2016-04-16 15 views
0

Ich erhalte diesen Fehler für ein Spiel, an dem ich gerade arbeite, für die Xbox. Es läuft vollkommen in Ordnung, dachte unity5 und als ich es als .exe-Spiel für PC exportiert habe, kann ich es nicht lokal oder remote ausführen. Ich habe es eingestellt, um x64 zu debuggen, da das, was es auf es sagt, darauf sein muss, eine xbox eine zu laufen.Wie repariere ich appxmanifest.xml für xbox one?


OUTPUT CODE 

    Restoring NuGet packages... 
To prevent NuGet from restoring packages during build, open the Visual Studio Options dialog, click on the Package Manager node and uncheck 'Allow NuGet to download missing packages during build.' 
1>------ Build started: Project: Assembly-CSharp, Configuration: Debug x64 ------ 
2>------ Build started: Project: Assembly-CSharp-firstpass, Configuration: Debug x64 ------ 
2> Assembly-CSharp-firstpass -> C:\Users\david\Desktop\Speed Runner\UWP\Assembly-CSharp-firstpass\bin\x64\Debug\Assembly-CSharp-firstpass.dll 
1> Assembly-CSharp -> C:\Users\david\Desktop\Speed Runner\UWP\Assembly-CSharp\bin\x64\Debug\Assembly-CSharp.dll 
3>------ Build started: Project: Speed Runner, Configuration: Debug x64 ------ 
3> UnityInstallationDir "C:\Program Files\Unity\Editor". 
3> UnityWSAPlayerDir "C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport". 
3> UnityProjectDir "C:\Users\david\Desktop\Speed Runner". 
3> Copying unprocessed assemblies... 
3> Running AssemblyConverter... 
3> AssemblyConverter done. 
3> Speed Runner -> C:\Users\david\Desktop\test games\speed runner\Speed Runner\bin\x64\Debug\Speed Runner.exe 
3> Running Code Analysis... 
3>MSBUILD : warning CA1707: Microsoft.Naming : Remove the underscores from namespace name 'Speed_Runner'. 
3>MSBUILD : warning CA2210: Microsoft.Design : Sign 'Speed Runner.exe' with a strong name key. 
3>MSBUILD : warning CA1014: Microsoft.Design : Mark 'Speed Runner.exe' with CLSCompliant(true) because it exposes externally visible types. 
3>MSBUILD : warning CA1001: Microsoft.Design : Implement IDisposable on 'App' because it creates members of the following IDisposable types: 'AppCallbacks'. If 'App' has previously shipped, adding new members that implement IDisposable to this type is considered a breaking change to existing consumers. 
3>C:\Users\david\Desktop\test games\speed runner\Speed Runner\App.xaml.cs(56): warning CA1305: Microsoft.Globalization : Because the behavior of 'string.Format(string, object)' could vary based on the current user's locale settings, replace this call in 'App.OnActivated(IActivatedEventArgs)' with a call to 'string.Format(IFormatProvider, string, params object[])'. If the result of 'string.Format(IFormatProvider, string, params object[])' will be displayed to the user, specify System.Globalization.CultureInfo.CurrentCulture as the 'IFormatProvider' parameter. Otherwise, if the result will be stored and accessed by software, such as when it is persisted to disk or to a database, specify System.Globalization.CultureInfo.InvariantCulture. 
3>C:\Users\david\Desktop\test games\speed runner\Speed Runner\App.xaml.cs(51): warning CA1062: Microsoft.Design : In externally visible method 'App.OnActivated(IActivatedEventArgs)', validate parameter 'args' before using it. 
3>C:\Users\david\Desktop\test games\speed runner\Speed Runner\App.xaml.cs(71): warning CA1062: Microsoft.Design : In externally visible method 'App.OnFileActivated(FileActivatedEventArgs)', validate parameter 'args' before using it. 
3>C:\Users\david\Desktop\test games\speed runner\Speed Runner\App.xaml.cs(92): warning CA1062: Microsoft.Design : In externally visible method 'App.OnLaunched(LaunchActivatedEventArgs)', validate parameter 'args' before using it. 
3>MSBUILD : warning CA1051: Microsoft.Design : Because field 'App.splashScreen' is visible outside of its declaring type, change its accessibility to private and add a property, with the same accessibility as the field has currently, to provide access to it. 
3>C:\Users\david\Desktop\test games\speed runner\Speed Runner\MainPage.xaml.cs(140): warning CA1024: Microsoft.Design : Change 'MainPage.GetSwapChainPanel()' to a property if appropriate. 
3>C:\Users\david\Desktop\test games\speed runner\Speed Runner\MainPage.xaml.cs(73): warning CA1062: Microsoft.Design : In externally visible method 'MainPage.OnNavigatedTo(NavigationEventArgs)', validate parameter 'e' before using it. 
3> Code Analysis Complete -- 0 error(s), 11 warning(s) 
3>C:\Users\david\Desktop\test games\speed runner\Speed Runner\bin\x64\Debug\AppxManifest.xml : error APPX0501: Validation error. error C00CE169: App manifest validation error: The app manifest must be valid as per schema: Line 37, Column 20, Reason: 'windows.fileTypeAssociation' violates enumeration constraint of 'windows.backgroundTasks windows.preInstalledConfigTask windows.updateTask windows.restrictedLaunch'. The attribute 'Category' with value 'windows.fileTypeAssociation' failed to parse. 
========== Build: 2 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== 
========== Deploy: 0 succeeded, 0 failed, 0 skipped ========== 

