Ich habe einige 3D-Modell in meinem Format und möchte sie zu Standardformaten ändern und sie in meinem Projekt verwenden, so begann ich Assimp Bibliothek zu verwenden. Mein Code für erstellen aiScene
ist:Assimp Import Export Format Fehler
const aiScene* GenerateScene(int NumberOftexture, float *texture, int NumberOfVertex, double *verftex, int NumberOftri, double *tri) {
MATFile *pmat;
const char **dir;
const char *name;
int ndir;
int i;
aiScene* scene=new aiScene();
scene->mRootNode = new aiNode();
scene->mMaterials = new aiMaterial*[1];
scene->mMaterials[0] = nullptr;
scene->mNumMaterials = 1;
scene->mMaterials[0] = new aiMaterial();
scene->mMeshes = new aiMesh*[1];
scene->mMeshes[0] = nullptr;
scene->mNumMeshes = 1;
scene->mMeshes[0] = new aiMesh();
scene->mMeshes[0]->mMaterialIndex = 0;
scene->mRootNode->mMeshes = new unsigned int[1];
scene->mRootNode->mMeshes[0] = 0;
scene->mRootNode->mNumMeshes = 1;
auto pMesh = scene->mMeshes[0];
pMesh->mTextureCoords[0] = new aiVector3D[NumberOftexture];
pMesh->mNumUVComponents[0] = NumberOftexture;
for (int i = 0; i < NumberOftexture; i++)
pMesh->mTextureCoords[0][i] = aiVector3D(texture[i], (float)texture[i + NumberOftexture], (float)texture[i + 2 * NumberOftexture]);
pMesh->mVertices = new aiVector3D[NumberOfVertex];
pMesh->mNumVertices = NumberOfVertex;
for (int i = 0; i < NumberOfVertex; i++)
pMesh->mVertices[i] = aiVector3D((float)verftex[i], (float)verftex[i + NumberOfVertex], (float)verftex[i + 2 * NumberOfVertex]);
pMesh->mFaces = new aiFace[NumberOftri];
pMesh->mNumFaces = NumberOftri;
for (int i = 0; i < NumberOftri;i++) {
aiFace& face = pMesh->mFaces[i];
face.mIndices = new unsigned int[3];
face.mNumIndices = 3;
face.mIndices[0] = (int)tri[i];
face.mIndices[1] = (int)tri[i + NumberOftri];
face.mIndices[2] = (int)tri[i + 2* NumberOftri];
}
aiExportScene(scene, "collada", "D:\\myColladaFile.dae", 0);
return scene;}
Es läuft richtig, aber wenn ich Datei mit Assimp Bibliothek öffnen werde ich bekam Fehler. Mein Import-Code ist
scene = aiImportFile(path, aiProcessPreset_TargetRealtime_MaxQuality);
und ich bekam Fehler:
Info, T10040: Load D:\myColladaFile.dae
Info, T10040: Found a matching importer for this file format: Collada Importer.
Info, T10040: Import root directory is 'D:\'
Error, T10040: Collada: D:\myColladaFile.dae - Invalid data index (32500/32500) in primitive specification
Info, T10040: Load D:\myColladaFile.dae
Info, T10040: Found a matching importer for this file format: Collada Importer.
Info, T10040: Import root directory is 'D:\'
Error, T10040: Collada: D:\myColladaFile.dae - Invalid data index (32500/32500) in primitive specification
Info, T10040: Load D:\myColladaFile.dae
Info, T10040: Found a matching importer for this file format: Collada Importer.
Info, T10040: Import root directory is 'D:\'
Error, T10040: Collada: D:\myColladaFile.dae - Invalid data index (32500/32500) in primitive specification
Aber wenn ich als GLTF
Format exportieren ist es richtig. Wie kann ich mit dem richtigen Format exportieren und importieren?