Ich verwende OrbitControls.js, um Mausinteraktion zu ermöglichen. Ich füge eine Schaltfläche in die Szene ein, die es ermöglicht, die Kamera in den Zustand zurückzusetzen, in dem sie sich vor Mausinteraktionen befand.Kamera mit OrbitControls.js zurücksetzen
ich versucht habe camera.position und camera.rotation vor allen Interaktionen zu speichern:
camera_initial_position = camera.position; camera_initial_rotation = camera.rotation;
Und nach dem "Reset" -Taste gedrückt wird, wird die anfängliche Position und Rotation gesetzt:
camera.position = camera_initial_position; camera.rotation = camera_initial_rotation;
Es funktioniert gut, wenn Pan nicht verwendet wird. Wenn Benutzer mit der rechten Maustaste der Maus schwenkt, kann der obige Code die Kamera nicht "zurücksetzen".
Was ist die richtige Methode, um die Kamera in den vorherigen Zustand zurückzusetzen?
Revision von three.js ist r58 und das ist die OrbitControls.js:
/** * @author qiao/https://github.com/qiao * @author mrdoob/http://mrdoob.com * @author alteredq/http://alteredqualia.com/ * @author WestLangley/http://github.com/WestLangley */ THREE.OrbitControls = function (object, domElement) { this.object = object; this.domElement = (domElement !== undefined) ? domElement : document; // API this.enabled = true; this.center = new THREE.Vector3(); this.userZoom = true; this.userZoomSpeed = 1.0; this.userRotate = true; this.userRotateSpeed = 1.0; this.userPan = true; this.userPanSpeed = 2.0; this.autoRotate = false; this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 this.minPolarAngle = 0; // radians this.maxPolarAngle = Math.PI; // radians this.minDistance = 0; this.maxDistance = Infinity; this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }; // internals var scope = this; var EPS = 0.000001; var PIXELS_PER_ROUND = 1800; var rotateStart = new THREE.Vector2(); var rotateEnd = new THREE.Vector2(); var rotateDelta = new THREE.Vector2(); var zoomStart = new THREE.Vector2(); var zoomEnd = new THREE.Vector2(); var zoomDelta = new THREE.Vector2(); var phiDelta = 0; var thetaDelta = 0; var scale = 1; var lastPosition = new THREE.Vector3(); var STATE = { NONE: -1, ROTATE: 0, ZOOM: 1, PAN: 2 }; var state = STATE.NONE; // events var changeEvent = { type: 'change' }; this.rotateLeft = function (angle) { if (angle === undefined) { angle = getAutoRotationAngle(); } thetaDelta -= angle; }; this.rotateRight = function (angle) { if (angle === undefined) { angle = getAutoRotationAngle(); } thetaDelta += angle; }; this.rotateUp = function (angle) { if (angle === undefined) { angle = getAutoRotationAngle(); } phiDelta -= angle; }; this.rotateDown = function (angle) { if (angle === undefined) { angle = getAutoRotationAngle(); } phiDelta += angle; }; this.zoomIn = function (zoomScale) { if (zoomScale === undefined) { zoomScale = getZoomScale(); } scale /= zoomScale; }; this.zoomOut = function (zoomScale) { if (zoomScale === undefined) { zoomScale = getZoomScale(); } scale *= zoomScale; }; this.pan = function (distance) { distance.transformDirection(this.object.matrix); distance.multiplyScalar(scope.userPanSpeed); this.object.position.add(distance); this.center.add(distance); }; this.update = function() { var position = this.object.position; var offset = position.clone().sub(this.center); // angle from z-axis around y-axis var theta = Math.atan2(offset.x, offset.z); // angle from y-axis var phi = Math.atan2(Math.sqrt(offset.x * offset.x + offset.z * offset.z), offset.y); if (this.autoRotate) { this.rotateLeft(getAutoRotationAngle()); } theta += thetaDelta; phi += phiDelta; // restrict phi to be between desired limits phi = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, phi)); // restrict