Sie können eine MSBuild-Aufgabe erstellen, um eine dieser Optionen auszuführen. Hier ist ein ähnlicher Code, den ich benutze, um Sie zu starten, aber da ich die Details Ihrer Arbeitsaufgabe oder Ihres Prozesses nicht kenne, müssen Sie sie ändern.
Dieser Code übernimmt alle mit einem Build verbundenen Arbeitselemente und aktualisiert deren Status.
Wenn Sie Ihre erste Option auswählen, können Sie nur die UpdateWorkItemStatus-Methode ändern und vorhandene WIs aktualisieren. Für die zweite Methode müssen Sie etwas mehr Arbeit erledigen, da Sie den vorherigen Build nachschlagen müssen, anstatt ihn als Eingabe zu verwenden.
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Build.Utilities;
using Microsoft.TeamFoundation.Client;
using Microsoft.TeamFoundation.WorkItemTracking.Client;
using Microsoft.Build.Framework;
using Microsoft.TeamFoundation.Build;
using Microsoft.TeamFoundation.Build.Client;
namespace Nowcom.TeamBuild.Tasks
{
public class UpdateWorkItemState: Task
{
private IBuildDetail _Build;
private void test()
{
TeamFoundationServerUrl = "Teamserver";
BuildUri = "vstfs:///Build/Build/1741";
Execute();
}
public override bool Execute()
{
bool result = true;
try
{
TeamFoundationServer tfs = TeamFoundationServerFactory.GetServer(TeamFoundationServerUrl, new UICredentialsProvider());
tfs.EnsureAuthenticated();
WorkItemStore store = (WorkItemStore)tfs.GetService(typeof(WorkItemStore));
IBuildServer buildServer = (IBuildServer)tfs.GetService(typeof(IBuildServer));
_Build = buildServer.GetAllBuildDetails(new Uri(BuildUri));
//add build step
IBuildStep buildStep = InformationNodeConverters.AddBuildStep(_Build, "UpdateWorkItemStatus", "Updating Work Item Status");
try
{
Log.LogMessageFromText(string.Format("Build Number: {0}", _Build.BuildNumber), MessageImportance.Normal);
List<IWorkItemSummary> assocWorkItems = InformationNodeConverters.GetAssociatedWorkItems(_Build);
// update work item status
UpdateWorkItemStatus(store, assocWorkItems, "Open", "Resolved");
SaveWorkItems(store, assocWorkItems);
}
catch (Exception)
{
UpdateBuildStep(buildStep, false);
throw;
}
UpdateBuildStep(buildStep, result);
}
catch (Exception e)
{
result = false;
BuildErrorEventArgs eventArgs;
eventArgs = new BuildErrorEventArgs("", "", BuildEngine.ProjectFileOfTaskNode, BuildEngine.LineNumberOfTaskNode, BuildEngine.ColumnNumberOfTaskNode, 0, 0, string.Format("UpdateWorkItemState failed: {0}", e.Message), "", "");
BuildEngine.LogErrorEvent(eventArgs);
throw;
}
return result;
}
private static void SaveWorkItems(WorkItemStore store, List<IWorkItemSummary> assocWorkItems)
{
foreach (IWorkItemSummary w in assocWorkItems)
{
WorkItem wi = store.GetWorkItem(w.WorkItemId);
if (wi.IsDirty)
{
wi.Save();
}
}
}
// check in this routine if the workitem is a bug created by your CI process. Check by title or assigned to or description depending on your process.
private void UpdateWorkItemStatus(WorkItemStore store, List<IWorkItemSummary> assocWorkItems, string oldState, string newState)
{
foreach (IWorkItemSummary w in assocWorkItems)
{
Log.LogMessageFromText(string.Format("Updating Workitem Id {0}", w.WorkItemId), MessageImportance.Normal);
WorkItem wi = store.GetWorkItem(w.WorkItemId);
if (wi.Fields.Contains("Microsoft.VSTS.Build.IntegrationBuild") && wi.State != "Resolved")
{
wi.Fields["Microsoft.VSTS.Build.IntegrationBuild"].Value =_Build.BuildNumber;
}
if (wi.State == oldState)
{
wi.State = newState;
foreach (Field field in wi.Fields)
{
if (!field.IsValid)
{
break;
}
}
}
if (wi.IsDirty)
{
wi.Save();
}
}
}
private void UpdateBuildStep(IBuildStep step, bool result)
{
step.Status = result ? BuildStepStatus.Succeeded : BuildStepStatus.Failed;
step.FinishTime = DateTime.Now;
step.Save();
}
[Required]
public string BuildUri { get; set; }
[Required]
public string TeamFoundationServerUrl {get; set;}
}
}
< UpdateWorkItemState
TeamFoundationServerUrl="$(TeamFoundationServerUrl)"
BuildUri="$(BuildUri)"
ContinueOnError="false"/>