size is the height of the fill circle + the wave height, so we position the clip wave 
     // such that the it will overlap the fill circle at all when at 0%, and will totally cover the fill 
     // circle at 100%. 
     .range([(fillCircleMargin+fillCircleRadius*2+waveHeight),(fillCircleMargin-waveHeight)]) 
     .domain([0,1]); 
    var waveAnimateScale = d3.scale.linear() 
     .range([0, waveClipWidth-fillCircleRadius*2]) // Push the clip area one full wave then snap back. 
     .domain([0,1]); 

    // Scale for controlling the position of the text within the gauge. 
    var textRiseScaleY = d3.scale.linear() 
     .range([fillCircleMargin+fillCircleRadius*2,(fillCircleMargin+textPixels*0.7)]) 
     .domain([0,1]); 

    // Center the gauge within the parent SVG. 
    var gaugeGroup = gauge.append("g") 
     .attr('transform','translate('+locationX+','+locationY+')'); 

    // Draw the outer circle. 
    var gaugeCircleArc = d3.svg.arc() 
     .startAngle(gaugeCircleX(0)) 
     .endAngle(gaugeCircleX(1)) 
     .outerRadius(gaugeCircleY(radius)) 
     .innerRadius(gaugeCircleY(radius-circleThickness)); 
    gaugeGroup.append("path") 
     .attr("d", gaugeCircleArc) 
     .style("fill", config.circleColor) 
     .attr('transform','translate('+radius+','+radius+')'); 

    // Text where the wave does not overlap. 
    var text1 = gaugeGroup.append("text") 
     .text(textRounder(textStartValue) + percentText) 
     .attr("class", "liquidFillGaugeText") 
     .attr("text-anchor", "middle") 
     .attr("font-size", textPixels + "px") 
     .style("fill", config.textColor) 
     .attr('transform','translate('+radius+','+textRiseScaleY(config.textVertPosition)+')'); 

    // The clipping wave area. 
    var clipArea = d3.svg.area() 
     .x(function(d) { return waveScaleX(d.x); }) 
     .y0(function(d) { return waveScaleY(Math.sin(Math.PI*2*config.waveOffset*-1 + Math.PI*2*(1-config.waveCount) + d.y*2*Math.PI));}) 
     .y1(function(d) { return (fillCircleRadius*2 + waveHeight); }); 
    var waveGroup = gaugeGroup.append("defs") 
     .append("clipPath") 
     .attr("id", "clipWave"); 
    var wave = waveGroup.append("path") 
     .datum(data) 
     .attr("d", clipArea) 
     .attr("T", 0); 

    // The inner circle with the clipping wave attached. 
    var fillCircleGroup = gaugeGroup.append("g") 
     .attr("clip-path", "url(#clipWave)"); 
    fillCircleGroup.append("circle") 
     .attr("cx", radius) 
     .attr("cy", radius) 
     .attr("r", fillCircleRadius) 
     .style("fill", config.waveColor); 

    // Text where the wave does overlap. 
    var text2 = fillCircleGroup.append("text") 
     .text(textRounder(textStartValue) + percentText) 
     .attr("class", "liquidFillGaugeText") 
     .attr("text-anchor", "middle") 
     .attr("font-size", textPixels + "px") 
     .style("fill", config.waveTextColor) 
     .attr('transform','translate('+radius+','+textRiseScaleY(config.textVertPosition)+')'); 

    // Make the value count up. 
    if(config.valueCountUp){ 
     var textTween = function(){ 
      var i = d3.interpolate(this.textContent, textFinalValue); 
      return function(t) { this.textContent = textRounder(i(t)) + percentText; } 
     }; 
     text1.transition() 
      .duration(config.waveRiseTime) 
      .tween("text", textTween); 
     text2.transition() 
      .duration(config.waveRiseTime) 
      .tween("text", textTween); 
    } 