ERROR CODE 

    Severity Code Description Project File Line Suppression State 
Error  Validation error. error C00CE169: App manifest validation error: The app manifest must be valid as per schema: Line 37, Column 20, Reason: 'windows.fileTypeAssociation' violates enumeration constraint of 'windows.backgroundTasks windows.preInstalledConfigTask windows.updateTask windows.restrictedLaunch'. The attribute 'Category' with value 'windows.fileTypeAssociation' failed to parse. Speed Runner C:\Users\david\Desktop\test games\speed runner\Speed Runner\bin\x64\Debug\AppxManifest.xml  

AppManifest.xml 

    <?xml version="1.0" encoding="utf-8"?> 
<Package xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp build" xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:build="http://schemas.microsoft.com/developer/appx/2015/build"> 
    <!-- 
    THIS PACKAGE MANIFEST FILE IS GENERATED BY THE BUILD PROCESS. 

    Changes to this file will be lost when it is regenerated. To correct errors in this file, edit the source .appxmanifest file. 

    For more information on package manifest files, see http://go.microsoft.com/fwlink/?LinkID=241727 
    --> 
    <Identity Name="SpeedRunner" Publisher="CN=osbodav gaming" Version="1.0.0.0" ProcessorArchitecture="x64" /> 
    <mp:PhoneIdentity PhoneProductId="bb-2006-4704-91d6-aad428b34a24" PhonePublisherId="00000000-0000-0000-0000-000000000000" /> 
    <Properties> 
    <DisplayName>Speed Runner</DisplayName> 
    <PublisherDisplayName>osbodav gaming</PublisherDisplayName> 
    <Logo>Assets\StoreLogo.scale-100.png</Logo> 
    </Properties> 
    <Dependencies> 
    <TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.10240.0" MaxVersionTested="10.0.14295.0" /> 
    <PackageDependency Name="Microsoft.VCLibs.140.00" MinVersion="14.0.23816.0" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" /> 
    </Dependencies> 
    <Resources> 
    <Resource Language="EN-US" /> 
    </Resources> 
    <Applications> 
    <Application Id="App" Executable="Speed Runner.exe" EntryPoint="SpeedRunner.App"> 
     <uap:VisualElements DisplayName="Speed Runner" Square150x150Logo="Assets\Square150x150Logo.scale-200.png" Square44x44Logo="Assets\Square44x44Logo.scale-200.png" Description="Speed Runner" BackgroundColor="transparent"> 
     <uap:DefaultTile ShortName="Speed Runner" Wide310x150Logo="Assets\Wide310x150Logo.scale-200.png" /> 
     <uap:SplashScreen Image="Assets\SplashScreen.scale-200.png" BackgroundColor="#222C37" /> 
     <uap:InitialRotationPreference> 
      <uap:Rotation Preference="landscape" /> 
      <uap:Rotation Preference="landscapeFlipped" /> 
      <uap:Rotation Preference="portrait" /> 
      <uap:Rotation Preference="portraitFlipped" /> 
     </uap:InitialRotationPreference> 
     </uap:VisualElements> 
     <Extensions> 
     <Extension Category="windows.fileTypeAssociation"> 
      <FileTypeAssociation Name="game" /> 
     </Extension> 
     </Extensions> 
    </Application> 
    </Applications> 
    <Extensions> 
    <Extension Category="windows.activatableClass.inProcessServer"> 
     <InProcessServer> 
     <Path>UnityEngineDelegates.dll</Path> 
     <ActivatableClass ActivatableClassId="UnityEngineDelegates.PlatformInvoke" ThreadingModel="both" /> 
     <ActivatableClass ActivatableClassId="UnityEngineDelegates.FunctionDefsDictionary" ThreadingModel="both" /> 
     </InProcessServer> 
    </Extension> 
    <Extension Category="windows.activatableClass.inProcessServer"> 
     <InProcessServer> 
     <Path>UnityPlayer.dll</Path> 
     <ActivatableClass ActivatableClassId="UnityPlayer.XamlPageAutomationPeer" ThreadingModel="both" /> 
     <ActivatableClass ActivatableClassId="UnityPlayer.AppCallbacks" ThreadingModel="both" /> 
