Meine App in AppDelegate stoppen. Ich mache eine App, die auf Kamera und Foto-Bibliothek zugreifen kann und ich kann Fotos in meiner App hochladen. Ich betreibe meine app in meinem realen iPhone von Xcode, aber wenn ich Zugriff auf die Kamera-Taste & Foto-Bibliothek-Taste gelegt, meine app in einem Teil gestoppt AppDelegate.swiftMeine App in AppDelegate stoppen
class AppDelegate: UIResponder, UIApplicationDelegate {
und konnte sich nicht bewegen. In Cornroller schrieb ich
import UIKit
class KenshinSendController:UIViewController,
UINavigationControllerDelegate,UIImagePickerControllerDelegate{
let ButtonCamera = 0
let ButtomRead = 1
let ButtonWrite = 2
var imageView:UIImageView = UIImageView()
var btnCamera:UIButton = UIButton(type: .custom)
var btnRead:UIButton = UIButton(type: .custom)
var btnWrite:UIButton = UIButton(type: .custom)
override func viewDidLoad() {
super.viewDidLoad()
imageView.frame = CGRect(x: 150, y: 100, width: 200, height: 200)
imageView.contentMode = .scaleAspectFit
view.addSubview(imageView)
btnCamera.frame = CGRect(x: 0, y: 100, width: 100, height: 100)
btnCamera.setTitle("Camera", for: .normal)
btnCamera.tag = ButtonCamera
btnCamera.addTarget(self, action: #selector(self.onClick(sender:)), for: .touchUpInside)
btnCamera.backgroundColor = UIColor.green
self.view.addSubview(btnCamera)
btnRead.frame = CGRect(x: 0, y: 200, width: 100, height: 100)
btnRead.setTitle("Read", for: .normal)
btnRead.tag = ButtomRead
btnRead.addTarget(self, action: #selector(self.onClick(sender:)), for: .touchUpInside)
btnRead.backgroundColor = UIColor.red
self.view.addSubview(btnRead)
btnWrite.frame = CGRect(x: 0, y: 300, width: 100, height: 100)
btnWrite.setTitle("Write", for: .normal)
btnWrite.tag = ButtonWrite
btnWrite.addTarget(self, action: #selector(self.onClick(sender:)), for: .touchUpInside)
btnWrite.backgroundColor = UIColor.blue
self.view.addSubview(btnWrite)
}
//ボタンクリック時に呼ばれる
@IBAction func ButtonCamera(_ sender: Any) {
}
@IBAction func ButtonRead(_ sender: Any) {
}
func onClick(sender:UIButton){
if sender.tag == ButtonCamera {
openPicker(sourceType: UIImagePickerControllerSourceType.camera)
}else if sender.tag == ButtomRead {
openPicker(sourceType: UIImagePickerControllerSourceType.photoLibrary)
}
}
//アラートの表示
func showAlert(title: String?, text: String?) {
let alert = UIAlertController(title: title, message: text, preferredStyle: UIAlertControllerStyle.alert)
alert.addAction(UIAlertAction(title: "OK", style: UIAlertActionStyle.default, handler: nil))
present(alert, animated: true, completion: nil)
}
func openPicker(sourceType:UIImagePickerControllerSourceType){
if !UIImagePickerController.isSourceTypeAvailable(sourceType){
showAlert(title: nil, text: "利用できません")
return
}
let picker = UIImagePickerController()
picker.sourceType = sourceType
picker.delegate = self
present(picker, animated: true, completion: nil)
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
let image = info[UIImagePickerControllerOriginalImage]as! UIImage
imageView.image = image
picker.presentingViewController?.dismiss(animated: true,completion:nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
picker.presentingViewController?.dismiss(animated: true, completion: nil)
}
}
und AppDelegate.swift ist wie
import UIKit
import Alamofire
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}
Info.plist wie ist
<plist version="1.0">
<dict>
<key>UILaunchStoryboardName</key>
<string></string>
<key>CFBundleGetInfoString</key>
<string></string>
<key>NSPhotoLibraryUsageDescription</key>
<string>フォトライブラリの使用許可をお願いします</string>
<key>CFBundleDisplayName</key>
<string></string>
<key>NSCameraUsageDescription</key>
<string>カメラの使用許可をお願いします</string>
<key>LSApplicationCategoryType</key>
<string></string>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>
Fehlermeldung ist wie Thread 1:signal SIGABRT
I TabBarController verwendet wird, ist es wie
Teilen Fehlermeldung (kann in der Konsole gedruckt werden). Ihr App-Delegat ist standardmäßig und korrekt. –
thx ur kommentieren, ich füge meine Info hinzu. – user7523656
Bitte teilen Sie dieses (Ihr) Beispielprojekt (vollständiger Quellcode), wird Sie mit Lösung überprüfen und wiederherstellen. – Krunal