Also, ich versuche, eine Animation zu implementieren, die http://itunes.apple.com/us/app/spg-mobile-app/id312306003?mt=8 in dieser App ist, die in der ersten Ansicht ist3D-Animation - CABasicAnimation und CATransform3D geben Lücke zwischen den Ansichten
I Animation umgesetzt habe für Ansichten spiegeln, und ich kann mich in eine Seite animieren und wenn ich die umgekehrte Logik für Reverse-Flipping gegeben haben, es ist eine gewisse Lücke zwischen den Ansichten
hier geben, ist mein Code
- (UIImage *)screenShot: (UIView *) aView
{
// Arbitrarily masks to 40%. Use whatever level you like
UIGraphicsBeginImageContext(hostView.frame.size);
[aView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
CGContextSetRGBFillColor (UIGraphicsGetCurrentContext(), 0, 0, 0, 0.4f);
CGContextFillRect (UIGraphicsGetCurrentContext(), hostView.frame);
UIGraphicsEndImageContext();
return image;
}
- (CALayer *) createLayerFromView: (UIView *) aView transform: (CATransform3D) transform
{
CALayer *imageLayer = [CALayer layer];
imageLayer.anchorPoint = CGPointMake(1.0f, 1.0f);
imageLayer.frame = (CGRect){.size = hostView.frame.size};
imageLayer.transform = transform;
UIImage *shot = [self screenShot:aView];
imageLayer.contents = (__bridge id) shot.CGImage;
return imageLayer;
}
- (void)animationDidStart:(CAAnimation *)animation
{
UIView *source = (UIView *) _source;
[source removeFromSuperview];
}
- (void)animationDidStop:(CAAnimation *)animation finished:(BOOL)finished
{
UITableView *dest = (UITableView *) destination;
dest.frame = CGRectMake(160, 0, 160, 460);
[hostView addSubview:dest];
[transformationLayer removeFromSuperlayer];
//if (delegate)
//SAFE_PERFORM_WITH_ARG(delegate, @selector(segueDidComplete), nil);
}
-(void)animateWithDuration: (CGFloat) aDuration
{
goesForward=FALSE ;
CAAnimationGroup *group = [CAAnimationGroup animation];
group.delegate = self;
group.duration = aDuration;
CGFloat halfWidth = hostView.frame.size.width; // 2.0f;
float multiplier = goesForward ? -1.0f : 1.0f;
CABasicAnimation *translationX = [CABasicAnimation animationWithKeyPath:@"sublayerTransform.translation.x"];
translationX.toValue = [NSNumber numberWithFloat:multiplier * halfWidth];
CABasicAnimation *translationZ = [CABasicAnimation animationWithKeyPath:@"sublayerTransform.translation.z"];
translationZ.toValue = [NSNumber numberWithFloat:-200.0]; //halfWidth];
CABasicAnimation *rotationY = [CABasicAnimation animationWithKeyPath:@"sublayerTransform.rotation.y"];
rotationY.toValue = [NSNumber numberWithFloat: multiplier * M_PI_2];
group.animations = [NSArray arrayWithObjects: rotationY, translationX, translationZ, nil];
group.fillMode = kCAFillModeForwards;
group.removedOnCompletion = NO;
[CATransaction flush];
[transformationLayer addAnimation:group forKey:kAnimationKey];
}
- (void) constructRotationLayer
{
UIView *source = (UIView *) _source;
UIView *dest = (UIView *) destination;
hostView = [source superview];
// if ([hostView isKindOfClass:[UIWindow class]]) {
// NSLog(@"I am window class");
// }
transformationLayer = [CALayer layer];
transformationLayer.frame = hostView.bounds; //CGRectMake(40, 0, 280, 460);
transformationLayer.anchorPoint = CGPointMake(0.5f, 0.5f);
CATransform3D sublayerTransform = CATransform3DIdentity;
sublayerTransform.m34 = 1.0/-1000;
[transformationLayer setSublayerTransform:sublayerTransform];
[hostView.layer addSublayer:transformationLayer];
CATransform3D transform = CATransform3DMakeTranslation(0, 0, 0);
[transformationLayer addSublayer:[self createLayerFromView:source transform:CATransform3DRotate(transform, M_PI_2, 0, 0, 0)]];
transform = CATransform3DRotate(transform, M_PI_2, 0, 1, 0);
transform = CATransform3DTranslate(transform, hostView.frame.size.width, 0, 0);
if (!goesForward)
{
transform = CATransform3DRotate(transform, M_PI_2, 0, 1, 0);
transform = CATransform3DTranslate(transform, hostView.frame.size.width, 0, 0);
transform = CATransform3DRotate(transform, M_PI_2, 0, 1, 0);
transform = CATransform3DTranslate(transform, hostView.frame.size.width, 0, 0);
}
[transformationLayer addSublayer:[self createLayerFromView:dest transform:transform]];
}
- (void)perform
{
[self constructRotationLayer];
[self animateWithDuration:0.4f];