     </InProcessServer> 
    </Extension> 
    <Extension Category="windows.activatableClass.inProcessServer"> 
     <InProcessServer> 
     <Path>CLRHost.dll</Path> 
     <ActivatableClass ActivatableClassId="WinRTBridge.MethodTools" ThreadingModel="both" /> 
     <ActivatableClass ActivatableClassId="WinRTBridge.WinRTBridge" ThreadingModel="both" /> 
     <ActivatableClass ActivatableClassId="WinRTBridge.Marshalling" ThreadingModel="both" /> 
     <ActivatableClass ActivatableClassId="WinRTBridge.GCHandles" ThreadingModel="both" /> 
     <ActivatableClass ActivatableClassId="WinRTBridge.ExceptionHandling" ThreadingModel="both" /> 
     <ActivatableClass ActivatableClassId="WinRTBridge.Utils" ThreadingModel="both" /> 
     <ActivatableClass ActivatableClassId="WinRTBridge.UnityEngineObjectTools" ThreadingModel="both" /> 
     <ActivatableClass ActivatableClassId="WinRTBridge.ArrayTools" ThreadingModel="both" /> 
     <ActivatableClass ActivatableClassId="WinRTBridge.GCHandledObjects" ThreadingModel="both" /> 
     <ActivatableClass ActivatableClassId="WinRTBridge.ScriptingPinnedArray" ThreadingModel="both" /> 
     <ActivatableClass ActivatableClassId="WinRTBridge.TypeInformation" ThreadingModel="both" /> 
     <ActivatableClass ActivatableClassId="WinRTBridge.ObjectInstantiation" ThreadingModel="both" /> 
     </InProcessServer> 
    </Extension> 
    </Extensions> 
    <build:Metadata> 
    <build:Item Name="TargetFrameworkMoniker" Value=".NETCore,Version=v5.0" /> 
    <build:Item Name="VisualStudio" Version="14.0" /> 
    <build:Item Name="VisualStudioEdition" Value="Microsoft Visual Studio Community 2015" /> 
    <build:Item Name="OperatingSystem" Version="10.0.10586.0 (th2_release.151029-1700)" /> 
    <build:Item Name="Microsoft.Build.AppxPackage.dll" Version="14.0.25123.0" /> 
    <build:Item Name="ProjectGUID" Value="{13A45C13-3265-47B8-BC48-A553B569DF55}" /> 
    <build:Item Name="ilc.exe" Version="1.2.23413.00 built by: PROJECTNREL" /> 
    <build:Item Name="OptimizingToolset" Value="ilc.exe" /> 
    <build:Item Name="UseDotNetNativeSharedAssemblyFrameworkPackage" Value="true" /> 
    <build:Item Name="Microsoft.Windows.UI.Xaml.Build.Tasks.dll" Version="14.0.25123.0" /> 
    <build:Item Name="WindowsMobile" Version="10.0.14295.0" /> 
    </build:Metadata> 
</Package> 

Antwort

2

Die Fehlermeldung ist hier ziemlich klar: 'windows.fileTypeAssociation' violates enumeration constraint of 'windows.backgroundTasks windows.preInstalledConfigTask windows.updateTask windows.restrictedLaunch'. The attribute 'Category' with value 'windows.fileTypeAssociation' failed to parse.

Das heißt, es ist ein Attribut Category genannt, die den Wert windows.fileTypeAssociation und diesen Wert hat gehört nicht zu den zulässige Werte Es gibt nur ein Element in Ihrem Manifest mit einem solchen Attribut:

<Extension Category="windows.fileTypeAssociation"> 
    <FileTypeAssociation Name="game" /> 
</Extension> 

Die Fehlermeldung dieses Element im Wesentlichen zu sagen hat ist im Manifest nicht erlaubt. Die offensichtliche Lösung für Ihr Problem aus der AppManifest.xml Datei dieses Element zu entfernen wäre, aber das wird nicht funktionieren, da die Datei selbst warnt Sie:

THIS PACKAGE MANIFEST FILE IS GENERATED BY THE BUILD PROCESS. 

Changes to this file will be lost when it is regenerated. To correct errors in this file, edit the source .appxmanifest file. 

So müssen Sie die Datei mit der Erweiterung .appxmanifest modifizieren, dass AppManifest.xml wurde aus generiert. Es ist wahrscheinlich so etwas wie package.appxmanifest benannt.

+0

danke für die Hilfe hatte keine Ahnung, dass die Datei sogar da war –

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