2016-03-27 6 views
0

Ich habe eine Frage, die ich ein wenig Multipeer Connectivity App gemacht von a tutorial Ich schreibe den Code ein wenig, so dass es mit Swift 2.0 funktioniert. Alles funktioniert gut, aber wenn ich meine Simulation eine Einladung von meinem iPhone 6s sende es Dosis warum nicht verbinden?Swift2.0 Multipeer Connectivity kann nicht verbinden

Code:

import MultipeerConnectivity 
import UIKit 


class ViewController: UIViewController, MCSessionDelegate, MCBrowserViewControllerDelegate { 

var browser : MCBrowserViewController! 
var assistant : MCAdvertiserAssistant! 
var session : MCSession! 
var peerID: MCPeerID! 

@IBOutlet var chatView: UITextView! 
@IBOutlet var messageField: UITextField! 

override func viewDidLoad() { 
    super.viewDidLoad() 
    self.peerID = MCPeerID(displayName: UIDevice.currentDevice().name) 
    print(UIDevice.currentDevice().name) 
    //self.session = MCSession(peer: peerID, securityIdentity: nil, encryptionPreference: .Required) 
    self.session = MCSession(peer: self.peerID) 
    self.session.delegate = self 

    // create the browser viewcontroller with a unique service name 
    self.browser = MCBrowserViewController(serviceType: "LCOC-Chat", session: self.session) 
    self.browser.delegate = self 

    // tell the assistant to start advertising our fabulous chat 
    self.assistant = MCAdvertiserAssistant(serviceType:"LCOC-Chat", discoveryInfo:nil, session:self.session) 
    self.assistant.start() 

} 

override func didReceiveMemoryWarning() { 
    super.didReceiveMemoryWarning() 
    // Dispose of any resources that can be recreated. 
} 

@IBAction func showBrowser(sender: UIButton) { 
    self.presentViewController(self.browser, animated: true, completion: nil) 
} 

@IBAction func sendChat(sender: UIButton) { 
    if self.session.connectedPeers.count > 0 { 
     if let msg = self.messageField.text!.dataUsingEncoding(NSUTF8StringEncoding, allowLossyConversion: false) { 
      // 3 
      do { 
       try self.session.sendData(msg, toPeers: self.session.connectedPeers, withMode: MCSessionSendDataMode.Unreliable) 
      } catch let error as NSError { 
       let ac = UIAlertController(title: "Send error", message: error.localizedDescription, preferredStyle: .Alert) 
       ac.addAction(UIAlertAction(title: "OK", style: .Default, handler: nil)) 
       presentViewController(ac, animated: true, completion: nil) 
      } 
     } 
    } 
    //-----------------this might ne3ed to be UNCOMMENTED!!! 
    //self.updateChat(self.messageField.text!, fromPeer: self.peerID) 
    self.messageField.text = "" 
} 

func updateChat(text : String, fromPeer peerID: MCPeerID) { 
    // Appends some text to the chat view 
    print("Incoming msg: \(text)") 
    // If this peer ID is the local device's peer ID, then show the name 
    // as "Me" 
    var name : String 
    switch peerID { 
    case self.peerID: 
     name = "Me" 
    default: 
     name = peerID.displayName 
    } 
    // Add the name to the message and display it 
    let message = "\(name): \(text)\n" 
    self.chatView.text = self.chatView.text + message 
} 

func browserViewControllerDidFinish(browserViewController: MCBrowserViewController) { 
    dismissViewControllerAnimated(true, completion: nil) 
} 
func browserViewControllerWasCancelled(browserViewController: MCBrowserViewController) { 
    dismissViewControllerAnimated(true, completion: nil) 
} 
func browserViewController(browserViewController: MCBrowserViewController, shouldPresentNearbyPeer peerID: MCPeerID, withDiscoveryInfo info: [String : String]?) -> Bool { 
    return true 
} 
//---------------------------------------Session 
func session(session: MCSession, didReceiveData data: NSData, fromPeer peerID: MCPeerID) { 
    // Called when a peer sends an NSData to us 

    // This needs to run on the main queue 
    dispatch_async(dispatch_get_main_queue()) { 
     print("Incoming data:::") 
     //let msg = NSString(data: data, encoding: NSUTF8StringEncoding) 
     let msg = String(data: data, encoding: NSUTF8StringEncoding)! 

     self.updateChat(msg, fromPeer: peerID) 
    } 
} 
func session(session: MCSession, peer peerID: MCPeerID, didChangeState state: MCSessionState) { 
    switch state { 
    case MCSessionState.Connected: 
     print("Connected: \(peerID.displayName)") 

    case MCSessionState.Connecting: 
     print("Connecting: \(peerID.displayName)") 

    case MCSessionState.NotConnected: 
     print("Not Connected: \(peerID.displayName)") 
    } 
} 
// The following methods do nothing, but the MCSessionDelegate protocol 
// requires that we implement them. 
func session(session: MCSession, didStartReceivingResourceWithName resourceName: String, fromPeer peerID: MCPeerID, withProgress progress: NSProgress) { 
} 
func session(session: MCSession, didFinishReceivingResourceWithName resourceName: String, fromPeer peerID: MCPeerID, atURL localURL: NSURL, withError error: NSError?) { 

} 
func session(session: MCSession, didReceiveStream stream: NSInputStream, withName streamName: String, fromPeer peerID: MCPeerID) { 

} 

}

+0

Mögliche Duplikat [multipeer Verbindungstest gleichzeitig auf dem iPhone und einem Simulator] sein kann (http://stackoverflow.com/questions/20594714/multipeer-connectivity-test-on-iphone-und-simulator-simultan) – ChrisH

Antwort

0

Multiplikator über bluetooth/wifi verbinden kann. Wenn Sie haben gleichen WiFi Netzwerk beide Gerät (iPhone und Simulator). es kann verbunden werden.

Aber wenn Sie nicht wifi in beiden Geräten haben. Multiplikator wird eine Verbindung von Bluetooth versuchen. Als Simulator funktioniert nicht unterstützt Bluetooth, so Multiplikator Konnektivität fehlgeschlagen durch diese Situation

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