Ich verwende Visual Studio Community 2017 und das Monogame-Framework 3.5. Mein PC läuft Windows 10 64 Bit.Monogame Inhalt Pipeline nicht erstellt Spritefont - Index außerhalb des Bereichs?
Meine SpriteFonts sind nicht zu bauen und diesen Fehler geben:
Mein regularFont.spritefont Code:
<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available
to draw with.
-->
<XnaContent
xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Arial</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>12</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start> </Start>
<End>~</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
Ich habe bereits versucht, die C++ Pakete neu zu installieren, setzen Die .TFF-Datei im Ordner "Fonts", die in "Arial.tff" oder "Arial-Regular" umbenannt wird. Ich habe zahlreiche verschiedene Schriftarten ausprobiert.
Dies ist der Fehler, wenn ich das gesamte Projekt bauen:
Building Font C:\WINDOWS\Fonts\arial.ttf
1> System.DllNotFoundException: Unable to load DLL 'freetype6.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
1> at SharpFont.FT.FT_Init_FreeType(IntPtr& alibrary)
1> at SharpFont.Library..ctor()
1> at Microsoft.Xna.Framework.Content.Pipeline.Graphics.SharpFontImporter.Import(FontDescription options, String fontName)
1> at Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor.ImportFont(FontDescription options, Single& lineSpacing, Int32& yOffsetMin, ContentProcessorContext context, String fontName)
1> at Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor.Process(FontDescription input, ContentProcessorContext context)
1>C:/Users/David/Documents/Visual Studio 2017/Projects/Cobra/Cobra/Content/fonts/hiFont.spritefont : error : Index was out of range. Must be non-negative and less than the size of the collection.
1> Parameter name: index
Kann jemand helfen? Das ist sehr merkwürdig, weil ich Monogame auf einem anderen PC mit Win7/Visual Studio 2015 verwendet habe und alles in Ordnung war.