ich versuche eine Kollision zwischen Pacman und den Boxen zu erkennen, aber keine Kollisionen, irgendwelche Hilfe oder Ratschläge? Im Moment habe ich versucht, eine Liste von Instanzen zu erstellen, aber das hat nicht funktioniert, ich weiß nicht, was ich sonst tun soll. auch sein sagt mir mehr Details hinzufügen, aber ich weiß nicht wirklich, was ich ehrlich zu sein hinzufügen kann, sorrypygame/python erkennt keine Kollision zwischen Sprites
import pygame
import os
import sys
#intialise the game
pygame.init()
screen = pygame.display.set_mode((448, 576))
done = False
y = 320
x = 216
#sets up clock and loads pacman image
clock = pygame.time.Clock()
PACMANSPRITE = pygame.image.load("pacman.png").convert_alpha()
#gets pacman intro music, sets music to lower volume then plays it
pygame.mixer.music.load('pacman_beginning.WAV')
pygame.mixer.music.set_volume(0.01)
pygame.mixer.music.play(0)
#box class, used for boxes to border pacmans map
class boxcollisions(pygame.sprite.Sprite):
def __init__(self, x, y):
self.y = y
self.x = x
self.rect = pygame.Rect(self.x, self.y, 15, 15)
self.color = (0, 128, 255)
def draw(self, screen):
pygame.draw.rect(screen, self.color, self.rect)
#pacmans class
class pacman(pygame.sprite.Sprite):
def __init__(self, image, x, y):
self.image = image
self.y=y
self.x=x
self.rect = self.image.get_rect()
self.rect.left = self.x
self.rect.top = self.y
self.rect.width=16
self.rect.height=16
# move pacman
def movement(self):
pressed= pygame.key.get_pressed()
if pressed[pygame.K_UP]:
self.y -= 2
if pressed[pygame.K_DOWN]:
self.y += 2
if pressed[pygame.K_LEFT]:
self.x -= 2
if pressed[pygame.K_RIGHT]:
self.x += 2
def draw(self, surface):
""" Draw on surface """
# blit yourself at your current position
surface.blit(self.image, (self.x, self.y))
#instances the pacman class
sprite = pacman(PACMANSPRITE, x ,y)
#main game loop
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
pygame.quit()
sys.exit()
screen.fill((100,0,0))
#co-ordinates for boxes to set up map boundaries
boundaries=[
[],
[],
[],
[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28],
[1,14,15,28], #5
[1,3,4,5,6,8,9,10,11,12,14,15,17,18,19,20,21,23,24,25,26,28],
[1,3,4,5,6,8,9,10,11,12,14,15,17,18,19,20,21,23,24,25,26,28],
[1,3,4,5,6,8,9,10,11,12,14,15,17,18,19,20,21,23,24,25,26,28],
[1,28],
[1,3,4,5,6,8,9,11,12,13,14,15,16,17,18,20,21,23,24,25,26,28], #10
[1,3,4,5,6,8,9,11,12,13,14,15,16,17,18,20,21,23,24,25,26,28],
[1,8,9,14,15,20,21,28],
[1,2,3,4,5,6,8,9,10,11,12,14,15,17,18,19,20,21,23,24,25,26,27,28],
[1,2,3,4,5,6,8,9,10,11,12,14,15,17,18,19,20,21,23,24,25,26,27,28],
[6,8,9,20,21,23], #15
[6,8,9,11,12,13,14,15,16,17,18,20,21,23],
[1,2,3,4,5,6,8,9,11,12,13,14,15,16,17,18,20,21,23,24,25,26,27,28],
[1,11,12,13,14,15,16,17,18,28],
[1,2,3,4,5,6,8,9,11,12,13,14,15,16,17,18,20,21,23,24,25,26,27,28],
[6,8,9,11,12,13,14,15,16,17,18,20,21,23,24,25,26,27,28], #20
[6,8,9,20,21,23],
[6,8,9,11,12,13,14,15,16,17,18,20,21,23],
[1,2,3,4,5,6,8,9,11,12,13,14,15,16,17,18,20,21,23,24,25,26,27,28],
[1,14,15,28],
[1,3,4,5,6,8,9,10,11,12,14,15,17,18,19,20,21,23,24,25,26,28], #25
[1,3,4,5,6,8,9,10,11,12,14,15,17,18,19,20,21,23,24,25,26,28],
[1,5,6,23,24,28],
[1,2,3,5,6,8,9,11,12,13,14,15,16,17,18,20,21,23,24,26,27,28],
[1,2,3,5,6,8,9,11,12,13,14,15,16,17,18,20,21,23,24,26,27,28],
[1,8,9,14,15,20,21,28], # 30
[1,3,4,5,6,7,8,9,10,11,12,14,15,17,18,19,20,21,22,23,24,25,26,28],
[1,3,4,5,6,7,8,9,10,11,12,14,15,17,18,19,20,21,22,23,24,25,26,28],
[1,28],
[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28],
]
#builds the boxes
bx=0
by=-16
for row in boundaries:
#y co ordinate
by=by+16
for n in row:
#x co ordinate
n=n-1
bx=n*16
box = boxcollisions(bx, by)
box.draw(screen)
#moves pacman
sprite.movement()
sprite.draw(screen)
#tests for collision
print(pygame.sprite.collide_rect(sprite, box))
pygame.display.flip()
clock.tick(60)
nicht alle Helden tragen Umhänge – cdd
Danke. Erfolg in Ihrem Projekt! –