Ich verwende THREE.OrbitControls
in meinem experimentellen Projekt und habe etwas sehr ähnlich zu this Beispiel.Warum funktioniert OrbitControls nicht wie erwartet? (Three.js)
Ich habe verschiedene Radio-Tasten an der Spitze und ich möchte nur aktivieren, wenn der rotate
Radio-Button aktiv ist.
Ich habe den Code innerhalb der if
Anweisung bilden den Code Pen Beispiel ersetzt:
function doMouseMove(x,y,evt,prevX,prevY) {
if (mouseAction == ROTATE) {
var dx = x - prevX;
world.rotateY(dx/200);
render();
}
mit:
function doMouseMove(x,y,evt,prevX,prevY) {
if (mouseAction == ROTATE) {
controls = new THREE.OrbitControls(camera, canvas);
controls.rotateSpeed = 0.1;
controls.zoomSpeed = 1;
controls.update();
}
Dies funktioniert perfekt, aber wenn ich wieder aus die rotate
Taste auf die drag
Taste (oder eine andere Taste), die OrbitControls
ist immer noch aktiv, und die ca mera bewegt sich mit dem Objekt, das gezogen/hinzugefügt/entfernt wird.
Dies war nicht der Fall mit dem ursprünglichen Beispiel (wie man sehen kann) und so fragte ich mich, ob ich weitere Funktionen hinzufügen muss, um die OrbitControls
zu deaktivieren.
Ich habe versucht:
controls.reset();
Allerdings ist die orbitControls
noch aktiv, auch nach dem Drehen Radioknopf gedrückt wird, nicht!
Ich möchte hinzufügen, dass die orbitControls
(wie erwartet) nicht aktiv ist, wenn die Seite auf die Zieh-Schaltfläche (oder eine andere Schaltfläche) neu geladen wird. Sobald jedoch der Drehknopf gedrückt wurde, bleibt er während der gesamten Sitzung aktiv, unabhängig davon, welcher Eingang gedrückt wurde.
Gibt es irgendwelche Hinweise, wie ich diese Funktionalität lösen kann?
Im Folgenden ist der vollständige Code Umriss aus dem Beispiel (ohne HTML-Datei mit Referenzen) des Codes:
var canvas, scene, renderer, camera, controls;
var raycaster; // A THREE.Raycaster for user mouse input.
var ground; // A square base on which the cylinders stand.
var cylinder; // A cylinder that will be cloned to make the visible
cylinders.
var world;
var ROTATE = 1,
DRAG = 2,
ADD = 3,
DELETE = 4; // Possible mouse actions
var mouseAction; // currently selected mouse action
var dragItem; // the cylinder that is being dragged, during a drag operation
var intersects; //the objects intersected
var targetForDragging; // An invisible object that is used as the target for
raycasting while
// call functions to initialise trackballcontrols
init();
// animate();
function init() {
canvas = document.getElementById("maincanvas");
renderer = new THREE.WebGLRenderer({
canvas: canvas,
antialias: true
});
document.getElementById("mouseDrag").checked = true;
mouseAction = DRAG;
document.getElementById("mouseRotate").onchange = doChangeMouseAction;
document.getElementById("mouseDrag").onchange = doChangeMouseAction;
document.getElementById("mouseAdd").onchange = doChangeMouseAction;
document.getElementById("mouseDelete").onchange = doChangeMouseAction;
createWorld();
setUpMouseHander(canvas, doMouseDown, doMouseMove);
setUpTouchHander(canvas, doMouseDown, doMouseMove);
raycaster = new THREE.Raycaster();
render();
}
// loop that causes the renderer to draw the scene 60 times per second.
function render() {
renderer.render(scene, camera);
}
function createWorld() {
renderer.setClearColor(0x222222);
// First parameter is FOV in degrees. Second: Aspect ratio. Third/Fourth:
Near/Far clipping plane
camera = new THREE.PerspectiveCamera(37, canvas.width/canvas.height, 1,
10000);
camera.position.z = 5;
camera.position.y = 60;
/**Creating the scene */
scene = new THREE.Scene();
camera.lookAt(new THREE.Vector3(0, 1, 0));
camera.add(new THREE.PointLight(0xffffff, 0.7)); // point light at camera
position
scene.add(camera);
scene.add(new THREE.DirectionalLight(0xffffff, 0.5)); // light shining from
above.
