Ich habe Schwierigkeiten beim Einfügen von Daten in meine SQLite-Datenbank. Wenn ich meine addData()
Methode anrufe, stürzt meine App ab. Ich rufe meine addData
Methode (die in MainActivity
ist) von meiner GameView
Klasse innerhalb meiner onTouchEvent
Methode. Ich muss meine turns
Ganzzahl in die COLUMN_SCORES
Spalte in meiner Datenbank einfügen. Schätze jede Hilfe!Einfügen und Abrufen von Daten in SQLite
DatabaseHelper.java:
public class DatabaseHelper extends SQLiteOpenHelper {
public static final String DATABASE_NAME = "scores.db";
public static final String TABLE_NAME = "scores_table";
public static final String COLUMN_ID = "ID";
public static final String COLUMN_SCORE = "SCORE";
public DatabaseHelper(Context context) {
super(context, DATABASE_NAME, null, 1);
}
@Override
public void onCreate(SQLiteDatabase db) {
db.execSQL("create table " + TABLE_NAME +" (ID INTEGER PRIMARY KEY AUTOINCREMENT, SCORE INTEGER)");
}
@Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
db.execSQL("DROP TABLE IF EXISTS " + TABLE_NAME);
onCreate(db);
}
public boolean insertData(String score) {
SQLiteDatabase db = this.getWritableDatabase();
ContentValues contentValues = new ContentValues();
contentValues.put(COLUMN_SCORE, score);
long result = db.insert(TABLE_NAME, null, contentValues);
if(result == -1) {
return false;
}
else {
return true;
}
}
public Cursor getAllData() {
SQLiteDatabase db = this.getWritableDatabase();
Cursor res = db.rawQuery("select * from " + TABLE_NAME, null);
return res;
}
public boolean updateData(String id, String score) {
SQLiteDatabase db = this.getWritableDatabase();
ContentValues contentValues = new ContentValues();
contentValues.put(COLUMN_ID, id);
contentValues.put(COLUMN_SCORE, score);
db.update(TABLE_NAME, contentValues, "ID = ?", new String[] { id });
return true;
}
public Integer deleteData(String id) {
SQLiteDatabase db = this.getWritableDatabase();
return db.delete(TABLE_NAME, "ID = ?", new String[] { id });
}
}
GameView.java:
public class GameView extends View {
int mcolumns = 5;
int mrows = 5;
private NetwalkGrid mGame = new NetwalkGrid(mcolumns, mrows);
private GestureDetector mGestureDetector;
Random rand = new Random();
int sizeSqX;
int sizeSqY;
int sizeSq;
public static int turns;
Paint bgPaint;
public GameView(Context context) {
super(context);
init();
}
private void init() {
bgPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
bgPaint.setStyle(Paint.Style.FILL);
bgPaint.setColor(0xff0000ff);
mGame.gridCopy();
for (int col = 0; col < mGame.getColumns(); col++) {
for (int row = 0; row < mGame.getRows(); row++) {
int num = rand.nextInt(3) + 1;
for (int turns = 1; turns < num; turns++) {
mGame.rotateRight(col, row);
}
}
}
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.BLACK);
sizeSqX = getWidth()/mcolumns;
sizeSqY = getHeight()/mrows;
if (sizeSqX < sizeSqY) {
sizeSq = sizeSqX;
}
else {
sizeSq = sizeSqY;
}
Bitmap b = BitmapFactory.decodeResource(getResources(), R.drawable.placeholder);
//Bitmap s = BitmapFactory.decodeResource(getResources(), R.drawable.straight);
//Bitmap dl = BitmapFactory.decodeResource(getResources(), R.drawable.downleft);
int cellContent;
//square = get width/col
int square = 140;
for (int col = 0; col < mGame.getColumns(); col++) {
for (int row = 0; row < mGame.getRows(); row++) {
cellContent = mGame.getGridElem(col,row);
if (cellContent == 1) {
b = BitmapFactory.decodeResource(getResources(), R.drawable.up_down); // Image for down position
if (cellContent == 65 && mGame.checkWin()) {
b = BitmapFactory.decodeResource(getResources(), R.drawable.up_down_connected);
}
}
else if (cellContent == 2) {
b = BitmapFactory.decodeResource(getResources(), R.drawable.left_right); // Right position
