Ich versuche, ein Spiel mit XDK mit Phaser-Bibliothek zu entwickeln. Ich habe 2 Prefabs und ich habe Fehler in ihnen. Hierhtml5 + Phaser Probleme
ist der Code von einem von ihnen und die html des Spiels:
var BasicGame = BasicGame || {};
BasicGame.balls = function(game ,x,y) {
Phaser.Sprite.call(this,game,x,y);
this.game=game;
this.game.physics.Arcade.enable(this) ;
this.anchor.setTo(0.5) ;
this.body.velocity = this.game.RandomDataGenerator ;
};
BasicGame.balls.prototype = Object.create(Phaser.Sprite.prototype);
BasicGame.balls.prototype.constructor = BasicGame.balls ;
<html>
<head>
<title>Phaser Full Screen Mobile Example</title>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="chrome=1, IE=9">
<meta name="format-detection" content="telephone=no">
<meta name="HandheldFriendly" content="true" />
<meta name="robots" content="noindex,nofollow" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="black" />
<meta name="apple-mobile-web-app-title" content="Phaser App">
<meta name="viewport" content="initial-scale=1 maximum-scale=1 user-scalable=0 minimal-ui" />
<link rel="apple-touch-icon" href="/apple-touch-icon.png">
<!-- non-retina iPhone pre iOS 7 -->
<link rel="apple-touch-icon" sizes="57x57" href="icons/app_icon_57x57.png">
<link rel="apple-touch-icon" sizes="60x60" href="icons/app_icon_60x60.png">
<!-- non-retina iPad pre iOS 7 -->
<link rel="apple-touch-icon" sizes="72x72" href="icons/app_icon_72x72.png">
<!-- non-retina iPad iOS 7 -->
<link rel="apple-touch-icon" sizes="76x76" href="icons/app_icon_76x76.png">
<!-- retina iPhone pre iOS 7 -->
<link rel="apple-touch-icon" sizes="114x114" href="icons/app_icon_114x114.png">
<!-- retina iPhone iOS 7 -->
<link rel="apple-touch-icon" sizes="120x120" href="icons/app_icon_120x120.png">
<!-- retina iPad pre iOS 7 -->
<link rel="apple-touch-icon" sizes="144x144" href="icons/app_icon_144x144.png">
<!-- retina iPad iOS 7 -->
<link rel="apple-touch-icon" sizes="152x152" href="icons/app_icon_152x152.png">
<link rel="apple-touch-icon" sizes="256x256" href="icons/app_icon_256x256.png">
<link rel="apple-touch-icon" sizes="512x512" href="icons/app_icon_512x512.png">
<link rel="apple-touch-icon" sizes="1024x1024" href="icons/app_icon_1024x1024.png">
<link rel="stylesheet" href="css/stylesheet.css" type="text/css" charset="utf-8" />
<!-- Load Phaser engine -->
<script src="lib/phaser.min.js"></script>
<!-- Load game source files -->
<script src="src/Game.js"></script>
<!-- Load game entrance -->
<script src="src/app.js"></script>
<!-- Load and initialize Cordova -->
<script src="cordova.js"></script>
<script src="src/cordova-init.js"></script>
<script src="src/prefabs/balls.js"></script>
<script src="src/prefabs/homes.js"></script>
</head>
<body>
<!-- Main canvas for rendering game stage -->
<div id="game"></div>
<div id="balls"></div>
<div id="homes"></div>
</body>
</html>
Also das Problem ist, ich habe einen Fehler in dem prefabs wo ‚Phaser‘ ist nicht definiert .