bekam ich ein Problem bei dem Versuch, eine OpenGL-Anwendung zu schreiben GL3W und GLFW verwenden. Jedes Mal, baue ich den Code Code :: Blocks (mit GNU GCC Compiler) ich mehrere "undefined reference" Fehler mehrere gl3w erhalten * und GLFW * Funktionen. Ich nachgeprüft meine Build-Optionen (Linkern: opengl32, glu32, gdi32; Search Verzeichnisse/Compiler: include [bedeutet GL, GL3, GLFW und einige Helfer headers]; Suchen Verzeichnisse/Linker: lib-mingw [glfw3 Bibliotheken]), aber alles sieht richtig aus. Hier ist mein Code:GL3W und GLFW undefined reference Fehler
//////////////////////////////////////////////////////////////////////////////
//
// Triangles.cpp
//
//////////////////////////////////////////////////////////////////////////////
#include <iostream>
using namespace std;
#include "GL3/gl3.h"
#include "GL3/gl3w.h"
#include "GLFW/glfw3.h"
#include "LoadShaders.h"
#define BUFFER_OFFSET(a) ((void*)(a))
enum VAO_IDs { Triangles, NumVAOs };
enum Buffer_IDs { ArrayBuffer, NumBuffers };
enum Attrib_IDs { vPosition = 0 };
GLuint VAOs[NumVAOs];
GLuint Buffers[NumBuffers];
const GLuint NumVertices = 6;
//----------------------------------------------------------------------------
//
// init
//
void
init(void)
{
glGenVertexArrays(NumVAOs, VAOs); //Error gl3w
glBindVertexArray(VAOs[Triangles]); //Error gl3w
GLfloat vertices[NumVertices][2] = {
{ -0.90f, -0.90f }, { 0.85f, -0.90f }, { -0.90f, 0.85f }, // Triangle 1
{ 0.90f, -0.85f }, { 0.90f, 0.90f }, { -0.85f, 0.90f } // Triangle 2
};
glCreateBuffers(NumBuffers, Buffers); //Error gl3w
glBindBuffer(GL_ARRAY_BUFFER, Buffers[ArrayBuffer]); //Error gl3w
glBufferStorage(GL_ARRAY_BUFFER, sizeof(vertices), vertices, 0); //Error gl3w
ShaderInfo shaders[] =
{
{ GL_VERTEX_SHADER, "media/shaders/triangles/triangles.vert" },
{ GL_FRAGMENT_SHADER, "media/shaders/triangles/triangles.frag" },
{ GL_NONE, NULL }
};
GLuint program = LoadShaders(shaders); //Error LoadShaders
glUseProgram(program); //Error gl3w
glVertexAttribPointer(vPosition, 2, GL_FLOAT,
GL_FALSE, 0, BUFFER_OFFSET(0)); //Error gl3w
glEnableVertexAttribArray(vPosition); //Error gl3w
}
//----------------------------------------------------------------------------
//
// display
//
void
display(void)
{
static const float black[] = { 0.0f, 0.0f, 0.0f, 0.0f };
glClearBufferfv(GL_COLOR, 0, black); //Error gl3w
glBindVertexArray(VAOs[Triangles]); //Error gl3w
glDrawArrays(GL_TRIANGLES, 0, NumVertices); //Error gl3w
}
//----------------------------------------------------------------------------
//
// main
//
int
main(int argc, char** argv)
{
glfwInit(); //Error glfw
GLFWwindow* window = glfwCreateWindow(800, 600, "Triangles", NULL, NULL); //Error glfw
glfwMakeContextCurrent(window); //Error glfw
gl3wInit();//Error gl3w
init();
while (!glfwWindowShouldClose(window))//Error glfw
{
display();
glfwSwapBuffers(window);//Error glfw
glfwPollEvents();//Error glfw
}
glfwDestroyWindow(window);//Error glfw
glfwTerminate();//Error glfw
}
Alle Fehler sind undefined reference Fehler
Vielen Dank im Rat für jede Hilfe!