Hier ist ein komplettes, kompilierbares und getestetes Beispiel, das ich recherchiert habe und durch Versuch und Irrtum arbeiten musste, nachdem ich die Antwort und nachfolgende Änderungen von RustyX gelesen hatte.
Verbindung.h
#pragma once
#include <boost/asio.hpp>
#include <atomic>
#include <condition_variable>
#include <memory>
#include <mutex>
//--------------------------------------------------------------------
class ConnectionManager;
//--------------------------------------------------------------------
class Connection : public std::enable_shared_from_this<Connection>
{
public:
typedef std::shared_ptr<Connection> SharedPtr;
// Ensure all instances are created as shared_ptr in order to fulfill requirements for shared_from_this
static Connection::SharedPtr Create(ConnectionManager * connectionManager, boost::asio::ip::tcp::socket & socket);
//
static std::string ErrorCodeToString(const boost::system::error_code & errorCode);
Connection(const Connection &) = delete;
Connection(Connection &&) = delete;
Connection & operator = (const Connection &) = delete;
Connection & operator = (Connection &&) = delete;
~Connection();
// We have to defer the start until we are fully constructed because we share_from_this()
void Start();
void Stop();
void Send(const std::vector<char> & data);
private:
static size_t m_nextClientId;
size_t m_clientId;
ConnectionManager * m_owner;
boost::asio::ip::tcp::socket m_socket;
std::atomic<bool> m_stopped;
boost::asio::streambuf m_receiveBuffer;
mutable std::mutex m_sendMutex;
std::vector<char> m_sendBuffers[2]; // Double buffer
int m_activeSendBufferIndex;
bool m_sending;
std::vector<char> m_allReadData; // Strictly for test purposes
Connection(ConnectionManager * connectionManager, boost::asio::ip::tcp::socket socket);
void DoReceive();
void DoSend();
};
//--------------------------------------------------------------------
Connection.cpp
#include "Connection.h"
#include "ConnectionManager.h"
#include <boost/bind.hpp>
#include <algorithm>
#include <cstdlib>
//--------------------------------------------------------------------
size_t Connection::m_nextClientId(0);
//--------------------------------------------------------------------
Connection::SharedPtr Connection::Create(ConnectionManager * connectionManager, boost::asio::ip::tcp::socket & socket)
{
return Connection::SharedPtr(new Connection(connectionManager, std::move(socket)));
}
//--------------------------------------------------------------------------------------------------
std::string Connection::ErrorCodeToString(const boost::system::error_code & errorCode)
{
std::ostringstream debugMsg;
debugMsg << " Error Category: " << errorCode.category().name() << ". "
<< " Error Message: " << errorCode.message() << ". ";
// IMPORTANT - These comparisons only work if you dynamically link boost libraries
// Because boost chose to implement boost::system::error_category::operator == by comparing addresses
// The addresses are different in one library and the other when statically linking.
//
// We use make_error_code macro to make the correct category as well as error code value.
// Error code value is not unique and can be duplicated in more than one category.
if (errorCode == boost::asio::error::make_error_code(boost::asio::error::connection_refused))
{
debugMsg << " (Connection Refused)";
}
else if (errorCode == boost::asio::error::make_error_code(boost::asio::error::eof))
{
debugMsg << " (Remote host has disconnected)";
}
else
{
debugMsg << " (boost::system::error_code has not been mapped to a meaningful message)";
}
return debugMsg.str();
}
//--------------------------------------------------------------------
Connection::Connection(ConnectionManager * connectionManager, boost::asio::ip::tcp::socket socket)
:
m_clientId (m_nextClientId++)
, m_owner (connectionManager)
, m_socket (std::move(socket))
, m_stopped (false)
, m_receiveBuffer ()
, m_sendMutex ()
, m_sendBuffers ()
, m_activeSendBufferIndex (0)
, m_sending (false)
, m_allReadData ()
{
printf("Client connection with id %zd has been created.", m_clientId);
}
//--------------------------------------------------------------------
Connection::~Connection()
{
// Boost uses RAII, so we don't have anything to do. Let thier destructors take care of business
printf("Client connection with id %zd has been destroyed.", m_clientId);
}
//--------------------------------------------------------------------
void Connection::Start()
{
DoReceive();
}
//--------------------------------------------------------------------
void Connection::Stop()
{
// The entire connection class is only kept alive, because it is a shared pointer and always has a ref count
// as a consequence of the outstanding async receive call that gets posted every time we receive.
