1

Ich habe reactive native und fügte die adjust sdk nach dem Folgen der Anweisungen, war nicht in der Lage, das Projekt auf der Android-Seite kompilieren. Das Problem habe ich habe, ist mit Bezug auf diese Linie in den build.gradleKann nicht reagieren natives Projekt mit Google Services Analytics

compile 'com.google.android.gms:play-services-analytics:10.0.1' 

Wenn diese Zeile nicht da ist, dann ist zu kompilieren, ohne Frage, aber mit da es, funktioniert es nicht mit diesem Fehler (ersten paar Zeilen für context):

:app:transformClassesWithDexForRelease 

Running dex as a separate process. 

To run dex in process, the Gradle daemon needs a larger heap. 
It currently has 1024 MB. 
For faster builds, increase the maximum heap size for the Gradle daemon to at least 1536 MB. 
To do this set org.gradle.jvmargs=-Xmx1536M in the project gradle.properties. 
For more information see https://docs.gradle.org/current/userguide/build_environment.html 


AGPBI: {"kind":"error","text":"Error converting bytecode to dex:\nCause: com.android.dex.DexException: Multiple dex files define Lcom/google/android/gms/common/api/zzf;","sources":[{}],"original":"UNEXPECTED TOP-LEVEL EXCEPTION:\ncom.android.dex.DexException: Multiple dex files define Lcom/google/android/gms/common/api/zzf;\n\tat com.android.dx.merge.DexMerger.readSortableTypes(DexMerger.java:591)\n\tat com.android.dx.merge.DexMerger.getSortedTypes(DexMerger.java:546)\n\tat com.android.dx.merge.DexMerger.mergeClassDefs(DexMerger.java:528)\n\tat com.android.dx.merge.DexMerger.mergeDexes(DexMerger.java:164)\n\tat com.android.dx.merge.DexMerger.merge(DexMerger.java:188)\n\tat com.android.dx.command.dexer.Main.mergeLibraryDexBuffers(Main.java:504)\n\tat com.android.dx.command.dexer.Main.runMonoDex(Main.java:334)\n\tat com.android.dx.command.dexer.Main.run(Main.java:277)\n\tat com.android.dx.command.dexer.Main.main(Main.java:245)\n\tat com.android.dx.command.Main.main(Main.java:106)\n","tool":"Dex"} 

:app:transformClassesWithDexForRelease FAILED 

FAILURE: Build failed with an exception. 

* What went wrong: 
Execution failed for task ':app:transformClassesWithDexForRelease'. 
> com.android.build.api.transform.TransformException: com.android.ide.common.process.ProcessException: java.util.concurrent.ExecutionException: java.lang.UnsupportedOperationException 

* Try: 
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. 

BUILD FAILED 

Total time: 36.108 secs 

der Kern Ausnahme zu sein scheint:

Error:Error converting bytecode to dex: 
    Cause: com.android.dex.DexException: Multiple dex files define Lcom/google/android/gms/common/api/zzf; 

der einzige Grund, warum ich diese Bibliothek verwenden, da dieser Anleitung ist: https://github.com/adjust/react_native_sdk#google-play-services

Jede Hilfe würde sehr geschätzt werden!

Zur Info: Ich habe eine Reihe von Lösungen ausprobiert, wie force=true auf die Bibliothek ohne Glück von nur zufällig versucht

Der Rest meiner Build gradle und package.json für Kontext

googeln

build.grade

apply plugin: "com.android.application" 

