Ich möchte eine Art Bildschirmschoner in Pygame machen, wo Blasen im Bildschirm prallen, und auch gegeneinander prallen. Wie kann ich das machen? Unten ist der Teil innerhalb des Bildschirms für Prellen:Pygame springenden Blasen
import pygame
from pygame.locals import *
WIDTH=1
TV_SIZE=(800,900)
pygame.init()
CLOCK=pygame.time.Clock()
TV=pygame.display.set_mode(TV_SIZE)
class Ball(object):
def __init__(self,pos_x,x_dir,pos_y,y_dir,color,radius):
self.pos_x=pos_x
self.x_dir=x_dir
self.pos_y=pos_y
self.y_dir=y_dir
self.color=color
self.radius=radius
def move(self):
if self.pos_x>=TV_SIZE[0]-self.radius or self.pos_x<=self.radius:
self.x_dir=-self.x_dir
self.pos_x+=self.x_dir
if self.pos_y>=TV_SIZE[1]-self.radius or self.pos_y<=self.radius:
self.y_dir=-self.y_dir
self.pos_y+=self.y_dir
else:
self.pos_x+=self.x_dir
self.pos_y+=self.y_dir
pygame.draw.circle(TV,self.color,(self.pos_x,self.pos_y),self.radius,WIDTH)
pygame.display.flip()
ball_1=Ball(100,5,100,5,(100,100,100),50)
ball_2=Ball(31,8,31,8,(200,200,100),30)
while True:
for e in pygame.event.get():
if e.type==QUIT:
pygame.quit()
ball_1.move()
ball_2.move()
TV.fill((0,0,0))
CLOCK.tick(30)