fragte ich bereits eine sehr ähnliche Frage einen oder zwei Tage vor, aber mein Problem war nicht ganz klar, so dass ich versuchen, es zu formulieren hier:Screenshot WinAPI - Free Memory
ich einen Screenshot von meinem Bildschirm tun will und zu tun, dass ich gesucht und gefunden diesen Code:
#include <windows.h>
#include <stdio.h>
inline int GetFilePointer(HANDLE FileHandle)
{
return SetFilePointer(FileHandle, 0, 0, FILE_CURRENT);
}
extern _Bool SaveBMPFile(char* filePath, HBITMAP bitmap, HDC bitmapDC, int width, int height)
{
_Bool Success = 0;
HDC SurfDC = NULL; // GDI-compatible device context for the surface
HBITMAP OffscrBmp = NULL; // bitmap that is converted to a DIB
HDC OffscrDC = NULL; // offscreen DC that we can select OffscrBmp into
LPBITMAPINFO lpbi = NULL; // bitmap format info; used by GetDIBits
LPVOID lpvBits = NULL; // pointer to bitmap bits array
HANDLE BmpFile = INVALID_HANDLE_VALUE; // destination .bmp file
BITMAPFILEHEADER bmfh; // .bmp file header
// We need an HBITMAP to convert it to a DIB:
if ((OffscrBmp = CreateCompatibleBitmap(bitmapDC, width, height)) == NULL)
return 0;
// The bitmap is empty, so let's copy the contents of the surface to it.
// For that we need to select it into a device context. We create one.
if ((OffscrDC = CreateCompatibleDC(bitmapDC)) == NULL)
return 0;
// Select OffscrBmp into OffscrDC:
HBITMAP OldBmp = (HBITMAP)SelectObject(OffscrDC, OffscrBmp);
// Now we can copy the contents of the surface to the offscreen bitmap:
BitBlt(OffscrDC, 0, 0, width, height, bitmapDC, 0, 0, SRCCOPY);
// GetDIBits requires format info about the bitmap. We can have GetDIBits
// fill a structure with that info if we pass a NULL pointer for lpvBits:
// Reserve memory for bitmap info (BITMAPINFOHEADER + largest possible
// palette):
if ((lpbi = (LPBITMAPINFO)malloc(sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD))) == NULL)
return 0;
ZeroMemory(&lpbi->bmiHeader, sizeof(BITMAPINFOHEADER));
lpbi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
// Get info but first de-select OffscrBmp because GetDIBits requires it:
SelectObject(OffscrDC, OldBmp);
if (!GetDIBits(OffscrDC, OffscrBmp, 0, height, NULL, lpbi, DIB_RGB_COLORS))
return 0;
// Reserve memory for bitmap bits:
if ((lpvBits = malloc(lpbi->bmiHeader.biSizeImage)) == NULL)
return 0;
// Have GetDIBits convert OffscrBmp to a DIB (device-independent bitmap):
if (!GetDIBits(OffscrDC, OffscrBmp, 0, height, lpvBits, lpbi, DIB_RGB_COLORS))
return 0;
//ANSI->Unicode
LPCSTR szAnsi = filePath;
int Size = MultiByteToWideChar(CP_ACP, 0, szAnsi, -1, NULL, 0);
LPWSTR filename = malloc(sizeof(LPWSTR) * Size);
MultiByteToWideChar(CP_ACP, 0, szAnsi, -1, filename, Size);
// Create a file to save the DIB to:
if ((BmpFile = CreateFile(filename,
GENERIC_WRITE,
0, NULL,
CREATE_ALWAYS,
FILE_ATTRIBUTE_NORMAL,
NULL)) == INVALID_HANDLE_VALUE)
return 0;
DWORD Written; // number of bytes written by WriteFile
// Write a file header to the file:
bmfh.bfType = 19778; // 'BM'
// bmfh.bfSize = ??? // we'll write that later
bmfh.bfReserved1 = bmfh.bfReserved2 = 0;
// bmfh.bfOffBits = ??? // we'll write that later
if (!WriteFile(BmpFile, &bmfh, sizeof(bmfh), &Written, NULL))
return 0;
if (Written < sizeof(bmfh))
return 0;
// Write BITMAPINFOHEADER to the file:
if (!WriteFile(BmpFile, &lpbi->bmiHeader, sizeof(BITMAPINFOHEADER), &Written, NULL))
return 0;
if (Written < sizeof(BITMAPINFOHEADER))
return 0;
// Calculate size of palette:
int PalEntries;
// 16-bit or 32-bit bitmaps require bit masks:
if (lpbi->bmiHeader.biCompression == BI_BITFIELDS)
PalEntries = 3;
else
// bitmap is palettized?