phi to be betwee EPS and PI-EPS phi = Math.max(EPS, Math.min(Math.PI - EPS, phi)); var radius = offset.length() * scale; // restrict radius to be between desired limits radius = Math.max(this.minDistance, Math.min(this.maxDistance, radius)); offset.x = radius * Math.sin(phi) * Math.sin(theta); offset.y = radius * Math.cos(phi); offset.z = radius * Math.sin(phi) * Math.cos(theta); position.copy(this.center).add(offset); this.object.lookAt(this.center); thetaDelta = 0; phiDelta = 0; scale = 1; if (lastPosition.distanceTo(this.object.position) > 0) { this.dispatchEvent(changeEvent); lastPosition.copy(this.object.position); } }; function getAutoRotationAngle() { return 2 * Math.PI/60/60 * scope.autoRotateSpeed; } function getZoomScale() { return Math.pow(0.95, scope.userZoomSpeed); } function onMouseDown(event) { if (scope.enabled === false) return; if (scope.userRotate === false) return; event.preventDefault(); if (event.button === 0) { state = STATE.ROTATE; rotateStart.set(event.clientX, event.clientY); } else if (event.button === 1) { state = STATE.ZOOM; zoomStart.set(event.clientX, event.clientY); } else if (event.button === 2) { state = STATE.PAN; } document.addEventListener('mousemove', onMouseMove, false); document.addEventListener('mouseup', onMouseUp, false); } function onMouseMove(event) { if (scope.enabled === false) return; event.preventDefault(); if (state === STATE.ROTATE) { rotateEnd.set(event.clientX, event.clientY); rotateDelta.subVectors(rotateEnd, rotateStart); scope.rotateLeft(2 * Math.PI * rotateDelta.x/PIXELS_PER_ROUND * scope.userRotateSpeed); scope.rotateUp(2 * Math.PI * rotateDelta.y/PIXELS_PER_ROUND * scope.userRotateSpeed); rotateStart.copy(rotateEnd); } else if (state === STATE.ZOOM) { zoomEnd.set(event.clientX, event.clientY); zoomDelta.subVectors(zoomEnd, zoomStart); if (zoomDelta.y > 0) { scope.zoomIn(); } else { scope.zoomOut(); } zoomStart.copy(zoomEnd); } else if (state === STATE.PAN) { var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0; var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0; scope.pan(new THREE.Vector3(- movementX, movementY, 0)); } } function onMouseUp(event) { if (scope.enabled === false) return; if (scope.userRotate === false) return; document.removeEventListener('mousemove', onMouseMove, false); document.removeEventListener('mouseup', onMouseUp, false); state = STATE.NONE; } function onMouseWheel(event) { if (scope.enabled === false) return; if (scope.userZoom === false) return; var delta = 0; if (event.wheelDelta) { // WebKit/Opera/Explorer 9 delta = event.wheelDelta; } else if (event.detail) { // Firefox delta = - event.detail; } if (delta > 0) { scope.zoomOut(); } else { scope.zoomIn(); } } function onKeyDown(event) { if (scope.enabled === false) return; if (scope.userPan === false) return; switch (event.keyCode) { case scope.keys.UP: scope.pan(new THREE.Vector3(0, 1, 0)); break; case scope.keys.BOTTOM: scope.pan(new THREE.Vector3(0, - 1, 0)); break; case scope.keys.LEFT: scope.pan(new THREE.Vector3(- 1, 0, 0)); break; case scope.keys.RIGHT: scope.pan(new THREE.Vector3(1, 0, 0)); break; } } this.domElement.addEventListener('contextmenu', function (event) { event.preventDefault(); }, false); this.domElement.addEventListener('mousedown', onMouseDown, false); this.domElement.addEventListener('mousewheel', onMouseWheel, false); this.domElement.addEventListener('DOMMouseScroll', onMouseWheel, false); // firefox this.domElement.addEventListener('keydown', onKeyDown, false); }; THREE.OrbitControls.prototype = Object.create(THREE.EventDispatcher.prototype);
isn‘ t es steuert.target? – Tlatis
'controls.center' wurde irgendwann in' controls.target' umbenannt –