Ich mache Hindi Brief Sortier-Spiel, für die ich eine Reihe von wenigen Wörtern erstellt habe und dann habe ich eine Reihe von Buchstaben erstellt, um dieses Wort zu machen. Ich versuche, diese Saite auf der Textkomponente der Einheit Editor zu setzen, aber seine Saite auf einem PC zu akzeptieren, während sie auf einem anderenHindi Buchstaben in Unity Editor
private string[] questions = {"टप","टब","वक","कप","रख","पर","खत","भर","दस","एक","धन","ईख","हल","फल","जल","जग","वन","नट","पथ","नथ","रथ","बस","घर","छत","उठ","ठग","ऊन","धम","नभ","जप","तट","कद","थक","दक","औस"};
private string[] characters = { "ट", "प", "ब", "व", "क", "र", "ख", "भ", "द", "स", "ए", "ध", "न", "ई", "ह", "ल", "फ़", "ज", "ग", "थ", "छ", "त","ठ", "ऊं", "म", "औ"};
void NextLevel(string question)
{
int temp_1, temp_2, temp_3, temp_4;
missing = question.Substring(0, 1);
missing1 = question.Substring(1, 1);
print(question);
do
{
random_1 = Random.Range(0, 25);
}
while (characters[random_1].Equals(missing) || characters[random_1].Equals(missing));
temp_1 = random_1/7;
if (temp_1 == 0)
Top_Left_Text.text = missing;
if (temp_1 == 1)
Top_Right_Text.text = missing;
if (temp_1 == 2)
Bottom_Left_Text.text = missing;
if (temp_1 == 3)
Bottom_Right_Text.text = missing;
temp_2 = temp_1;
do
{
random_2 = Random.Range(0, 25);
temp_2 = random_2/7;
} while (temp_2.Equals(temp_1) || characters[random_2].Equals(missing) || characters[random_2].Equals(missing1) || (temp_2 * 7/9).Equals(checkprevrandom));
if (temp_2 == 0)
Top_Left_Text.text = missing1;
if (temp_2 == 1)
Top_Right_Text.text = missing1;
if (temp_2 == 2)
Bottom_Left_Text.text = missing1;
if (temp_2 == 3)
Bottom_Right_Text.text = missing1;
temp_3 = temp_2;
do
{
random_3 = Random.Range(0, 25);
temp_3 = random_3/7;
} while (temp_3.Equals(temp_2) || temp_3.Equals(temp_1) || characters[random_3].Equals(missing) || characters[random_3].Equals(missing1));
temp_4 = temp_3;
do
{
random_4 = Random.Range(0, 25);
temp_4 = random_4/7;
} while (temp_4.Equals(temp_3) || temp_4.Equals(temp_2) || temp_4.Equals(temp_1) || characters[random_4].Equals(missing) || characters[random_4].Equals(missing1));
checkprevrandom = temp_2 * 7/9;
Bottom_Right.GetComponent<SpriteRenderer>().sprite = letters[temp_2];
Bottom_Right.GetComponent<SpriteRenderer>().color = colorChoice[Random.Range(0, colorChoice.Length)];
Bottom_Left.GetComponent<SpriteRenderer>().sprite = letters[temp_1];
Bottom_Left.GetComponent<SpriteRenderer>().color = colorChoice[Random.Range(0, colorChoice.Length)];
Top_Right.GetComponent<SpriteRenderer>().sprite = letters[temp_3];
Top_Right.GetComponent<SpriteRenderer>().color = colorChoice[Random.Range(0, colorChoice.Length)];
Top_Left.GetComponent<SpriteRenderer>().sprite = letters[temp_4];
Top_Left.GetComponent<SpriteRenderer>().color = colorChoice[Random.Range(0, colorChoice.Length)];
Letter_Answer_1.GetComponent<SpriteRenderer>().sprite = letters[temp_4];
Letter_Answer_2.GetComponent<SpriteRenderer>().sprite = letters[temp_2];
if (temp_1 != 0 && temp_2 != 0)
Top_Left_Text.text = characters[random_1];
if (temp_1 != 1 && temp_2 != 1)
Top_Right_Text.text = characters[random_2];
if (temp_1 != 2 && temp_2 != 2)
Bottom_Left_Text.text = characters[random_3];
if (temp_1 != 3 && temp_2 != 3)
Bottom_Right_Text.text = characters[random_4];
}
es ist eine gute Frage – Fattie