PalEntries = (lpbi->bmiHeader.biBitCount <= 8) ?
// 2^biBitCount palette entries max.:
(int)(1 << lpbi->bmiHeader.biBitCount)
// bitmap is TrueColor -> no palette:
: 0;
// If biClrUsed use only biClrUsed palette entries:
if (lpbi->bmiHeader.biClrUsed)
PalEntries = lpbi->bmiHeader.biClrUsed;
// Write palette to the file:
if (PalEntries) {
if (!WriteFile(BmpFile, &lpbi->bmiColors, PalEntries * sizeof(RGBQUAD), &Written, NULL))
return 0;
if (Written < PalEntries * sizeof(RGBQUAD))
return 0;
}
// The current position in the file (at the beginning of the bitmap bits)
// will be saved to the BITMAPFILEHEADER:
bmfh.bfOffBits = GetFilePointer(BmpFile);
// Write bitmap bits to the file:
if (!WriteFile(BmpFile, lpvBits, lpbi->bmiHeader.biSizeImage, &Written, NULL))
return 0;
if (Written < lpbi->bmiHeader.biSizeImage)
return 0;
// The current pos. in the file is the final file size and will be saved:
bmfh.bfSize = GetFilePointer(BmpFile);
// We have all the info for the file header. Save the updated version:
SetFilePointer(BmpFile, 0, 0, FILE_BEGIN);
if (!WriteFile(BmpFile, &bmfh, sizeof(bmfh), &Written, NULL))
return 0;
if (Written < sizeof(bmfh))
return 0;
return 1;
}
_Bool ScreenCapture(char* filePath, int xStart, int yStart, int width, int height)
{
// get a DC compat. w/ the screen
HDC hDc = CreateCompatibleDC(0);
// make a bmp in memory to store the capture in
HBITMAP hBmp = CreateCompatibleBitmap(GetDC(0), width, height);
// join em up
SelectObject(hDc, hBmp);
// copy from the screen to my bitmap
BitBlt(hDc, 0, 0, width, height, GetDC(0), xStart, yStart, SRCCOPY);
// save my bitmap
_Bool ret = SaveBMPFile(filePath, hBmp, hDc, width, height);
// free the bitmap memory
DeleteObject(hBmp);
return ret;
}
main()
{
ScreenCapture("screenshot.bmp", 0, 0, 1920, 1080);
FILE* Screen = NULL;
Screen = fopen("screenshot.bmp", "r"); //Error, the image is "used" somewhere...
return 0;
}
ich weiß kein Wort des WinAPI aber ich sah in Viual Studio, das zu Screen bei jedem Anruf(), gibt es nicht befreit RAM und das ist ein Problem.
Wenn einige von euch weiß, wo der Fehler ist ...
helfen Schätzt, Dank :)
Sie schließen 'Bmpfile' nicht. Bevor Sie von 'SaveBMPFile' zurückkommen, rufen Sie' CloseHandle (BmpFile); ' –
Ja, * alle * die von Ihnen erstellten Objekte müssen freigegeben/zerstört werden. Für jede Erstellungsfunktion gibt es eine entsprechende Funktion. Sie finden es in der MSDN-Dokumentation für die Erstellungsfunktion aufgelistet. –
Danke!Das erledigt ist, keine Probleme mehr :) –