2013-06-05 6 views
24

Zunächst weiß ich, dass diese Frage überall auf dieser Seite ist, aber ich habe fast alle von ihnen angeschaut und kann nicht herausfinden, was falsch ist. Das ist in VS 2012. Danke.Ungelöstes externes Symbol LNK2019

//Socket.h 
#pragma once 

#include <iostream> 
#include <WinSock2.h> 

using namespace std; 

const int STRLEN = 256; 

class Socket 
{ 
    protected: 
     WSADATA wsaData; 
     SOCKET mySocket; 
     SOCKET myBackup; 
     SOCKET acceptSocket; 
     sockaddr_in myAddress; 
    public: 
     Socket(); 
     ~Socket(); 
     bool SendData(char*); 
     bool RecvData(char*, int); 
     void CloseConnection(); 
     void GetAndSendMessage(); 
}; 

class ServerSocket : public Socket 
{ 
    public: 
     void Listen(); 
     void Bind(int port); 
     void StartHosting(int port); 
}; 

class ClientSocket : public Socket 
{ 
    public: 
     void ConnectToServer(const char *ipAddress, int port); 
}; 

Hier Socket.cpp

//Socket.cpp 


#include "stdafx.h" 
#include "Socket.h" 


Socket::Socket() 
{ 
    if(WSAStartup(MAKEWORD(2, 2), &wsaData) != NO_ERROR) 
    { 
     cerr<<"Socket Initialization: Error with WSAStartup\n"; 
     system("pause"); 
     WSACleanup(); 
     exit(10); 
    } 

    //Create a socket 
    mySocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); 

    if (mySocket == INVALID_SOCKET) 
    { 
     cerr<<"Socket Initialization: Error creating socket"<<endl; 
     system("pause"); 
     WSACleanup(); 
     exit(11); 
    } 

    myBackup = mySocket; 
} 

Socket::~Socket() 
{ 
    WSACleanup(); 
} 

bool Socket::SendData(char *buffer) 
{ 
    send(mySocket, buffer, strlen(buffer), 0); 
    return true; 
} 

bool Socket::RecvData(char *buffer, int size) 
{ 
    int i = recv(mySocket, buffer, size, 0); 
    buffer[i] = '\0'; 
    return true; 
} 

void Socket::CloseConnection() 
{ 
    //cout<<"CLOSE CONNECTION"<<endl; 
    closesocket(mySocket); 
    mySocket = myBackup; 
} 

void Socket::GetAndSendMessage() 
{ 
    char message[STRLEN]; 
    cin.ignore();//without this, it gets the return char from the last cin and ignores the following one! 
    cout<<"Send > "; 
    cin.get(message, STRLEN); 
    SendData(message); 
} 

void ServerSocket::StartHosting(int port) 
{ 
    Bind(port); 
    Listen(); 
} 

void ServerSocket::Listen() 
{ 
    //cout<<"LISTEN FOR CLIENT..."<<endl; 

    if (listen (mySocket, 1) == SOCKET_ERROR) 
    { 
     cerr<<"ServerSocket: Error listening on socket\n"; 
     system("pause"); 
     WSACleanup(); 
     exit(15); 
    } 

    //cout<<"ACCEPT CONNECTION..."<<endl; 

    acceptSocket = accept(myBackup, NULL, NULL); 
    while (acceptSocket == SOCKET_ERROR) 
    { 
     acceptSocket = accept(myBackup, NULL, NULL); 
    } 
    mySocket = acceptSocket; 
} 

void ServerSocket::Bind(int port) 
{ 
    myAddress.sin_family = AF_INET; 
    myAddress.sin_addr.s_addr = inet_addr("0.0.0.0"); 
    myAddress.sin_port = htons(port); 

    //cout<<"BIND TO PORT "<<port<<endl; 

    if (bind (mySocket, (SOCKADDR*) &myAddress, sizeof(myAddress)) == SOCKET_ERROR) 
    { 
     cerr<<"ServerSocket: Failed to connect\n"; 
     system("pause"); 
     WSACleanup(); 
     exit(14); 
    } 
} 

void ClientSocket::ConnectToServer(const char *ipAddress, int port) 
{ 
    myAddress.sin_family = AF_INET; 
    myAddress.sin_addr.s_addr = inet_addr(ipAddress); 
    myAddress.sin_port = htons(port); 