import com.android.build.OutputFile 

/** 
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets 
* and bundleReleaseJsAndAssets). 
* These basically call `react-native bundle` with the correct arguments during the Android build 
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the 
* bundle directly from the development server. Below you can see all the possible configurations 
* and their defaults. If you decide to add a configuration block, make sure to add it before the 
* `apply from: "../../node_modules/react-native/react.gradle"` line. 
* 
* project.ext.react = [ 
* // the name of the generated asset file containing your JS bundle 
* bundleAssetName: "index.android.bundle", 
* 
* // the entry file for bundle generation 
* entryFile: "index.android.js", 
* 
* // whether to bundle JS and assets in debug mode 
* bundleInDebug: false, 
* 
* // whether to bundle JS and assets in release mode 
* bundleInRelease: true, 
* 
* // whether to bundle JS and assets in another build variant (if configured). 
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants 
* // The configuration property can be in the following formats 
* //   'bundleIn${productFlavor}${buildType}' 
* //   'bundleIn${buildType}' 
* // bundleInFreeDebug: true, 
* // bundleInPaidRelease: true, 
* // bundleInBeta: true, 
* 
* // the root of your project, i.e. where "package.json" lives 
* root: "../../", 
* 
* // where to put the JS bundle asset in debug mode 
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug", 
* 
* // where to put the JS bundle asset in release mode 
* jsBundleDirRelease: "$buildDir/intermediates/assets/release", 
* 
* // where to put drawable resources/React Native assets, e.g. the ones you use via 
* // require('./image.png')), in debug mode 
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug", 
* 
* // where to put drawable resources/React Native assets, e.g. the ones you use via 
* // require('./image.png')), in release mode 
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release", 
* 
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means 
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to 
* // date; if you have any other folders that you want to ignore for performance reasons (gradle 
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/ 
* // for example, you might want to remove it from here. 
* inputExcludes: ["android/**", "ios/**"], 
* 
* // override which node gets called and with what additional arguments 
* nodeExecutableAndArgs: ["node"] 
* 
* // supply additional arguments to the packager 
* extraPackagerArgs: [] 
* ] 
*/ 

apply from: "../../node_modules/react-native/react.gradle" 

/** 
* Set this to true to create two separate APKs instead of one: 
* - An APK that only works on ARM devices 
* - An APK that only works on x86 devices 
* The advantage is the size of the APK is reduced by about 4MB. 
* Upload all the APKs to the Play Store and people will download 
* the correct one based on the CPU architecture of their device. 
*/ 
def enableSeparateBuildPerCPUArchitecture = false 

/** 
* Run Proguard to shrink the Java bytecode in release builds. 
*/ 
def enableProguardInReleaseBuilds = false 

android { 
    compileSdkVersion 24 
    buildToolsVersion "24.0.1" 

    defaultConfig { 
     applicationId "example.app" 
     minSdkVersion 16 
     targetSdkVersion 24 
     versionCode 1 
     versionName "1.0" 
     ndk { 
      abiFilters "armeabi-v7a", "x86" 
     } 
     //multiDexEnabled true 
    } 
    //dexOptions { 
    // preDexLibraries = false 
    //} 
    signingConfigs { 
     release { 
      storeFile file(MYAPP_RELEASE_STORE_FILE) 
      storePassword MYAPP_RELEASE_STORE_PASSWORD 
      keyAlias MYAPP_RELEASE_KEY_ALIAS 
      keyPassword MYAPP_RELEASE_KEY_PASSWORD 
     } 
    } 
    splits { 
     abi { 
      reset() 
      enable enableSeparateBuildPerCPUArchitecture 
      universalApk false // If true, also generate a universal APK 
      include "armeabi-v7a", "x86" 
     } 
    } 
    buildTypes { 
     release { 
      minifyEnabled enableProguardInReleaseBuilds 
      proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro" 
      signingConfig signingConfigs.release 
     } 
    } 
    // applicationVariants are e.g. debug, release 
    applicationVariants.all { variant -> 
     variant.outputs.each { output -> 
      // For each separate APK per architecture, set a unique version code as described here: 
      // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits 
      def versionCodes = ["armeabi-v7a":1, "x86":2] 
      def abi = output.getFilter(OutputFile.ABI) 
      if (abi != null) { // null for the universal-debug, universal-release variants 
       output.versionCodeOverride = 
         versionCodes.get(abi) * 1048576 + defaultConfig.versionCode 
      } 
     } 
    } 
} 

repositories { 
    mavenCentral() 
    maven { url "https://jitpack.io" } 
} 

dependencies { 
    compile project(':react-native-adjust') 
    compile project(':react-native-version-number') 
    compile project(':react-native-fcm') 
    compile project(':react-native-fbsdk') 
    compile project(':react-native-dialogs') 
    compile project(':react-native-image-picker') 
    compile project(':react-native-camera') 
    compile project(':realm') 
    compile project(':react-native-vector-icons') 
    compile 'com.google.firebase:firebase-core:10.0.1' //this decides your firebase SDK version 
    compile 'com.facebook.android:facebook-android-sdk:[4,5)' 
    compile fileTree(dir: "libs", include: ["*.jar"]) 
    compile "com.android.support:appcompat-v7:23.0.1" 
    compile "com.facebook.react:react-native:+" // From node_modules 
    compile 'com.google.android.gms:play-services-analytics:10.0.1' 
} 