// Once we stop posting another receive in the receive handler and once our owner release any references to
// us, we will get destroyed.
m_stopped = true;
m_owner->OnConnectionClosed(shared_from_this());
}
//--------------------------------------------------------------------
void Connection::Send(const std::vector<char> & data)
{
std::lock_guard<std::mutex> lock(m_sendMutex);
// Append to the inactive buffer
std::vector<char> & inactiveBuffer = m_sendBuffers[m_activeSendBufferIndex^1];
inactiveBuffer.insert(inactiveBuffer.end(), data.begin(), data.end());
//
DoSend();
}
//--------------------------------------------------------------------
void Connection::DoSend()
{
// Check if there is an async send in progress
// An empty active buffer indicates there is no outstanding send
if (m_sendBuffers[m_activeSendBufferIndex].empty())
{
m_activeSendBufferIndex ^= 1;
std::vector<char> & activeBuffer = m_sendBuffers[m_activeSendBufferIndex];
auto self(shared_from_this());
boost::asio::async_write(m_socket, boost::asio::buffer(activeBuffer),
[self](const boost::system::error_code & errorCode, size_t bytesTransferred)
{
std::lock_guard<std::mutex> lock(self->m_sendMutex);
self->m_sendBuffers[self->m_activeSendBufferIndex].clear();
if (errorCode)
{
printf("An error occured while attemping to send data to client id %zd. %s", self->m_clientId, ErrorCodeToString(errorCode).c_str());
// An error occurred
// We do not stop or close on sends, but instead let the receive error out and then close
return;
}
// Check if there is more to send that has been queued up on the inactive buffer,
// while we were sending what was on the active buffer
if (!self->m_sendBuffers[self->m_activeSendBufferIndex^1].empty())
{
self->DoSend();
}
});
}
}
//--------------------------------------------------------------------
void Connection::DoReceive()
{
auto self(shared_from_this());
boost::asio::async_read_until(m_socket, m_receiveBuffer, '#',
[self](const boost::system::error_code & errorCode, size_t bytesRead)
{
if (errorCode)
{
// Check if the other side hung up
if (errorCode == boost::asio::error::make_error_code(boost::asio::error::eof))
{
// This is not really an error. The client is free to hang up whenever they like
printf("Client %zd has disconnected.", self->m_clientId);
}
else
{
printf("An error occured while attemping to receive data from client id %zd. Error Code: %s", self->m_clientId, ErrorCodeToString(errorCode).c_str());
}
// Notify our masters that we are ready to be destroyed
self->m_owner->OnConnectionClosed(self);
// An error occured
return;
}
// Grab the read data
std::istream stream(&self->m_receiveBuffer);
std::string data;
std::getline(stream, data, '#');
data += "#";
printf("Received data from client %zd: %s", self->m_clientId, data.c_str());
// Issue the next receive
if (!self->m_stopped)
{
self->DoReceive();
}
});
}
//--------------------------------------------------------------------
ConnectionManager.h
#pragma once
#include "Connection.h"
// Boost Includes
#include <boost/asio.hpp>
// Standard Includes
#include <thread>
#include <vector>
//--------------------------------------------------------------------
class ConnectionManager
{
public:
ConnectionManager(unsigned port, size_t numThreads);
ConnectionManager(const ConnectionManager &) = delete;
ConnectionManager(ConnectionManager &&) = delete;
ConnectionManager & operator = (const ConnectionManager &) = delete;
ConnectionManager & operator = (ConnectionManager &&) = delete;
~ConnectionManager();
void Start();
void Stop();
void OnConnectionClosed(Connection::SharedPtr connection);
protected:
boost::asio::io_service m_io_service;
boost::asio::ip::tcp::acceptor m_acceptor;
boost::asio::ip::tcp::socket m_listenSocket;
std::vector<std::thread> m_threads;
mutable std::mutex m_connectionsMutex;
std::vector<Connection::SharedPtr> m_connections;
boost::asio::deadline_timer m_timer;
void IoServiceThreadProc();
void DoAccept();
void DoTimer();
};
//--------------------------------------------------------------------
ConnectionManager.cpp
#include "ConnectionManager.h"
#include <boost/bind.hpp>
#include <boost/date_time/posix_time/posix_time.hpp>
#include <system_error>
#include <cstdio>
//------------------------------------------------------------------------------
ConnectionManager::ConnectionManager(unsigned port, size_t numThreads)
:
m_io_service ()
, m_acceptor (m_io_service, boost::asio::ip::tcp::endpoint(boost::asio::ip::tcp::v4(), port))
, m_listenSocket(m_io_service)
, m_threads (numThreads)
, m_timer (m_io_service)
{
}
//------------------------------------------------------------------------------
ConnectionManager::~ConnectionManager()
{
Stop();
}
//------------------------------------------------------------------------------
void ConnectionManager::Start()
{
if (m_io_service.stopped())
{
m_io_service.reset();
}
DoAccept();
for (auto & thread : m_threads)
{
if (!thread.joinable())
{
thread.swap(std::thread(&ConnectionManager::IoServiceThreadProc, this));
}
}
DoTimer();
}
//------------------------------------------------------------------------------
void ConnectionManager::Stop()
{
{
std::lock_guard<std::mutex> lock(m_connectionsMutex);
m_connections.clear();
}
// TODO - Will the stopping of the io_service be enough to kill all the connections and ultimately have them get destroyed?
