Ich zeichne die Sprechblase mit UIBezierpath
in einer UIView
Klasse. In der View-Klasse enthalten die UITextView. Ich verwende den folgenden Code zum Zeichnen der Sprechblase.Wie zeichne ich die Sprechblase als UITextview ContentSize
//BezierPathView.h
@interface BezierpathView : UIView<UITextViewDelegate>{
CGFloat animatedDistance;
UITextView *LXVolabel;
UIView *view;
UIBezierPath* speechBubbleTopPath;
UIBezierPath* rectanglePath;
UIBezierPath* speechBubbleBottomPath;
UIColor* darkGray;
UIColor* shadow;
CGSize shadowOffset;
CGFloat shadowBlurRadius;
NSString* textContent;
}
@property(nonatomic,strong)UIView *view;
@property(nonatomic,strong)UITextView *LXVolabel;
//BezierPath.m
@implementation BezierpathView
@synthesize LXVolabel,view;
- (id)initWithFrame:(CGRect)frame{
self = [super initWithFrame:frame];
if (self) {
self.backgroundColor = [UIColor clearColor];
self.LXVolabel = [[UITextView alloc]initWithFrame:CGRectMake(0, 0,self.frame.size.width , self.frame.size.height-10)];
self.LXVolabel.backgroundColor = [UIColor clearColor];
self.LXVolabel.delegate = self;
self.LXVolabel.font = [UIFont systemFontOfSize:20];
[self addSubview:self.LXVolabel];
CGRect applicationFrame = [[UIScreen mainScreen] applicationFrame];
view = [[UIView alloc]initWithFrame:CGRectMake(0, 0, applicationFrame.size.width, applicationFrame.size.height)];
// Color Declarations
darkGray = [UIColor grayColor];
// Shadow Declarations
shadow= [UIColor blackColor];
shadowOffset= CGSizeMake(0, 1);
shadowBlurRadius= 1;
// Abstracted Graphic Attributes
textContent= LXVolabel.text;
}
return self;
}
- (void)drawRect:(CGRect)rect
{
[super drawRect:rect];
CGContextRef context = UIGraphicsGetCurrentContext();
// Drawing code
//// General Declarations
// speechBubbleTop Drawing
speechBubbleTopPath = [UIBezierPath bezierPath];
[speechBubbleTopPath moveToPoint: CGPointMake(294, 7)];
[speechBubbleTopPath addCurveToPoint: CGPointMake(288, -0) controlPoint1: CGPointMake(294, 3.13) controlPoint2: CGPointMake(291.31, -0)];
[speechBubbleTopPath addLineToPoint: CGPointMake(8, -0)];
[speechBubbleTopPath addCurveToPoint: CGPointMake(2, 7) controlPoint1: CGPointMake(4.69, -0) controlPoint2: CGPointMake(2, 3.13)];
[speechBubbleTopPath addLineToPoint: CGPointMake(294, 7)];
[speechBubbleTopPath closePath];
[darkGray setFill];
[speechBubbleTopPath fill];
// Rectangle Drawing
rectanglePath = [UIBezierPath bezierPathWithRect: CGRectMake(2, 6, 292,self.frame.size.height-15)];
CGContextSaveGState(context);
CGContextSetShadowWithColor(context, shadowOffset, shadowBlurRadius, shadow.CGColor);
[darkGray setFill];
[rectanglePath fill];
CGContextRestoreGState(context);
// Text Drawing
CGRect textRect = CGRectMake(7, 6, 292, self.frame.size.height-15);
CGContextSaveGState(context);
CGContextSetShadowWithColor(context, shadowOffset, shadowBlurRadius, shadow.CGColor);
[[UIColor whiteColor] setFill];
[textContent drawInRect: textRect withFont: [UIFont fontWithName: @"Helvetica-Light" size: 14] lineBreakMode: NSLineBreakByWordWrapping alignment: NSTextAlignmentLeft];
//CGContextRestoreGState(context);
float addedHeight = 100 -38;
[self drawPath:addedHeight contextValue:context];
//speechBubbleBottom Drawing
speechBubbleBottomPath = [UIBezierPath bezierPath];
[speechBubbleBottomPath moveToPoint: CGPointMake(2, 24+addedHeight)];
[speechBubbleBottomPath addCurveToPoint: CGPointMake(8, 30+addedHeight) controlPoint1: CGPointMake(2, 27.31+addedHeight) controlPoint2: CGPointMake(4.69, 30+addedHeight)];
[speechBubbleBottomPath addLineToPoint: CGPointMake(13, 30+addedHeight)];
[speechBubbleBottomPath addLineToPoint: CGPointMake(8, 42+addedHeight)];
[speechBubbleBottomPath addLineToPoint: CGPointMake(25, 30+addedHeight)];
[speechBubbleBottomPath addLineToPoint: CGPointMake(288, 30+addedHeight)];
[speechBubbleBottomPath addCurveToPoint: CGPointMake(294, 24+addedHeight) controlPoint1: CGPointMake(291.31, 30+addedHeight) controlPoint2: CGPointMake(294, 27.31+addedHeight)];
[speechBubbleBottomPath addLineToPoint: CGPointMake(2, 24+addedHeight)];
[speechBubbleBottomPath closePath];
CGContextSaveGState(context);
CGContextSetShadowWithColor(context, shadowOffset, shadowBlurRadius, shadow.CGColor);
[darkGray setFill];
[speechBubbleBottomPath fill];
CGContextRestoreGState(context);
}
-(void)textViewDidChange:(UITextView *)textView{
CGRect rect = textView.frame;
rect.size.height = textView.contentSize.height;// Adding.size Since height is not a member of CGRect
self.frame = CGRectMake(10, 20, textView.frame.size.width, textView.contentSize.height+20);
textView.frame = rect;
}
Mein Gedanke ist, dass, wenn ich den Text in der Textansicht eingegeben habe ich die Sprechblase Größe erhöhen möchten basierend auf dem Text der Textansicht. Aber meine Sprechblase Größe wird nicht korrekt erhöht. Wie löse ich dieses Problem?
Nizza Frage Bruder – Ben10