// Run this once to be able to run the application with BUCK 
// puts all compile dependencies into folder libs for BUCK to use 
task copyDownloadableDepsToLibs(type: Copy) { 
    from configurations.compile 
    into 'libs' 
} 
apply plugin: 'com.google.gms.google-services' 

und package.json:

{ 
    "name": "example", 
    "version": "0.5.0", 
    "private": true, 
    "scripts": { 
    "start": "node node_modules/react-native/local-cli/cli.js start", 
    "android": "react-native run-android", 
    "rev": "adb reverse tcp:8081 tcp:8081", 
    "ios": "react-native run-ios --simulator='iPhone 7'", 
    "release:android": "cd android && ./gradlew assembleRelease && cd ..", 
    "cdapk": "cd android/app/build/outputs/apk", 
    "lint": "eslint .", 
    "test": "jest" 
    }, 
    "dependencies": { 
    "base-64": "^0.1.0", 
    "chroma-js": "^1.2.1", 
    "eslint-plugin-react": "^6.3.0", 
    "lodash": "^4.16.4", 
    "moment": "^2.16.0", 
    "react": "~15.4.0-rc.4", 
    "react-native": "0.38.0", 
    "react-native-adjust": "^4.11.3", 
    "react-native-animatable": "^0.6.1", 
    "react-native-camera": "^0.4.1", 
    "react-native-dialogs": "0.0.19", 
    "react-native-fbsdk": "^0.4.0", 
    "react-native-fcm": "^2.5.5", 
    "react-native-image-picker": "^0.23.0", 
    "react-native-keyboard-aware-scroll-view": "^0.2.8", 
    "react-native-mimetype": "0.0.7", 
    "react-native-modal-picker": "0.0.16", 
    "react-native-navbar": "^1.5.4", 
    "react-native-popup-menu": "^0.7.5", 
    "react-native-router-flux": "^3.35.0", 
    "react-native-scrollable-tab-view": "0.6.0", 
    "react-native-search-bar": "^2.16.0", 
    "react-native-swiper": "^1.5.4", 
    "react-native-tabs": "^1.0.9", 
    "react-native-vector-icons": "^3.0.0", 
    "react-native-version-number": "^0.1.2", 
    "react-redux": "^4.4.5", 
    "realm": "^0.14.3", 
    "redux": "^3.6.0", 
    "redux-logger": "^2.6.1", 
    "redux-saga": "^0.12.1", 
    "z-schema": "^3.18.0" 
    }, 
    "devDependencies": { 
    "babel-jest": "17.0.2", 
    "babel-preset-react-native": "1.9.0", 
    "eslint": "^3.6.1", 
    "eslint-plugin-react": "^6.3.0", 
    "jest": "17.0.3", 
    "jest-react-native": "17.0.3", 
    "react-test-renderer": "~15.4.0-rc.4", 
    "redux-devtools": "^3.3.1", 
    "remote-redux-devtools": "^0.5.1" 
    }, 
    "jest": { 
    "preset": "react-native" 
    } 
} 

Antwort

0

Adjust React Native SDK benötigt diese Abhängigkeit, um Google Play Services Advertising Identifier lesen zu können. Möglicherweise enthält Ihr Projekt einige der Plug-ins, die diesen Teil der Google Play Services-Bibliothek bereits enthalten, sodass das Hinzufügen dieser Abhängigkeit zu Ihren eigenen möglicherweise mehrere Verweise darauf verursacht.

Sie können versuchen, diese Abhängigkeit zu überspringen und überprüfen Adjust SDK ausführliche Protokolle beim Verfolgen Sitzung oder Ereignis in Sandbox und wenn Sie sehen, dass der Parameter gps_adid mit Session/Event-Paket gesendet wird, dann bedeutet dies, dass Ihre App bereits enthält Teil der Google Play Services-Bibliothek, die Adjust SDK benötigt, um den Google Advertising Identifier für Google Play Services zu lesen. In diesem Fall müssen Sie nicht hinzufügen:

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