ich eine App c zu üben gemacht ++ und qt (Anfänger)Ankreuzfelder QPushButton Funktionen Makeln (anhängen Strings + benutzerdefinierte Symbole zeigen)
sieht wie folgt aus: (! Mahjong-Thema)
Atm, alles was es tut ist das: http://imgur.com/cnXfWZh
Ziemlich einfach, aber ich möchte einige Funktionen hinzufügen.
Problem ist, ich hätte nicht gedacht, dass das Hinzufügen so schwierig wäre (zumindest für mich).
"Spieler 1" Checkbox
nur durch die "Spieler 1" Checkbox tickt sollte die Aktion in der gif erlaubt zu sehen. (Jetzt ist es immer erlaubt, keine Notwendigkeit, das Kästchen)
Während das Kästchen aktiviert ist, sollte es auch jede Fliese Symbol auf den „graphicsView“ Bereich hinzufügen, da jede Fliese angeklickt werden, in der gleichen Reihenfolge wie in der Ausgabe in "textEdit box 1" zu sehen.
(auf der Oberseite der Zeichenfolge append Merkmal „textEdit Box 1“, die bereits im Augenblick arbeitet)
maximal 13 Kacheln sollte
in „textEdit“ -Box und „graphicsView“ Bereich zugelassen werden
Wie so: http://imgur.com/SUWHJSK
ich spare, was die "Wall" Checkbox für später tun sollte :)
Mein Code ist wahrscheinlich katastrophal, tut mir leid. < - immer noch sehr Anfänger, aber hier geht:
.proDatei:
QT += core gui
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
TARGET = HandBuilder_Mahjong
TEMPLATE = app
SOURCES += main.cpp\
mainwindow.cpp
HEADERS += mainwindow.h
FORMS += mainwindow.ui
RESOURCES += \
tiles.qrc
mainwindow.h:
private slots:
void addTextToLabel();
void addTextToLabel2();
void addTextToLabel3();
void addTextToLabel4();
void addTextToLabel5();
void addTextToLabel6();
void addTextToLabel7();
void addTextToLabel8();
void addTextToLabel9();
void addTextToLabel10();
void addTextToLabel11();
void addTextToLabel12();
void addTextToLabel13();
void addTextToLabel14();
void addTextToLabel15();
void addTextToLabel16();
void addTextToLabel17();
void addTextToLabel18();
void addTextToLabel19();
void addTextToLabel20();
void addTextToLabel21();
void addTextToLabel22();
void addTextToLabel23();
void addTextToLabel24();
void addTextToLabel25();
void addTextToLabel26();
void addTextToLabel27();
void addTextToLabel28();
void addTextToLabel29();
void addTextToLabel30();
void addTextToLabel31();
void addTextToLabel32();
void addTextToLabel33();
void addTextToLabel34();
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
main.cpp:
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
mainwindow.cpp:
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
connect(ui->Bamboo_1, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel()));
connect(ui->Bamboo_2, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel2()));
connect(ui->Bamboo_3, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel3()));
connect(ui->Bamboo_4, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel4()));
connect(ui->Bamboo_5, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel5()));
connect(ui->Bamboo_6, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel6()));
connect(ui->Bamboo_7, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel7()));
connect(ui->Bamboo_8, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel8()));
connect(ui->Bamboo_9, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel9()));
connect(ui->Man_1, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel10()));
connect(ui->Man_2, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel11()));
connect(ui->Man_3, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel12()));
connect(ui->Man_4, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel13()));
connect(ui->Man_5, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel14()));
connect(ui->Man_6, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel15()));
connect(ui->Man_7, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel16()));
connect(ui->Man_8, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel17()));
connect(ui->Man_9, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel18()));
connect(ui->Pin_1, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel19()));
connect(ui->Pin_2, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel20()));
connect(ui->Pin_3, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel21()));
connect(ui->Pin_4, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel22()));
connect(ui->Pin_5, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel23()));
connect(ui->Pin_6, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel24()));
connect(ui->Pin_7, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel25()));
connect(ui->Pin_8, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel26()));
connect(ui->Pin_9, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel27()));
connect(ui->Wind_East, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel28()));
connect(ui->Wind_North, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel29()));
connect(ui->Wind_South, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel30()));
connect(ui->Wind_West, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel31()));
connect(ui->Dragon_Red, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel32()));
connect(ui->Dragon_Green, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel33()));
connect(ui->Dragon_White, SIGNAL(clicked(bool)), this, SLOT(addTextToLabel34()));
}
//Bamboo tiles
void MainWindow::addTextToLabel()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";b1");
}
void MainWindow::addTextToLabel2()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";b2");
}
void MainWindow::addTextToLabel3()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";b3");
}
void MainWindow::addTextToLabel4()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";b4");
}
void MainWindow::addTextToLabel5()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";b5");
}
void MainWindow::addTextToLabel6()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";b6");
}
void MainWindow::addTextToLabel7()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";b7");
}
void MainWindow::addTextToLabel8()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";b8");
}
void MainWindow::addTextToLabel9()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";b9");
}
//Man tiles
void MainWindow::addTextToLabel10()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";n1");
}
void MainWindow::addTextToLabel11()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";n2");
}
void MainWindow::addTextToLabel12()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";n3");
}
void MainWindow::addTextToLabel13()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";n4");
}
void MainWindow::addTextToLabel14()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";n5");
}
void MainWindow::addTextToLabel15()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";n6");
}
void MainWindow::addTextToLabel16()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";n7");
}
void MainWindow::addTextToLabel17()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";n8");
}
void MainWindow::addTextToLabel18()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";n9");
}
// Pin tiles
void MainWindow::addTextToLabel19()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";p1");
}
void MainWindow::addTextToLabel20()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";p2");
}
void MainWindow::addTextToLabel21()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";p3");
}
void MainWindow::addTextToLabel22()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";p4");
}
void MainWindow::addTextToLabel23()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";p5");
}
void MainWindow::addTextToLabel24()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";p6");
}
void MainWindow::addTextToLabel25()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";p7");
}
void MainWindow::addTextToLabel26()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";p8");
}
void MainWindow::addTextToLabel27()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";p9");
}
//Wind tiles
void MainWindow::addTextToLabel28()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";e");
}
void MainWindow::addTextToLabel29()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";n");
}
void MainWindow::addTextToLabel30()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";s");
}
void MainWindow::addTextToLabel31()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";w");
}
//Dragon tiles
void MainWindow::addTextToLabel32()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";rd");
}
void MainWindow::addTextToLabel33()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";gd");
}
void MainWindow::addTextToLabel34()
{
ui->textEdit->setText(ui->textEdit->toPlainText() + ";wd");
}
MainWindow::~MainWindow()
{
delete ui;
}
Ich würde wirklich lieben und etwas Hilfe zu schätzen, auch wenn es in I beschrieben nicht für die ganze Zeug.
(hoffentlich frage ich bin nicht zu viel)
Dies hilft. Ich werde es versuchen und dann das Grafik-Update betrachten. – Shamon