// Because remember they have outstanding ref count to thier shared_ptr in the async handlers
m_io_service.stop();
for (auto & thread : m_threads)
{
if (thread.joinable())
{
thread.join();
}
}
}
//------------------------------------------------------------------------------
void ConnectionManager::IoServiceThreadProc()
{
try
{
// Log that we are starting the io_service thread
{
printf("io_service socket thread starting.");
}
// Run the asynchronous callbacks from the socket on this thread
// Until the io_service is stopped from another thread
m_io_service.run();
}
catch (std::system_error & e)
{
printf("System error caught in io_service socket thread. Error Code: %d", e.code().value());
}
catch (std::exception & e)
{
printf("Standard exception caught in io_service socket thread. Exception: %s", e.what());
}
catch (...)
{
printf("Unhandled exception caught in io_service socket thread.");
}
{
printf("io_service socket thread exiting.");
}
}
//------------------------------------------------------------------------------
void ConnectionManager::DoAccept()
{
m_acceptor.async_accept(m_listenSocket,
[this](const boost::system::error_code errorCode)
{
if (errorCode)
{
printf("An error occured while attemping to accept connections. Error Code: %s", Connection::ErrorCodeToString(errorCode).c_str());
return;
}
// Create the connection from the connected socket
std::lock_guard<std::mutex> lock(m_connectionsMutex);
Connection::SharedPtr connection = Connection::Create(this, m_listenSocket);
m_connections.push_back(connection);
connection->Start();
DoAccept();
});
}
//------------------------------------------------------------------------------
void ConnectionManager::OnConnectionClosed(Connection::SharedPtr connection)
{
std::lock_guard<std::mutex> lock(m_connectionsMutex);
auto itConnection = std::find(m_connections.begin(), m_connections.end(), connection);
if (itConnection != m_connections.end())
{
m_connections.erase(itConnection);
}
}
//------------------------------------------------------------------------------
void ConnectionManager::DoTimer()
{
if (!m_io_service.stopped())
{
// Send messages every second
m_timer.expires_from_now(boost::posix_time::seconds(30));
m_timer.async_wait(
[this](const boost::system::error_code & errorCode)
{
std::lock_guard<std::mutex> lock(m_connectionsMutex);
for (auto connection : m_connections)
{
connection->Send(std::vector<char>{'b', 'e', 'e', 'p', '#'});
}
DoTimer();
});
}
}
main.cpp
#include "ConnectionManager.h"
#include <cstring>
#include <iostream>
#include <string>
int main()
{
// Start up the server
ConnectionManager connectionManager(5000, 2);
connectionManager.Start();
// Pretend we are doing other things or just waiting for shutdown
std::this_thread::sleep_for(std::chrono::minutes(5));
// Stop the server
connectionManager.Stop();
return 0;
}
_ "Der übliche Ansatz zur Befestigung dieser eine Warteschlange von abgehenden Puffer haben, ist, anstelle eines einzelnen, und sie hintereinander zu senden, z.B. [Boost Asio Async \ _write: wie nicht async \ _write Anrufe verschachteln] (https://stackoverflow.com/questions/7754695/boost-asio-async-write-how-to-not-interleaving-async-write-calls/7756894 # 7756894)? "(Zitiert aus [dieser zuvor gelöschten Antwort] (https://stackoverflow.com/a/46983984/85371)) – sehe