world = new THREE.Object3D();
ground = new THREE.Mesh(
new THREE.BoxGeometry(40, 1, 40),
new THREE.MeshLambertMaterial({ color: "gray" })
);
ground.position.y = -0.5; // top of base lies in the plane y = -5;
world.add(ground);
targetForDragging = new THREE.Mesh(
new THREE.BoxGeometry(1000, 0.01, 1000),
new THREE.MeshBasicMaterial()
);
targetForDragging.material.visible = false;
cylinder = new THREE.Mesh(
new THREE.CylinderGeometry(1, 2, 6, 16, 32),
new THREE.MeshLambertMaterial({ color: "yellow" })
);
cylinder.position.y = 3; // places base at y = 0;
addCylinder(10, 10);
addCylinder(0, 15);
addCylinder(-15, -7);
addCylinder(-8, 5);
addCylinder(5, -12);
}
function addCylinder(x, z) {
var obj = cylinder.clone();
obj.position.x = x;
obj.position.z = z;
world.add(obj);
}
function doMouseDown(x, y) {
//enable rotate
if (mouseAction == ROTATE) {
return true;
}
if (mouseAction != ROTATE) {
controls = 0;
controls.enabled = false;
}
// Affecting drag function
if (targetForDragging.parent == world) {
world.remove(targetForDragging); // I don't want to check for hits on
targetForDragging
}
var a = 2 * x/canvas.width - 1;
var b = 1 - 2 * y/canvas.height;
raycaster.setFromCamera(new THREE.Vector2(a, b), camera);
intersects = raycaster.intersectObjects(world.children); // no need for
recusion since all objects are top-level
if (intersects.length == 0) {
return false;
}
var item = intersects[0];
var objectHit = item.object;
switch (mouseAction) {
case DRAG:
if (objectHit == ground) {
return false;
} else {
dragItem = objectHit;
world.add(targetForDragging);
targetForDragging.position.set(0, item.point.y, 0);
render();
return true;
}
case ADD:
if (objectHit == ground) {
var locationX = item.point.x; // Gives the point of intersection
in world coords
var locationZ = item.point.z;
var coords = new THREE.Vector3(locationX, 0, locationZ);
world.worldToLocal(coords); // to add cylider in correct
position, neew local coords for the world object
addCylinder(coords.x, coords.z);
render();
}
return false;
default: // DELETE
if (objectHit != ground) {
world.remove(objectHit);
render();
}
return false;
}
}
//this function is used when dragging OR rotating
function doMouseMove(x, y, evt, prevX, prevY) {
if (mouseAction == ROTATE) {
controls = new THREE.OrbitControls(camera, canvas);
controls.rotateSpeed = 0.1;
controls.zoomSpeed = 1;
controls.addEventListener('change', render, renderer.domElement);
controls.update();
} else { // drag
var a = 2 * x/canvas.width - 1;
var b = 1 - 2 * y/canvas.height;
raycaster.setFromCamera(new THREE.Vector2(a, b), camera);
intersects = raycaster.intersectObject(targetForDragging);
if (intersects.length == 0) {
return;
}
var locationX = intersects[0].point.x;
var locationZ = intersects[0].point.z;
var coords = new THREE.Vector3(locationX, 0, locationZ);
world.worldToLocal(coords);
a = Math.min(19, Math.max(-19, coords.x)); // clamp coords to the range
-19 to 19, so object stays on ground
b = Math.min(19, Math.max(-19, coords.z));
dragItem.position.set(a, 3, b);
render();
}
}
function doChangeMouseAction() {
if (document.getElementById("mouseRotate").checked) {
mouseAction = ROTATE;
} else if (document.getElementById("mouseDrag").checked) {
mouseAction = DRAG;
} else if (document.getElementById("mouseAdd").checked) {
mouseAction = ADD;
} else {
mouseAction = DELETE;
}
}
window.requestAnimationFrame =