    // Make the wave rise. wave and waveGroup are separate so that horizontal and vertical movement can be controlled independently. 
    var waveGroupXPosition = fillCircleMargin+fillCircleRadius*2-waveClipWidth; 
    if(config.waveRise){ 
     waveGroup.attr('transform','translate('+waveGroupXPosition+','+waveRiseScale(0)+')') 
      .transition() 
      .duration(config.waveRiseTime) 
      .attr('transform','translate('+waveGroupXPosition+','+waveRiseScale(fillPercent)+')') 
      .each("start", function(){ wave.attr('transform','translate(1,0)'); }); // This transform is necessary to get the clip wave positioned correctly when waveRise=true and waveAnimate=false. The wave will not position correctly without this, but it's not clear why this is actually necessary. 
    } else { 
     waveGroup.attr('transform','translate('+waveGroupXPosition+','+waveRiseScale(fillPercent)+')'); 
    } 

    if(config.waveAnimate) animateWave(); 

    function animateWave() { 
     wave.attr('transform','translate('+waveAnimateScale(wave.attr('T'))+',0)'); 
     wave.transition() 
      .duration(config.waveAnimateTime * (1-wave.attr('T'))) 
      .ease('linear') 
      .attr('transform','translate('+waveAnimateScale(1)+',0)') 
      .attr('T', 1) 
      .each('end', function(){ 
       wave.attr('T', 0); 
       animateWave(config.waveAnimateTime); 
      }); 
    } 

    function GaugeUpdater(){ 
     this.update = function(value){ 
      var newFinalValue = parseFloat(value).toFixed(2); 
      var textRounderUpdater = function(value){ return Math.round(value); }; 
      if(parseFloat(newFinalValue) != parseFloat(textRounderUpdater(newFinalValue))){ 
       textRounderUpdater = function(value){ return parseFloat(value).toFixed(1); }; 
      } 
      if(parseFloat(newFinalValue) != parseFloat(textRounderUpdater(newFinalValue))){ 
       textRounderUpdater = function(value){ return parseFloat(value).toFixed(2); }; 
      } 

      var textTween = function(){ 
       var i = d3.interpolate(this.textContent, parseFloat(value).toFixed(2)); 
       return function(t) { this.textContent = textRounderUpdater(i(t)) + percentText; } 
      }; 

      text1.transition() 
       .duration(config.waveRiseTime) 
       .tween("text", textTween); 
      text2.transition() 
       .duration(config.waveRiseTime) 
       .tween("text", textTween); 

      var fillPercent = Math.max(config.minValue, Math.min(config.maxValue, value))/config.maxValue; 
      var waveHeight = fillCircleRadius*waveHeightScale(fillPercent*100); 
      var waveRiseScale = d3.scale.linear() 
       // The clipping area size is the height of the fill circle + the wave height, so we position the clip wave 
       // such that the it will overlap the fill circle at all when at 0%, and will totally cover the fill 
       // circle at 100%. 
       .range([(fillCircleMargin+fillCircleRadius*2+waveHeight),(fillCircleMargin-waveHeight)]) 
       .domain([0,1]); 
      var newHeight = waveRiseScale(fillPercent); 
      var waveScaleX = d3.scale.linear().range([0,waveClipWidth]).domain([0,1]); 
      var waveScaleY = d3.scale.linear().range([0,waveHeight]).domain([0,1]); 
      var newClipArea; 
      if(config.waveHeightScaling){ 
       newClipArea = d3.svg.area() 
        .x(function(d) { return waveScaleX(d.x); }) 
        .y0(function(d) { return waveScaleY(Math.sin(Math.PI*2*config.waveOffset*-1 + Math.PI*2*(1-config.waveCount) + d.y*2*Math.PI));}) 
        .y1(function(d) { return (fillCircleRadius*2 + waveHeight); }); 
      } else { 
       newClipArea = clipArea; 
      } 

      var newWavePosition = config.waveAnimate?waveAnimateScale(1):0; 
      wave.transition() 
       .duration(0) 
       .transition() 
       .duration(config.waveAnimate?(config.waveAnimateTime * (1-wave.attr('T'))):(config.waveRiseTime)) 
       .ease('linear') 
       .attr('d', newClipArea) 
       .attr('transform','translate('+newWavePosition+',0)') 
       .attr('T','1') 
       .each("end", function(){ 
        if(config.waveAnimate){ 
         wave.attr('transform','translate('+waveAnimateScale(0)+',0)'); 
         animateWave(config.waveAnimateTime); 
        } 
       }); 
      waveGroup.transition() 
       .duration(config.waveRiseTime) 
       .attr('transform','translate('+waveGroupXPosition+','+newHeight+')') 
     } 
    } 

    return new GaugeUpdater(); 
} 
+3

try Dieses 'var gauge = d3.select (Element) .select (" svg ");' – Cyril

+0

sein großer Mann, wirkt wie ein Zauber –

Antwort

0

es so tut das SVG innerhalb des Elements wählen:

var gauge = d3.select(element).select("svg"); 
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