Sie können mehrere Kameras hinzufügen
using UnityEngine;
using System.Collections;
public class CameraController : MonoBehaviour {
// Use this for initialization
public Camera[] cameras;
private int currentCameraIndex;
// Use this for initialization
void Start() {
currentCameraIndex = 0;
//Turn all cameras off, except the first default one
for (int i=1; i<cameras.Length; i++)
{
cameras[i].gameObject.SetActive(false);
}
//If any cameras were added to the controller, enable the first one
if (cameras.Length>0)
{
cameras [0].gameObject.SetActive (true);
Debug.Log ("Camera with name: " + cameras [0].GetComponent<Camera>().name + ", is now enabled");
}
}
// Update is called once per frame
void Update() {
//If the c button is pressed, switch to the next camera
//Set the camera at the current index to inactive, and set the next one in the array to active
//When we reach the end of the camera array, move back to the beginning or the array.
}
public void Change()
{
currentCameraIndex ++;
Debug.Log ("C button has been pressed. Switching to the next camera");
if (currentCameraIndex < cameras.Length)
{
cameras[currentCameraIndex-1].gameObject.SetActive(false);
cameras[currentCameraIndex].gameObject.SetActive(true);
Debug.Log ("Camera with name: " + cameras [currentCameraIndex].GetComponent<Camera>().name + ", is now enabled");
}
else
{
cameras[currentCameraIndex-1].gameObject.SetActive(false);
currentCameraIndex = 0;
cameras[currentCameraIndex].gameObject.SetActive(true);
Debug.Log ("Camera with name: " + cameras [currentCameraIndex].GetComponent<Camera>().name + ", is now enabled");
}
}
}
Dies kann helfen: http://answers.unity3d.com/questions/63221/how- to-set-main-camera.html – Keiwan
Indem Sie einfach darauf warten, dass jemand das Skript für Sie schreibt, werden Sie nichts lernen. Du musst etwas haben. Zumindest eine einfache if-Anweisung zum Lesen von der Tastatur, dann eine andere einfache Codezeile, um die Hauptkamera zu ändern. Googeln Sie einfach "Einheit ändern Hauptkamera" – Programmer