window.requestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.msRequestAnimationFrame ||
window.oRequestAnimationFrame ||
function(callback) {
setTimeout(function() {
callback(Date.now());
}, 1000/60);
};
function setUpMouseHander(element, mouseDownFunc, mouseDragFunc,
mouseUpFunc) {
if (!element || !mouseDownFunc || !(typeof mouseDownFunc == "function")) {
throw "Illegal arguments in setUpMouseHander";
}
if (typeof element == "string") {
element = document.getElementById(element);
}
if (!element || !element.addEventListener) {
throw "first argument in setUpMouseHander is not a valid element";
}
var dragging = false;
var startX, startY;
var prevX, prevY;
function doMouseDown(evt) {
if (dragging) {
return;
}
var r = element.getBoundingClientRect();
var x = evt.clientX - r.left;
var y = evt.clientY - r.top;
prevX = startX = x;
prevY = startY = y;
dragging = mouseDownFunc(x, y, evt);
if (dragging) {
document.addEventListener("mousemove", doMouseMove);
document.addEventListener("mouseup", doMouseUp);
}
}
function doMouseMove(evt) {
if (dragging) {
if (mouseDragFunc) {
var r = element.getBoundingClientRect();
var x = evt.clientX - r.left;
var y = evt.clientY - r.top;
mouseDragFunc(x, y, evt, prevX, prevY, startX, startY);
}
prevX = x;
prevY = y;
}
}
function doMouseUp(evt) {
if (dragging) {
document.removeEventListener("mousemove", doMouseMove);
document.removeEventListener("mouseup", doMouseUp);
if (mouseUpFunc) {
var r = element.getBoundingClientRect();
var x = evt.clientX - r.left;
var y = evt.clientY - r.top;
mouseUpFunc(x, y, evt, prevX, prevY, startX, startY);
}
dragging = false;
}
}
element.addEventListener("mousedown", doMouseDown);
}
function setUpTouchHander(element, touchStartFunc, touchMoveFunc, t
touchEndFunc, touchCancelFunc) {
if (!element || !touchStartFunc || !(typeof touchStartFunc == "function")) {
throw "Illegal arguments in setUpTouchHander";
}
if (typeof element == "string") {
element = document.getElementById(element);
}
if (!element || !element.addEventListener) {
throw "first argument in setUpTouchHander is not a valid element";
}
var dragging = false;
var startX, startY;
var prevX, prevY;
function doTouchStart(evt) {
if (evt.touches.length != 1) {
doTouchEnd(evt);
return;
}
evt.preventDefault();
if (dragging) {
doTouchEnd();
}
var r = element.getBoundingClientRect();
var x = evt.touches[0].clientX - r.left;
var y = evt.touches[0].clientY - r.top;
prevX = startX = x;
prevY = startY = y;
dragging = touchStartFunc(x, y, evt);
if (dragging) {
element.addEventListener("touchmove", doTouchMove);
element.addEventListener("touchend", doTouchEnd);
element.addEventListener("touchcancel", doTouchCancel);
}
}
function doTouchMove(evt) {
if (dragging) {
if (evt.touches.length != 1) {
doTouchEnd(evt);
return;
}
evt.preventDefault();
if (touchMoveFunc) {
var r = element.getBoundingClientRect();
var x = evt.touches[0].clientX - r.left;
var y = evt.touches[0].clientY - r.top;
touchMoveFunc(x, y, evt, prevX, prevY, startX, startY);
}
prevX = x;
prevY = y;
}
}
function doTouchCancel() {
if (touchCancelFunc) {
touchCancelFunc();
}
}
function doTouchEnd(evt) {
if (dragging) {
dragging = false;
element.removeEventListener("touchmove", doTouchMove);
element.removeEventListener("touchend", doTouchEnd);
element.removeEventListener("touchcancel", doTouchCancel);
if (touchEndFunc) {
touchEndFunc(evt, prevX, prevY, startX, startY);
}
}
}
element.addEventListener("touchstart", doTouchStart);
}