}
So, hier i-Methode durchführen nenne erste und hier ich meine gesamten Code Here
Dieser Kodex ein bisschen für mich gearbeitet, aber immer noch eine gewisse Lücke hochgeladen bekommen, ist das, was der Rahmen der gehen Ansicht und kommen Ansicht sollte
- (UIImage *)screenShot: (UIView *) aView
{
// Arbitrarily masks to 40%. Use whatever level you like
UIGraphicsBeginImageContext(hostView.frame.size);
[aView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
CGContextSetRGBFillColor (UIGraphicsGetCurrentContext(), 0, 0, 0, 0.4f);
CGContextFillRect (UIGraphicsGetCurrentContext(), hostView.frame);
UIGraphicsEndImageContext();
return image;
}
- (CALayer *) createLayerFromView: (UIView *) aView transform: (CATransform3D) transform
{
CALayer *imageLayer = [CALayer layer];
imageLayer.anchorPoint = CGPointMake(1.0f, 1.0f);
imageLayer.frame = (CGRect){.size = hostView.frame.size};
imageLayer.transform = transform;
UIImage *shot = [self screenShot:aView];
imageLayer.contents = (__bridge id) shot.CGImage;
return imageLayer;
}
- (void)animationDidStart:(CAAnimation *)animation
{
// UIView *source = (UIView *) super.sourceViewController;
[source removeFromSuperview];
}
- (void)animationDidStop:(CAAnimation *)animation finished:(BOOL)finished
{
// UIView *dest = (UIView *) super.destinationViewController;
if (hostView !=nil) {
NSLog(@"hostView %@",hostView);
if (dest) {
[hostView addSubview:dest];
}
}
[transformationLayer removeFromSuperlayer];
if (delegate)
SAFE_PERFORM_WITH_ARG(delegate, @selector(segueDidComplete), nil);
}
-(void)animateWithDuration: (CGFloat) aDuration
{
CAAnimationGroup *group = [CAAnimationGroup animation];
group.delegate = self;
group.duration = aDuration;
CGFloat halfWidth = hostView.frame.size.width/2.0f;
float multiplier = goesForward ? -1.0f : 1.0f;
CABasicAnimation *translationX = [CABasicAnimation animationWithKeyPath:@"sublayerTransform.translation.x"];
translationX.toValue = [NSNumber numberWithFloat:multiplier * halfWidth];
CABasicAnimation *translationZ = [CABasicAnimation animationWithKeyPath:@"sublayerTransform.translation.z"];
translationZ.toValue = [NSNumber numberWithFloat:-halfWidth];
CABasicAnimation *rotationY = [CABasicAnimation animationWithKeyPath:@"sublayerTransform.rotation.y"];
rotationY.toValue = [NSNumber numberWithFloat: multiplier * M_PI_2];
group.animations = [NSArray arrayWithObjects: rotationY, translationX, translationZ, nil];
group.fillMode = kCAFillModeForwards;
group.removedOnCompletion = NO;
[CATransaction flush];
[transformationLayer addAnimation:group forKey:kAnimationKey];
}
- (void) constructRotationLayer
{
// UIView *source = (UIView *) super.sourceViewController;
// UIView *dest = (UIView *) super.destinationViewController;
hostView = source.superview;
transformationLayer = [CALayer layer];
transformationLayer.frame = hostView.bounds;
transformationLayer.anchorPoint = CGPointMake(0.5f, 0.5f);
CATransform3D sublayerTransform = CATransform3DIdentity;
sublayerTransform.m34 = 1.0/-1000;
[transformationLayer setSublayerTransform:sublayerTransform];
[hostView.layer addSublayer:transformationLayer];
CATransform3D transform = CATransform3DMakeTranslation(0, 0, 0);
[transformationLayer addSublayer:[self createLayerFromView:source transform:transform]];
transform = CATransform3DRotate(transform, M_PI_2, 0, 1, 0);
transform = CATransform3DTranslate(transform, hostView.frame.size.width, 0, 0);
if (!goesForward)
{
transform = CATransform3DRotate(transform, M_PI_2, 0, 1, 0);
transform = CATransform3DTranslate(transform, hostView.frame.size.width, 0, 0);
transform = CATransform3DRotate(transform, M_PI_2, 0, 1, 0);
transform = CATransform3DTranslate(transform, hostView.frame.size.width, 0, 0);
}
[transformationLayer addSublayer:[self createLayerFromView:dest transform:transform]];
}
- (void)perform
{
[self constructRotationLayer];
[self animateWithDuration:0.4f];
}
gleich sein
Der Beispielcode ist nicht vollständig. Es wird nicht erstellt, da es die Dateien für RotatingFlipSegue – Abizern
@Charan fehlt, die ich auch diese Ansicht benötige. Kannst du es bitte teilen? Es wäre toll, wenn Sie Ihren Demo-Code auf git hochladen und mit uns teilen würden. – Siten