    //cout<<"CONNECTED"<<endl; 

    if (connect(mySocket, (SOCKADDR*) &myAddress, sizeof(myAddress)) == SOCKET_ERROR) 
    { 
     cerr<<"ClientSocket: Failed to connect\n"; 
     system("pause"); 
     WSACleanup(); 
     exit(13); 
    } 

} 

Und hier ist stdafx.h

#pragma once 

#include "targetver.h" 

#define WIN32_LEAN_AND_MEAN    // Exclude rarely-used stuff from Windows headers 
// Windows Header Files: 
#include <windows.h> 

// C RunTime Header Files 
#include <stdlib.h> 
#include <malloc.h> 
#include <memory.h> 
#include <tchar.h> 


// TODO: reference additional headers your program requires here 
#include "Socket.h" 

Und hier meine Fehlermeldungen sind:

1>------ Build started: Project: Client, Configuration: Debug Win32 ------ 
1> stdafx.cpp 
1> Socket.cpp 
1> Client.cpp 
1> Generating Code... 
1>Socket.obj : error LNK2019: unresolved external symbol [email protected] referenced in function "public: void __thiscall ServerSocket::Listen(void)" ([email protected]@@QAEXXZ) 
1>Socket.obj : error LNK2019: unresolved external symbol [email protected] referenced in function "public: void __thiscall ServerSocket::Bind(int)" ([email protected]@@[email protected]) 
1>Socket.obj : error LNK2019: unresolved external symbol [email protected] referenced in function "public: void __thiscall Socket::CloseConnection(void)" ([email protected]@@QAEXXZ) 
1>Socket.obj : error LNK2019: unresolved external symbol [email protected] referenced in function "public: void __thiscall ClientSocket::ConnectToServer(char const *,int)" ([email protected]@@[email protected]) 
1>Socket.obj : error LNK2019: unresolved external symbol [email protected] referenced in function "public: void __thiscall ServerSocket::Bind(int)" ([email protected]@@[email protected]) 
1>Socket.obj : error LNK2019: unresolved external symbol [email protected] referenced in function "public: void __thiscall ServerSocket::Bind(int)" ([email protected]@@[email protected]) 
1>Socket.obj : error LNK2019: unresolved external symbol [email protected] referenced in function "public: void __thiscall ServerSocket::Listen(void)" ([email protected]@@QAEXXZ) 
1>Socket.obj : error LNK2019: unresolved external symbol [email protected] referenced in function "public: bool __thiscall Socket::RecvData(char *,int)" ([email protected]@@[email protected]) 
1>Socket.obj : error LNK2019: unresolved external symbol [email protected] referenced in function "public: bool __thiscall Socket::SendData(char *)" ([email protected]@@[email protected]) 
1>Socket.obj : error LNK2019: unresolved external symbol [email protected] referenced in function "public: __thiscall Socket::Socket(void)" ([email protected]@[email protected]) 
1>Socket.obj : error LNK2019: unresolved external symbol [email protected] referenced in function "public: __thiscall Socket::Socket(void)" ([email protected]@[email protected]) 
1>Socket.obj : error LNK2019: unresolved external symbol [email protected] referenced in function "public: __thiscall Socket::Socket(void)" ([email protected]@[email protected]) 
1>C:\Users\ajayp_000\documents\visual studio 2012\Projects\Client\Debug\Client.exe : fatal error LNK1120: 12 unresolved externals 
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== 
+3

Haben Sie Ws2_32.lib zu Ihren zusätzlichen Abhängigkeiten in Ihren Linker/Input-Einstellungen hinzugefügt? – drescherjm

+0

Nein ... Ich werde das versuchen und zurück zu diesem Beitrag – Iowa15

+3

Sie können es so hinzufügen - #pragma Kommentar (lib, "Ws2_32.lib") – SChepurin

Antwort

79

Das Problem ist, Sie sind nicht Verknüpfung mit der Ws2_32.lib-Bibliothek. Um dies zu beheben, können Sie das zu Ihrer zusätzlichen Abhängigkeiten-Registerkarte der Linker/Eingabe-Einstellungen für Ihr Projekt hinzufügen. Alternativ (wie durch SChepurin in den Kommentaren darauf hingewiesen) können Sie

#pragma comment(lib, "Ws2_32.lib") 

zu einer Quelldatei des Projekts hinzufügen.

+0

Ich konfrontiert dasselbe Problem in Eclipse. Wie man es löst? –

+1

Eclipse ist eine IDE. Was ist dein Compiler? Obwohl, wenn der Compiler nicht Visual Studio ist, kann ich sowieso nicht helfen. – drescherjm

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