if (mGame.checkWin()) {
b = BitmapFactory.decodeResource(getResources(), R.drawable.left_right_connected);
}
}
else if (cellContent == 3) {
b = BitmapFactory.decodeResource(getResources(), R.drawable.right_down); // Down right position WORKS
if (mGame.checkWin()) {
b = BitmapFactory.decodeResource(getResources(), R.drawable.right_down_connected);
}
else {
b = BitmapFactory.decodeResource(getResources(), R.drawable.placeholder2); //
}
canvas.drawBitmap(b, null,new Rect(col * sizeSq, row * sizeSq,col*sizeSq+sizeSq, row*sizeSq+sizeSq), null);
//Paint paint = new Paint();
//paint.setColor(Color.WHITE);
// paint.setStyle(Paint.Style.FILL);
TextPaint tp = new TextPaint();
tp.setColor(Color.GREEN);
tp.setTextSize(70);
tp.setTypeface(Typeface.create("Courier", Typeface.BOLD));
canvas.drawText("Moves: " + String.valueOf(turns), 10, 1180, tp);
canvas.drawText("High score: ", 10, 1280, tp);
}
}
}
//SoundPoolPlayer sound = new SoundPoolPlayer(getContext());
@Override
public boolean onTouchEvent(MotionEvent event) {
//boolean eventConsumed = mGestureDetector.onTouchEvent(event);
//GameView mGameView = new GameView(getApplicationContext());
//if (eventConsumed) {
int x = (int) event.getX();
int y = (int) event.getY();
int column = getColTouched(event.getX());
int row = getRowTouched(event.getY());
try {
mGame.rotateRight(column, row);
System.out.println(mcolumns);
turns++;
MainActivity main = new MainActivity();
//main.setTurns();
main.addData();
//main.getData();
mGame.checkWin();
if (mGame.checkWin()) {
System.out.println("check win works");
invalidate();
//main.setTurns();
//main.AddData();
}
invalidate();
}
catch (ArrayIndexOutOfBoundsException err) {
System.out.println("User has pressed outside game grid - exception caught");
}
//sound.playShortResource(R.raw.click);
// sound.release();
return super.onTouchEvent(event);
}
public int getColTouched(float x) {
return (int) (x/sizeSq);
}
public int getRowTouched(float y) {
return (int) (y/sizeSq);
}
public int getCols() {
return mcolumns;
}
public void setColRow(int columns, int rows) {
this.mcolumns = columns;
this.mrows = rows;
}
public int getTurns() {
return turns;
}
}
MainActivity.java:
public class MainActivity erweitert AppCompatActivity {
private GestureDetector mGestureDetector;
private ImageView imageView;
private RadioGroup radioGroup;
private int mcolumns;
private int mrows;
DatabaseHelper myDb;
String test = "test data";
int turns;
static Context appcon;
String highScore;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
appcon = this;
myDb = new DatabaseHelper(this);
}
public void runGame(View view){
Intent intent = new Intent(this, GameViewActivity.class);
startActivity(intent);
}
public void runInstructions(View view) {
Intent intent = new Intent(this, InstructionsActivity.class);
startActivity(intent);
}
public void setTurns() {
//GameView mGameView = new GameView(getApplicationContext());
this.turns = GameView.turns;
System.out.println("Turns: " + Integer.toString(turns));
}
public void addData() {
boolean isInserted = myDb.insertData(test);
if(isInserted == true) {
System.out.println("Data inserted");
}
else {
System.out.println("Data NOT inserted");
}
}
public void getData() {
Cursor res = myDb.getAllData();
StringBuffer buffer = new StringBuffer();
while(res.moveToNext()) {
buffer.append(res.getString(1));
}
System.out.println(buffer.toString());
}
}
'meine app crashes' - schreiben Sie bitte die Stacktrace –
Ich glaube nicht, sollten Sie einen neuen MainActivity wie in' MainActivity Haupt = new MainActivity erschaffen(); '. – MikeT
PS möchten Sie vielleicht nach der Lektüre dieser [SQLite Autoincrement] ('sqlite.org/autoinc.html) die Verwendung von' AUTOINCREMENT' noch einmal überdenken. – MikeT