Ich bin neu bei Python und Pygame und habe ein kleines Spiel programmiert und versucht, ein Pausenmenü zu implementieren. Während ich zum Pausemenü komme, kann ich nicht herauskommen. Ich folgte einem Tutorial von sentdex und änderte den Code ein bisschen nach meinem Geschmack. Ich arbeite mit Python-Idle, bekomme aber auch keine Fehlermeldungen, also habe ich keine Ahnung, was ich falsch mache.Python & Pygame: Ich kann den Pausemodus nicht verlassen
import pygame
import time
import random
import shelve
pygame.init()
display_width = 800
display_height = 600
black = (0,0,0)
white = (255,255,255)
starfighter_width = 160
highscore = 0
paused = False
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('A bit Racey')
clock = pygame.time.Clock()
backgroundImg = pygame.image.load('background.jpg')
asteroidImg = pygame.image.load('asteroid.png')
asteroidImg = pygame.transform.scale(asteroidImg, (100,100))
starfighterImg = pygame.image.load('x_wing.png')
starfighterImg = pygame.transform.scale(starfighterImg, (160, 100))
def save_score(score):
d = shelve.open('score.txt')
if score > d['score']:
d['score'] = score
d.close()
def get_highscore():
d = shelve.open('score.txt')
global highscore
highscore = d['score']
d.close()
def display_highscore():
global highscore
font = pygame.font.SysFont(None, 25)
text = font.render("Highscore: " + str(highscore), True, white)
gameDisplay.blit(text,(660, 0))
def things_dodged(count):
font = pygame.font.SysFont(None, 25)
text = font.render("Dodged: " + str(count), True, white)
gameDisplay.blit(text,(0,0))
def things(thingx, thingy):
gameDisplay.blit(asteroidImg, (thingx, thingy))
def starfighter(x,y):
gameDisplay.blit(starfighterImg,(x,y))
def text_objects(text, font):
textSurface = font.render(text, True, white)
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('freesansbold.ttf',85)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()
def crash():
message_display('Crashed you have')
def pause():
global paused
while paused:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.type == pygame.K_ESCAPE:
paused = False
largeText = pygame.font.Font('freesansbold.ttf',85)
TextSurf, TextRect = text_objects("Paused", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
intro = False
gameDisplay.blit(backgroundImg, (0,0))
largeText = pygame.font.Font('freesansbold.ttf',85)
TextSurf, TextRect = text_objects("Starfighter", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
smallText = pygame.font.Font('freesansbold.ttf',35)
TextSurf, TextRect = text_objects("Press any key", smallText)
TextRect.center = ((display_width/2),(display_height/2 + 50))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
def game_loop():
x = (display_width * 0.45)
y = (display_height * 0.8)
x_change = 0
thing_startx = random.randrange(0, display_width)
thing_starty = -600
thing_speed = 4
thing_width = 100
thing_height = 100
dodged = 0
gameExit = False
get_highscore()
global paused
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5
elif event.key == pygame.K_RIGHT:
x_change = 5
elif event.key == pygame.K_ESCAPE:
paused = True
pause()
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
x += x_change
gameDisplay.blit(backgroundImg, (0,0))
things(thing_startx, thing_starty)
thing_starty += thing_speed
starfighter(x,y)
things_dodged(dodged)
display_highscore()
if x > display_width - starfighter_width or x < 0:
save_score(dodged)
crash()
if thing_starty > display_height:
thing_starty = 0 - thing_height
thing_startx = random.randrange(0, display_width)
dodged += 1
thing_speed += 0.3
if y < thing_starty + thing_height:
if x + starfighter_width > thing_startx and x < thing_startx + thing_width:
save_score(dodged)
crash()
pygame.display.update()
clock.tick(60)
game_intro()
game_loop()
pygame.quit()
quit()
Veröffentlichen Sie nicht Ihren ganzen Code hier. Reduziere es zuerst auf [Minimum] (https://Stackoverflow.com/help/mcve), aber stelle sicher, dass wir das Programm weiterhin ausführen können. – skrx
@skrx Sorry, ich werde in Zukunft – lucas6198