Wie ich sehe, Sie vermischen synchronious und asynchronious. Das ist eine schlechte Übung.
Was Sie wollen, ist so etwas wie:
var header = ReadHeader(); // 2 bytes
var data = ReadData(header.DataSize);
ich nicht den Netzwerk-Stream verwendet haben, aber .... Hier ist ein Beispiel meiner async SocketReader:
public static class SocketReader
{
// This method will continues read until count bytes are read. (or socket is closed)
private static void DoReadFromSocket(Socket socket, int bytesRead, int count, byte[] buffer, Action<ArraySegment<byte>> endRead)
{
// Start a BeginReceive.
try
{
socket.BeginReceive(buffer, bytesRead, count - bytesRead, SocketFlags.None, (asyncResult) =>
{
// Get the bytes read.
int read = 0;
try
{
// if this goes wrong, the read remains 0
read = socket.EndReceive(asyncResult);
}
catch (ObjectDisposedException) { }
catch (Exception exception)
{
Trace.TraceError(exception.Message);
}
// if zero bytes received, the socket isn't available anymore.
if (read == 0)
{
endRead(new ArraySegment<byte>(buffer, 0, 0));
return;
}
// increase the bytesRead, (position within the buffer)
bytesRead += read;
// if all bytes are read, call the endRead with the buffer.
if (bytesRead == count)
// All bytes are read. Invoke callback.
endRead(new ArraySegment<byte>(buffer, 0, count));
else
// if not all bytes received, start another BeginReceive.
DoReadFromSocket(socket, bytesRead, count, buffer, endRead);
}, null);
}
catch (Exception exception)
{
Trace.TraceError(exception.Message);
endRead(new ArraySegment<byte>(buffer, 0, 0));
}
}
public static void ReadFromSocket(Socket socket, int count, Action<ArraySegment<byte>> endRead)
{
// read from socket, construct a new buffer.
DoReadFromSocket(socket, 0, count, new byte[count], endRead);
}
public static void ReadFromSocket(Socket socket, int count, byte[] buffer, Action<ArraySegment<byte>> endRead)
{
// if you do have a buffer available, you can pass that one. (this way you do not construct new buffers for receiving and able to reuse buffers)
// if the buffer is too small, raise an exception, the caller should check the count and size of the buffer.
if (count > buffer.Length)
throw new ArgumentOutOfRangeException(nameof(count));
DoReadFromSocket(socket, 0, count, buffer, endRead);
}
}
Verwendung:
SocketReader.ReadFromSocket(socket, 2, (headerData) =>
{
if(headerData.Count == 0)
{
// nothing/closed
return;
}
// Read the length of the data.
int length = BitConverter.ToInt16(headerData.Array, headerData.Offset);
SocketReader.ReadFromSocket(socket, length, (dataBufferSegment) =>
{
if(dataBufferSegment.Count == 0)
{
// nothing/closed
return;
}
Process(dataBufferSegment);
// extra: if you need a binaryreader..
using(var stream = new MemoryStream(dataBufferSegment.Array, dataBufferSegment.Offset, dataBufferSegment.Count))
using(var reader = new BinaryReader(stream))
{
var whatever = reader.ReadInt32();
}
}
});
Sie können das optimieren Empfangspuffer durch einen Puffer übergeben (siehe den Überlastungen)
weiterhin empfangen:(Wiederverwendung receivebuffer)
public class PacketReader
{
private byte[] _receiveBuffer = new byte[2];
// This will run until the socket is closed.
public void StartReceiving(Socket socket, Action<ArraySegment<byte>> process)
{
SocketReader.ReadFromSocket(socket, 2, _receiveBuffer, (headerData) =>
{
if(headerData.Count == 0)
{
// nothing/closed
return;
}
// Read the length of the data.
int length = BitConverter.ToInt16(headerData.Array, headerData.Offset);
// if the receive buffer is too small, reallocate it.
if(_receiveBuffer.Length < length)
_receiveBuffer = new byte[length];
SocketReader.ReadFromSocket(socket, length, _receiveBuffer, (dataBufferSegment) =>
{
if(dataBufferSegment.Count == 0)
{
// nothing/closed
return;
}
try
{
process(dataBufferSegment);
}
catch { }
StartReceiving(socket, process);
});
});
}
}
Verbrauch:
private PacketReader _reader;
public void Start()
{
_reader = new PacketReader(socket, HandlePacket);
}
private void HandlePacket(ArraySegment<byte> packet)
{
// do stuff.....
}
Selbst mit nur einem Puffer Länge von 2, ist nicht garantiert, dass ein einzelner Aufruf von 'Read' (oder' BeginRead' hier) dazu führt, dass 2 Bytes gelesen werden. Sie müssen das Ergebnis immer überprüfen und weitere Lesevorgänge durchführen, wenn Sie eine bestimmte Anzahl von Bytes lesen müssen. –
Sie mischen synchrone 'stream.Read' und asynchrone' stream.BeginRead'. Das läutet hier Alarmglocken ... –