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Ich habe gerade begonnen, einige benutzerdefinierte Ansichten in Android zu erstellen, aber ich habe Probleme beim Zeichnen von Bitmap (Pfeile) außerhalb des Kreises.Zeichnen von Bitmap (Pfeile) außerhalb des Kreises auf Leinwand in Android
Hier ist mein Code:
Canvas osCanvas = new Canvas(windowFrame); // Create a canvas to draw onto the new image
RectF outerRectangle = new RectF(0, 0, getWidth(), getHeight());
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); // Anti alias allows for smooth corners
paint.setColor(Color.parseColor("#FAFAFA")); // This is the color of your activity background
osCanvas.drawRect(outerRectangle, paint);
final Paint stroke = new Paint();
//paint.setColor(Color.TRANSPARENT); // An obvious color to help debugging
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT)); // A out B http://en.wikipedia.org/wiki/File:Alpha_compositing.svg
float centerX = getWidth()/2;
float centerY = getHeight()/2;
double rad = Math.min(getWidth(), getHeight())/2.5 - menuInnerPadding;
float radius = (float) rad;
stroke.setColor(Color.parseColor("#999999"));
stroke.setStyle(Paint.Style.STROKE);
stroke.setAntiAlias(true);
stroke.setStrokeWidth(5f);
osCanvas.drawCircle(centerX ,
centerY , radius - stroke.getStrokeWidth() +5f, stroke);
for(int i=0;i<elements.size();i++){
double angle =0;
if(i==0){
angle = startAngle;
}else{
angle = startAngle+(i * ((2 * Math.PI)/elements.size()));
}
elements.get(i).x = (int) (centerX + Math.cos(angle)*(radius));
elements.get(i).y = (int) (centerY + Math.sin(angle)*(radius));
float ang = (float) Math.cos(angle)*(radius);
Path path = new Path();
path.addCircle(elements.get(i).x,elements.get(i).y, radius, Path.Direction.CW);
if(BLINKER_ID == i){
if(blinkerPain != null){
osCanvas.drawBitmap(elements.get(i).bitmap,elements.get(i).x,elements.get(i).y,blinkerPain);
blinkerPain = null;
}
}else{
// here i am drawing the red arrows (bitmap images) But it's not fitting outside the circle.
osCanvas.drawBitmap(elements.get(i).bitmap,elements.get(i).x ,elements.get(i).y ,textPaint);
}
}
Hier ist mein Ausgang
Ich denke Problem mit der Polsterung ist.