Das Programm tut dies https://www.youtube.com/watch?v=l1_WmoiKgPg nur die ersten 50s des Videos die zweite Registerkarte ist fertig :) Also im Grunde wählen Sie die Farbe mit den meisten rot dann, wenn es am meisten grün dann am meisten ist Blau. aber die neuen Pixel werden nicht in das neue Bild geschrieben, warum? und wie macht man den ersten Radio-Button mit der zufälligen Klasse?Schreiben von Pixeln in eine neue beschreibbare Bitmap
Meine benutzerdefinierten Methoden:
private void writepixel(WriteableBitmap ElWriteableBitmap, int iCoordX, int iCoordY, byte bRojo, byte bVerde, byte bAzul, byte bAlfa)
{
unsafe
{
int ipTempBackBuffer = (int)ElWriteableBitmap.BackBuffer;
ipTempBackBuffer += iCoordY * ElWriteableBitmap.BackBufferStride;
ipTempBackBuffer += iCoordX * 4;
int color_data = bAlfa << 24; // Canal alfa
color_data |= bRojo << 16; // Componente rojo
color_data |= bVerde << 8; // Componente verde
//color_data = color_data & (bVerde << 8);
color_data |= bAzul << 0; // Componente azul
*((int*)ipTempBackBuffer) = color_data;
}
}
private System.Windows.Media.Color readPixel(WriteableBitmap ElWriteableBitmap, int iCoordX, int iCoordY)
{
System.Windows.Media.Color colorResultante = new System.Windows.Media.Color();
unsafe
{
int ipTempBackBuffer = (int)ElWriteableBitmap.BackBuffer;
ipTempBackBuffer += iCoordY * ElWriteableBitmap.BackBufferStride;
ipTempBackBuffer += iCoordX * 4;
colorResultante.A = ((byte*)ipTempBackBuffer)[3];
colorResultante.R = ((byte*)ipTempBackBuffer)[2];
colorResultante.G = ((byte*)ipTempBackBuffer)[1];
colorResultante.B = ((byte*)ipTempBackBuffer)[0];
}
return colorResultante;
}
2 Bilder hochgeladen
private void Button_Click(object sender, RoutedEventArgs e)
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.FileName = "Imagen";
ofd.DefaultExt = ".bmp";
ofd.Filter = "Mapas de bits|*.bmp";
Nullable<bool> result = ofd.ShowDialog();
if (result == true)
{
BitmapImage bmpi = new BitmapImage(); //JpegBitmapEncoder alternativa
bmpi.BeginInit();
bmpi.UriSource = new Uri(ofd.FileName);
bmpi.EndInit();
m_wbmpLaImagen = new WriteableBitmap(bmpi);
laimagen1.Source = m_wbmpLaImagen;
}
}
private void Button_Click_1(object sender, RoutedEventArgs e)
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.FileName = "Imagen";
ofd.DefaultExt = ".bmp";
ofd.Filter = "Mapas de bits|*.bmp";
Nullable<bool> result = ofd.ShowDialog();
if (result == true)
{
BitmapImage bmpi = new BitmapImage(); //JpegBitmapEncoder alternativa
bmpi.BeginInit();
bmpi.UriSource = new Uri(ofd.FileName);
bmpi.EndInit();
m_wbmpLaImagen = new WriteableBitmap(bmpi);
laimagen2.Source = m_wbmpLaImagen;
}
}
Meine zufällige Klasse und den Code für die beiden Radiobuttons:
private static int[] randomNumber()
{
Random rand = new Random();
int[] nums = new int[20];
for (int x = 0; x < 1; x++)
{
nums[x] = rand.Next();
}
return nums;
}
private void RadioButton_Checked(object sender, RoutedEventArgs e)
{
WriteableBitmap imagen1bmp;
WriteableBitmap imagen2bmp;
WriteableBitmap imgcom;
imgcom = (WriteableBitmap)imgcombined.Source;
int x, y;
Color col3 = new Color();
imagen1bmp = (WriteableBitmap)laimagen1.Source;
imagen2bmp = (WriteableBitmap)laimagen2.Source;
for (y = 0; y < imagen1bmp.Height; y++)
{
for (x = 0; x < imagen1bmp.Width; x++)
{
// Get both colors in the pixel point
Color col1 = readPixel(imagen1bmp, x, y);
Color col2 = readPixel(imagen2bmp, x, y);
// the color for the output image for this pixel
if (col1.R > col2.R)
col3.R = col1.R;
else
col3.R = col2.R;
if (col1.G > col2.G)
col3.G = col1.G;
else
col3.G = col2.G;
if (col1.B > col2.B)
col3.B = col1.B;
else
col3.B = col2.B;
if (col1.A > col2.A)
col3.A = col1.A;
else
col3.A = col2.A;
writepixel(imgcom, x, y, col3.R, col3.G, col3.B, col3.A);
}
UpdateLayout();
}
UpdateLayout();
}